Search found 7 matches

by skaarj
Tue Jun 05, 2007 6:13 pm
Forum: Game Programming
Topic: IrrNewt ERROR
Replies: 11
Views: 2610

Listen, When i'm using Irrlicht only for graph (DX9) i dont have any errors, but when ill add IrrNewt and use DX9 i have error ...
by skaarj
Tue Jun 05, 2007 2:22 pm
Forum: Game Programming
Topic: IrrNewt ERROR
Replies: 11
Views: 2610

omg ... i have IrrNewt but i need recompiled IRRNEWT.DLL with DX9
by skaarj
Tue Jun 05, 2007 2:06 pm
Forum: Game Programming
Topic: IrrNewt ERROR
Replies: 11
Views: 2610

Where can i find recompiled IRRNEWT.DLL with DX9 ?
i didnt find it.
by skaarj
Mon Jun 04, 2007 4:18 pm
Forum: Game Programming
Topic: IrrNewt ERROR
Replies: 11
Views: 2610

IrrNewt ERROR

When i'm running examples (after compile) i have error:
http://img236.imageshack.us/img236/4356/errorex7.th.jpg

"DIRECT3D9 was not compiled into this dll. Try another one"

I think it's problem in IrrNewt.dll, i know how to compile this dll ... but i dont know how to add D3D9 into this dll.

I ...
by skaarj
Sun Jun 03, 2007 12:00 pm
Forum: Game Programming
Topic: Irrlicht 1.3 and Newton 1.53 integration
Replies: 1
Views: 1342

Irrlicht 1.3 and Newton 1.53 integration

Could any one tell me how to integrate Irrlicht 1.3 and Newton 1.53?, i'm using Dev-C++ 4.9.9.2, This tutorial http://irrlicht.sourceforge.net/tut_newton.html is not work with Newton 1.53 :/ so, is anywhere updated version of this tutorial? or older version of Newton?
by skaarj
Fri Jun 01, 2007 5:12 pm
Forum: Beginners Help
Topic: Ugly Parallax Mapping
Replies: 2
Views: 365

Ugly Parallax Mapping

Im using parallaxe with my *.bsp map, but i have ugly effect (too big pixels):


http://img519.imageshack.us/img519/6362/parallax2jm1.jpg
http://img367.imageshack.us/img367/9511/parallaxsm5.jpg
http://img47.imageshack.us/img47/4545/uphg6.jpg

Code:


if (q3levelmesh)
{
Parallax Mapping
smgr ...
by skaarj
Thu May 31, 2007 4:21 pm
Forum: Beginners Help
Topic: Weapon problem
Replies: 1
Views: 259

Weapon problem

I have a problem with weapon rendering, i'm adding a gun node to a camera:
Image

How can i clear depth (Z) buffer in irrlicht?
(i.e in OpenGL glClear(GL_DEPTH_BUFFER_BIT); )