I dont mean to bring back an old thread, but its mine so I guess I can...
I'm just curious, has anyone used my minimap technique or anything from PNMZ in one of their projects? I'd really love to see it was able to help anyone =)
Search found 142 matches
- Tue Dec 04, 2007 4:40 pm
- Forum: Project Announcements
- Topic: Please No More Zombies! - Open Source FPS
- Replies: 18
- Views: 7307
- Fri May 19, 2006 11:59 pm
- Forum: Beginners Help
- Topic: I'm not a beginner but... where the frik is the setting...?
- Replies: 8
- Views: 748
- Fri May 19, 2006 1:45 pm
- Forum: Beginners Help
- Topic: I'm not a beginner but... where the frik is the setting...?
- Replies: 8
- Views: 748
- Fri May 19, 2006 4:04 am
- Forum: Beginners Help
- Topic: I'm not a beginner but... where the frik is the setting...?
- Replies: 8
- Views: 748
I'm not a beginner but... where the frik is the setting...?
To change the radius of texture bluring/lod. Right now by default textures start looking muddy ridiculously close to the camera. It looks terrible.
I must be blind =\
I must be blind =\
- Sat May 13, 2006 3:15 am
- Forum: Project Announcements
- Topic: Dracs GUI Designer now GPL
- Replies: 0
- Views: 637
Dracs GUI Designer now GPL
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
Just figured it could use an announcement here.
Just figured it could use an announcement here.
- Fri May 12, 2006 3:54 am
- Forum: Project Announcements
- Topic: Drac's Irrlicht GUI Designer *Official Thread*
- Replies: 19
- Views: 39944
I suppose it'd be possible. I'm currently about to get knee-deep into development of game that extends the concepts of PNMZ and adds a lot of customization so I don't know when I'd have time to update this. So heres the source code: http://www.dracsoft.com/viewdownload.php?id=46 Let me know if you m...
- Fri May 12, 2006 3:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: What should go in Irrlicht 2.0?
- Replies: 129
- Views: 35641
- Mon Apr 24, 2006 4:45 am
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 18286
- Sat Apr 22, 2006 6:57 am
- Forum: Project Announcements
- Topic: Please No More Zombies! - Open Source FPS
- Replies: 18
- Views: 7307
- Sat Apr 22, 2006 6:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: zombie game, anyone want to help?
- Replies: 3
- Views: 763
- Tue Apr 11, 2006 5:04 am
- Forum: Project Announcements
- Topic: .
- Replies: 88
- Views: 18286
- Tue Mar 14, 2006 6:15 pm
- Forum: Project Announcements
- Topic: Please No More Zombies! - Open Source FPS
- Replies: 18
- Views: 7307
- Mon Mar 13, 2006 6:51 pm
- Forum: Project Announcements
- Topic: Please No More Zombies! - Open Source FPS
- Replies: 18
- Views: 7307
I had to do some optimizations myself. You can see I call ->setVisible() and stop the animation if the mesh is out of camera view. Without doing that even on my powerhouse desktop it would not get above 30fps. The minimap is very cool, sadly it also halves your FPS so maybe theres a more efficient w...
- Sun Mar 12, 2006 4:19 pm
- Forum: Project Announcements
- Topic: Please No More Zombies! - Open Source FPS
- Replies: 18
- Views: 7307
Please No More Zombies! - Open Source FPS
Hey there I created an open source FPS thats not quite finished but pretty fun to play. If anyone would like to help on it, I'd appreciate it since I don't have as much time as I used to. You can get it here: http://sourceforge.net/projects/pnmz-fps A pre-built version can be found here: http://www....
- Sat Jan 28, 2006 4:37 pm
- Forum: Project Announcements
- Topic: Project Developers Delight... released =)
- Replies: 7
- Views: 1385