What's the best way to import larges number of the same kind of object? Is there a way to export object position/orientation data to a text file?
Thanks
Search found 14 matches
- Wed Sep 26, 2007 6:34 pm
- Forum: Game Programming
- Topic: Importing a large number of objects from 3d studio
- Replies: 1
- Views: 998
- Sat Sep 15, 2007 1:26 pm
- Forum: Game Programming
- Topic: ISceneNode -> Newton body
- Replies: 2
- Views: 1862
- Sat Sep 15, 2007 4:37 am
- Forum: Game Programming
- Topic: ISceneNode -> Newton body
- Replies: 2
- Views: 1862
ISceneNode -> Newton body
Hello guys. I am wondering how I can pass an ISceneNode in my project: mesh = Sys.smgr->getMesh("data/plate.3ds"); node = Sys.smgr->addAnimatedMeshSceneNode(mesh); physicsman.createCube(node); That is how I am calling the function which will create the physics body; this function needs the...
- Sat Sep 15, 2007 4:27 am
- Forum: Game Programming
- Topic: Need Newton Tutorial ?
- Replies: 4
- Views: 2160
- Sat Sep 15, 2007 4:23 am
- Forum: Game Programming
- Topic: Terrain and objects collision with IrrNewt...
- Replies: 6
- Views: 2083
This might help you Mushketer, it's a small project I made that uses convex hulls, static meshes, materials and a few other functions of newton with 3ds files. You control a space ship that moves with the application of forces and torque, and if you uncomment a few things you can shoot projectiles. ...
- Sat Sep 15, 2007 4:20 am
- Forum: Game Programming
- Topic: Physics, Reliability And Open Source? I need a physics engin
- Replies: 44
- Views: 8008
This might help you dejai, it's a small project I made that uses convex hulls, static meshes, materials and a few other functions of newton with 3ds files. You control a space ship that moves with the application of forces and torque, and if you uncomment a few things you can shoot projectiles. Turn...
- Tue Sep 11, 2007 12:09 am
- Forum: Beginners Help
- Topic: Object oriented with Irrlicht
- Replies: 3
- Views: 314
Never mind, got it. Should have been:
Thanks for your help!
Code: Select all
mesh = Sys.smgr->getMesh("data/smallcube.3ds");
node = Sys.smgr->addAnimatedMeshSceneNode(mesh);
- Mon Sep 10, 2007 11:52 pm
- Forum: Beginners Help
- Topic: Object oriented with Irrlicht
- Replies: 3
- Views: 314
- Mon Sep 10, 2007 11:16 pm
- Forum: Beginners Help
- Topic: Object oriented with Irrlicht
- Replies: 3
- Views: 314
Object oriented with Irrlicht
Hello guys. I am working on a basic physical simulation using Irrlicht in combination with Newton but being new to programming I have run into some problems. #include "StdAfx.h" #include "Newton/physicsman.h" //________________________________________________________ // Default c...
- Fri Jun 01, 2007 3:32 pm
- Forum: Beginners Help
- Topic: Mouse pos reported as 0, clicks work, irrlicht & DX8
- Replies: 4
- Views: 230
- Thu May 31, 2007 10:39 am
- Forum: Beginners Help
- Topic: How to set the init view of a FPS camera?
- Replies: 2
- Views: 206
In your init function
That will set it up. If you want to move the camera around and change its target you do that with the same calls in your render function.
Code: Select all
// add the camera
cam = smgr->addCameraSceneNodeFPS();
cam->setPosition(vector3df(x, y, z));
cam->setTarget(vector3df(x, y, z));
- Thu May 31, 2007 6:14 am
- Forum: Beginners Help
- Topic: Mouse pos reported as 0, clicks work, irrlicht & DX8
- Replies: 4
- Views: 230
I changed the camera from FPS to just camerascenenode and it still gives a position locked at 0. Guess it wasn't that. Edit: If someone could just tell me why the event receiver doesn't work in this code and how to fix it the problem would be solved because I could use the irrlicht mouse input. The ...
- Thu May 31, 2007 5:59 am
- Forum: Beginners Help
- Topic: Mouse pos reported as 0, clicks work, irrlicht & DX8
- Replies: 4
- Views: 230
- Thu May 31, 2007 12:56 am
- Forum: Beginners Help
- Topic: Mouse pos reported as 0, clicks work, irrlicht & DX8
- Replies: 4
- Views: 230
Mouse pos reported as 0, clicks work, irrlicht & DX8
Hi guys, Because I read that the eventreceiver is not functioning correctly in .NET at this time I am trying to use directInput for my mouse control but I am having some problems. The mouse functions are executing and I can get the mouse button clicks but the movement of the cursor (which is stored ...