Search found 7 matches
- Tue Jun 05, 2007 6:13 pm
- Forum: Game Programming
- Topic: IrrNewt ERROR
- Replies: 11
- Views: 2610
- Tue Jun 05, 2007 2:22 pm
- Forum: Game Programming
- Topic: IrrNewt ERROR
- Replies: 11
- Views: 2610
- Tue Jun 05, 2007 2:06 pm
- Forum: Game Programming
- Topic: IrrNewt ERROR
- Replies: 11
- Views: 2610
- Mon Jun 04, 2007 4:18 pm
- Forum: Game Programming
- Topic: IrrNewt ERROR
- Replies: 11
- Views: 2610
IrrNewt ERROR
When i'm running examples (after compile) i have error:
http://img236.imageshack.us/img236/4356/errorex7.th.jpg
"DIRECT3D9 was not compiled into this dll. Try another one"
I think it's problem in IrrNewt.dll, i know how to compile this dll ... but i dont know how to add D3D9 into this dll.
I ...
http://img236.imageshack.us/img236/4356/errorex7.th.jpg
"DIRECT3D9 was not compiled into this dll. Try another one"
I think it's problem in IrrNewt.dll, i know how to compile this dll ... but i dont know how to add D3D9 into this dll.
I ...
- Sun Jun 03, 2007 12:00 pm
- Forum: Game Programming
- Topic: Irrlicht 1.3 and Newton 1.53 integration
- Replies: 1
- Views: 1342
Irrlicht 1.3 and Newton 1.53 integration
Could any one tell me how to integrate Irrlicht 1.3 and Newton 1.53?, i'm using Dev-C++ 4.9.9.2, This tutorial http://irrlicht.sourceforge.net/tut_newton.html is not work with Newton 1.53 :/ so, is anywhere updated version of this tutorial? or older version of Newton?
- Fri Jun 01, 2007 5:12 pm
- Forum: Beginners Help
- Topic: Ugly Parallax Mapping
- Replies: 2
- Views: 365
Ugly Parallax Mapping
Im using parallaxe with my *.bsp map, but i have ugly effect (too big pixels):
http://img519.imageshack.us/img519/6362/parallax2jm1.jpg
http://img367.imageshack.us/img367/9511/parallaxsm5.jpg
http://img47.imageshack.us/img47/4545/uphg6.jpg
Code:
if (q3levelmesh)
{
Parallax Mapping
smgr ...
http://img519.imageshack.us/img519/6362/parallax2jm1.jpg
http://img367.imageshack.us/img367/9511/parallaxsm5.jpg
http://img47.imageshack.us/img47/4545/uphg6.jpg
Code:
if (q3levelmesh)
{
Parallax Mapping
smgr ...
- Thu May 31, 2007 4:21 pm
- Forum: Beginners Help
- Topic: Weapon problem
- Replies: 1
- Views: 259
Weapon problem
I have a problem with weapon rendering, i'm adding a gun node to a camera:

How can i clear depth (Z) buffer in irrlicht?
(i.e in OpenGL glClear(GL_DEPTH_BUFFER_BIT); )

How can i clear depth (Z) buffer in irrlicht?
(i.e in OpenGL glClear(GL_DEPTH_BUFFER_BIT); )