Search found 58 matches
- Thu Apr 23, 2015 4:01 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.9 Released
- Replies: 7
- Views: 3857
Re: SuperTuxKart 0.9 Released
Played all evening - always fun! And runs well on my system. Thanks, great to know! There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids be...
- Wed Apr 22, 2015 5:15 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.9 Released
- Replies: 7
- Views: 3857
SuperTuxKart 0.9 Released
Hi all, we have just release SuperTuxKart 0.9. Trailer: http://supertuxkart.sourceforge.net/persistent/images/thumb/1/1d/Supertuxkart-0.9-screenshot-4.jpg/450px-Supertuxkart-0.9-screenshot-4.jpg New features: Fully shader-based rendering engine New tracks Cocoa Temple and Gran Paradiso Graphical imp...
- Wed Apr 22, 2015 3:54 am
- Forum: Everything 2d/3d Graphics
- Topic: Creating terrain
- Replies: 11
- Views: 5616
Re: Creating terrain
The SuperTuxKart track editor has live splat painting like that. http://supertuxkart.blogspot.fi/2014/08/supertuxkart-track-editor-beta-released.html It's GPL, so you can't copy directly to irrRPG, but could be useful to look at. A rather late reply - sorry, I only noticed this thread now. Feel fre...
- Wed Nov 27, 2013 11:56 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8.1 Released
- Replies: 3
- Views: 3275
SuperTuxKart 0.8.1 Released
Hi all, We are very proud to announce release 0.8.1 of SuperTuxKart: http://supertuxkart.sourceforge.net/persistent/images/thumb/6/65/OfficialPoster_081.jpg/300px-OfficialPoster_081.jpg It has taken us a rather long time for a minor release, but most of the developers have been rather busy with ment...
- Mon Jan 07, 2013 11:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19571
Re: Native Android port
Also I noticed that there appeared classes CAndroidAssetReader and CAndroidAssetFileArchive, they are already work properly? If yes, could you provide a small example of how to use them? They are working as good as it might get I'd say (android's API does not return subdirectory names, so getFileLi...
- Tue Dec 18, 2012 2:32 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5765
Re: SuperTuxKart 0.8 released
Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created) Good - we have just committed a work around for that problem, I hope the irrlicht developers can find a better fix. but then when leaving game it segfaults. "[translate] Env var LANGUAGE = 'fr_FR.UTF...
- Mon Dec 17, 2012 12:55 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5765
Re: SuperTuxKart 0.8 released
The OSX version crashes on startup. (10.8.2) I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker. is your vertical screen resolution less than 816 (e.g. 1280x800 as some laptops have)? Than this is likely the same problem as the one reported in https://...
- Wed Dec 12, 2012 3:52 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5765
SuperTuxKart 0.8 released
Hi, over a year after the 0.7.3 release, we are proud and excited to announce the release of SuperTuxKart 0.8. You can now enjoy a story mode with challenges against a stronger AI, and improved physics with better skidding and collisions. Tracks can be driven in reverse, and we have new music especi...
- Thu Aug 16, 2012 11:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: Native Android port
- Replies: 68
- Views: 19571
Re: Native Android port
Hi, any updates on this? I have started at porting an irrlicht-based game to android, and so far have found three ports in various threads on the forum and elsewhere (well, this one would actually be the fourth), plus the ogl-es branch. I would really prefer focusing on a branch/port that has some c...
- Tue Nov 15, 2011 12:26 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 27140
Re: SuperTuxKart 0.7 - official release
Hi, we have just released version 0.7.3 of SuperTuxKart, as always available from our downlad page. http://supertuxkart.sourceforge.net/persistent/images/thumb/f/f3/0_7_2_golf.jpg/800px-0_7_2_golf.jpg Most important improvements: New Minigolf track (don't let its childish look trick you, it is a ver...
- Tue Aug 09, 2011 1:01 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 27140
Re: SuperTuxKart 0.7 - official release
As for me I remember having played older versions of the game, with very rigid karts, without camera inertia. This new version is very different (for the best) and I really took pleasure playing. Soundtracks are good (some very good). Fading on soundtrack change is really sweet. as for tracks/model...
- Tue Aug 09, 2011 12:40 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 27140
Re: SuperTuxKart 0.7 - official release
Hi, Items are basically distributed depending on the position, so there should be a fair chance that things like the anchor will become available (though the AI currently doesn't aim for boxes, so playing split screen might help ;) ). Well, I don't agree. Once you get in front you have access to all...
- Tue Jul 19, 2011 12:13 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 27140
Re: SuperTuxKart 0.7 - official release
Just downloaded the game and played a bit, very nice! Thanks :) ... Btw, when I started the game, everything was in polish language. Are you from Poland or just somebody did translation to polish language? We recently added code to automatically detect the language setting on windows (and also a la...
- Fri Jul 15, 2011 5:33 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 27140
SuperTuxKart 0.7.2 released
Hi all, we have just released SuperTuxKart 0.7.2: http://supertuxkart.sourceforge.net/persistent/images/2/27/Stk0.7.2_1.jpg New features: * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you g...
- Fri Jan 07, 2011 4:21 am
- Forum: Bug reports
- Topic: [fixed]Can't read certain zip files
- Replies: 2
- Views: 763
[fixed]Can't read certain zip files
Hi, in supertuxkart we have started to use the zip file reader from irrlicht. Unfortunately it can't read certain zip files (so far noticed with zip files created on Macs). I think that the problem is actually a design problem of the zip file reader, so here a somewhat thorough description of the bu...