Search found 10 matches

by morph
Sun Sep 02, 2007 1:35 pm
Forum: Game Programming
Topic: irrnewt FPScamera walks wrong way
Replies: 0
Views: 923

irrnewt FPScamera walks wrong way

the fps cam of irrnewt walks always backward is i press left, right ,front or down

can someone help me
by morph
Sun Aug 26, 2007 9:56 pm
Forum: Advanced Help
Topic: key input & XML
Replies: 1
Views: 526

key input & XML

how can i write a code that reads from an xml file what key i must press for what action

greets Morph
by morph
Mon Aug 20, 2007 3:44 pm
Forum: Beginners Help
Topic: CharacterController & 3rd person cam
Replies: 0
Views: 219

CharacterController & 3rd person cam

when i move around my node will bounce and the cam doesn´t rotate with the node at a point it rotate in the worng way please help me i´m going to be crazy :twisted:
Thx

sry i forgot i use irrnewt for the CharacterController
by morph
Tue Aug 07, 2007 8:58 pm
Forum: Game Programming
Topic: Jumping Tires
Replies: 1
Views: 1381

Jumping Tires

Hy i have a problem with irrnewt i want to made a motorcycle game. but the tires jumping at start & when i drive around. i have create 2 tires and a box for the chassi i have choose the box because the motorcycle fall to the side with other primitivs if try to lock the Z axis but then it won´t s...
by morph
Tue Jun 26, 2007 12:50 pm
Forum: Game Programming
Topic: Irrnewt lock axes
Replies: 9
Views: 1984

i have it but the setTorque do nothing ???
by morph
Sat Jun 23, 2007 8:49 pm
Forum: Game Programming
Topic: Irrnewt lock axes
Replies: 9
Views: 1984

can i have some example please
by morph
Thu Jun 21, 2007 7:14 pm
Forum: Game Programming
Topic: Irrnewt lock axes
Replies: 9
Views: 1984

ok it works thanks for the god help
has anybody a tuto for the IVehicle funktion
by morph
Mon Jun 18, 2007 5:33 pm
Forum: Game Programming
Topic: Irrnewt lock axes
Replies: 9
Views: 1984

Irrnewt lock axes

I want to loch 1 or 2 axes of a collisions body has anybody an idear???

thanks for help
by morph
Mon Jun 04, 2007 4:31 pm
Forum: Game Programming
Topic: IrrNewt Problems
Replies: 2
Views: 1228

code:
bodyData.Type=newton::EBT_PRIMITIVE_CAPSULE;
bodyData.Node=node1;
bodyData.Mesh=mesh1->getMesh(1);

bike_body = p_world->createCharacterController(p_world->createBody(bodyData));

i have set it the same problem
by morph
Sun Jun 03, 2007 10:28 pm
Forum: Game Programming
Topic: IrrNewt Problems
Replies: 2
Views: 1228

IrrNewt Problems

my computer crashs wen i try the game

at this line
code:
bike_body = p_world->createCharacterController(p_world->createBody(bodyData));

i have recompiled dll and Lib with irrlicht 1.3

what can i do
thanks Morph