Search found 2 matches

by dorvo
Fri Dec 23, 2005 3:00 pm
Forum: Advanced Help
Topic: BUG?? Problem with shaders: crappy Binormal and Tangent
Replies: 11
Views: 908

So why not change it to work the way it's supposed to? You are given the source code, after all.
by dorvo
Tue Dec 20, 2005 2:20 am
Forum: Advanced Help
Topic: Crossfade transitions
Replies: 3
Views: 540

Now, if I wanted to make a fading effect like VALve did when you activated the menu, where the scene was only partially faded, would I have to render the scene to a texture and then apply a certain color at a specific intensity? Or would there be some way to use IGUIInOutFader for that?