Search found 58 matches

by hiker
Thu Apr 23, 2015 4:01 am
Forum: Project Announcements
Topic: SuperTuxKart 0.9 Released
Replies: 7
Views: 3683

Re: SuperTuxKart 0.9 Released

Played all evening - always fun! And runs well on my system. Thanks, great to know! There is one minor collision problem which seems new - there are sometimes lines (maybe polygon corners when the height changes a little much) which are hard to cross. Best example is the shortcut in the pyramids be...
by hiker
Wed Apr 22, 2015 5:15 am
Forum: Project Announcements
Topic: SuperTuxKart 0.9 Released
Replies: 7
Views: 3683

SuperTuxKart 0.9 Released

Hi all, we have just release SuperTuxKart 0.9. Trailer: http://supertuxkart.sourceforge.net/persistent/images/thumb/1/1d/Supertuxkart-0.9-screenshot-4.jpg/450px-Supertuxkart-0.9-screenshot-4.jpg New features: Fully shader-based rendering engine New tracks Cocoa Temple and Gran Paradiso Graphical imp...
by hiker
Wed Apr 22, 2015 3:54 am
Forum: Everything 2d/3d Graphics
Topic: Creating terrain
Replies: 11
Views: 5340

Re: Creating terrain

The SuperTuxKart track editor has live splat painting like that. http://supertuxkart.blogspot.fi/2014/08/supertuxkart-track-editor-beta-released.html It's GPL, so you can't copy directly to irrRPG, but could be useful to look at. A rather late reply - sorry, I only noticed this thread now. Feel fre...
by hiker
Wed Nov 27, 2013 11:56 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.8.1 Released
Replies: 3
Views: 3068

SuperTuxKart 0.8.1 Released

Hi all, We are very proud to announce release 0.8.1 of SuperTuxKart: http://supertuxkart.sourceforge.net/persistent/images/thumb/6/65/OfficialPoster_081.jpg/300px-OfficialPoster_081.jpg It has taken us a rather long time for a minor release, but most of the developers have been rather busy with ment...
by hiker
Mon Jan 07, 2013 11:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Native Android port
Replies: 68
Views: 18469

Re: Native Android port

Also I noticed that there appeared classes CAndroidAssetReader and CAndroidAssetFileArchive, they are already work properly? If yes, could you provide a small example of how to use them? They are working as good as it might get I'd say (android's API does not return subdirectory names, so getFileLi...
by hiker
Tue Dec 18, 2012 2:32 am
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5423

Re: SuperTuxKart 0.8 released

Seems like it, i set resolution to 800x600 in config.xml and it ran correctly (window created) Good - we have just committed a work around for that problem, I hope the irrlicht developers can find a better fix. but then when leaving game it segfaults. "[translate] Env var LANGUAGE = 'fr_FR.UTF...
by hiker
Mon Dec 17, 2012 12:55 am
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5423

Re: SuperTuxKart 0.8 released

The OSX version crashes on startup. (10.8.2) I am new to OSX so tell me where I can retrieve the log if any and I will post it on your tracker. is your vertical screen resolution less than 816 (e.g. 1280x800 as some laptops have)? Than this is likely the same problem as the one reported in https://...
by hiker
Wed Dec 12, 2012 3:52 am
Forum: Project Announcements
Topic: SuperTuxKart 0.8 released
Replies: 15
Views: 5423

SuperTuxKart 0.8 released

Hi, over a year after the 0.7.3 release, we are proud and excited to announce the release of SuperTuxKart 0.8. You can now enjoy a story mode with challenges against a stronger AI, and improved physics with better skidding and collisions. Tracks can be driven in reverse, and we have new music especi...
by hiker
Thu Aug 16, 2012 11:54 am
Forum: Open Discussion and Dev Announcements
Topic: Native Android port
Replies: 68
Views: 18469

Re: Native Android port

Hi, any updates on this? I have started at porting an irrlicht-based game to android, and so far have found three ports in various threads on the forum and elsewhere (well, this one would actually be the fourth), plus the ogl-es branch. I would really prefer focusing on a branch/port that has some c...
by hiker
Tue Nov 15, 2011 12:26 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25431

Re: SuperTuxKart 0.7 - official release

Hi, we have just released version 0.7.3 of SuperTuxKart, as always available from our downlad page. http://supertuxkart.sourceforge.net/persistent/images/thumb/f/f3/0_7_2_golf.jpg/800px-0_7_2_golf.jpg Most important improvements: New Minigolf track (don't let its childish look trick you, it is a ver...
by hiker
Tue Aug 09, 2011 1:01 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25431

Re: SuperTuxKart 0.7 - official release

As for me I remember having played older versions of the game, with very rigid karts, without camera inertia. This new version is very different (for the best) and I really took pleasure playing. Soundtracks are good (some very good). Fading on soundtrack change is really sweet. as for tracks/model...
by hiker
Tue Aug 09, 2011 12:40 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25431

Re: SuperTuxKart 0.7 - official release

Hi, Items are basically distributed depending on the position, so there should be a fair chance that things like the anchor will become available (though the AI currently doesn't aim for boxes, so playing split screen might help ;) ). Well, I don't agree. Once you get in front you have access to all...
by hiker
Tue Jul 19, 2011 12:13 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25431

Re: SuperTuxKart 0.7 - official release

Just downloaded the game and played a bit, very nice! Thanks :) ... Btw, when I started the game, everything was in polish language. Are you from Poland or just somebody did translation to polish language? We recently added code to automatically detect the language setting on windows (and also a la...
by hiker
Fri Jul 15, 2011 5:33 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 25431

SuperTuxKart 0.7.2 released

Hi all, we have just released SuperTuxKart 0.7.2: http://supertuxkart.sourceforge.net/persistent/images/2/27/Stk0.7.2_1.jpg New features: * Added in-game addon manager * Fixed major memory leaks * New Snow Peak track by Samuncle * Improved star track UFO by Rudy * New Beastie kart. * Show when you g...
by hiker
Fri Jan 07, 2011 4:21 am
Forum: Bug reports
Topic: [fixed]Can't read certain zip files
Replies: 2
Views: 729

[fixed]Can't read certain zip files

Hi, in supertuxkart we have started to use the zip file reader from irrlicht. Unfortunately it can't read certain zip files (so far noticed with zip files created on Macs). I think that the problem is actually a design problem of the zip file reader, so here a somewhat thorough description of the bu...