Search found 10 matches
- Wed Jun 13, 2007 1:50 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117257
For the time being, I'm shifting focus to a more .net friendly environment, and I'm trying to design my own terrain algorythm, but I'm going to be borrowing from arra's design, and I'll be giving him an acknowledgement in my code. I'm hoping to abstract the game engine from the rendering process to ...
- Mon Jun 11, 2007 2:14 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117257
- Fri Jun 08, 2007 1:05 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 117257
I'm going to give a shot at translating this source to VB.Net, if I do it right, the resulting class should be compatable with the rest of the .Net languages. I know just enough C++ to wade my way through, the only problem being struct inheritance. VB structures can't inherit, so I'm going to have t...
- Wed Jun 06, 2007 8:01 pm
- Forum: Code Snippets
- Topic: Tiled terrain scene node
- Replies: 10
- Views: 6271
- Wed Jun 06, 2007 2:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New member: C4Cypher
- Replies: 14
- Views: 1003
Much appriciated, I'm getting the black box, you probably just made figuring that one out much easier for me, thank you. Just to make sure, talking about very basic 3D manipulation, with an (x,y,z) set of coordinates, the first and seccond values (x and y) represent displacement from (0,0,0) along t...
- Wed Jun 06, 2007 12:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New member: C4Cypher
- Replies: 14
- Views: 1003
I have to compliment Nick and all the guys who put this together. In order to go through the C++ code, I'm having to refrence through the API documentation AND the API.NET documentation, but it's all immaculately documented, and the actual engine itself is so simple to implement that it doesn't take...
- Wed Jun 06, 2007 1:18 am
- Forum: Open Discussion and Dev Announcements
- Topic: New member: C4Cypher
- Replies: 14
- Views: 1003
- Tue Jun 05, 2007 4:29 pm
- Forum: Project Announcements
- Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
- Replies: 73
- Views: 34772
- Tue Jun 05, 2007 3:18 pm
- Forum: Irrlicht.NET
- Topic: IrrlichtFramework
- Replies: 9
- Views: 12687
Talking as somone who is still getting familiar with the .NET framework via VB.NET, will the irrlichframework namespaces and classes be extensible to VB.NET? I know that the default answer is yes, but I know there are a few small compatability issues between C# and VB and I was wondering if you'd ta...
- Tue Jun 05, 2007 1:18 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New member: C4Cypher
- Replies: 14
- Views: 1003
New member: C4Cypher
Considering that others have posted introductory threads in this forum, and there seems no clear place for this kind of thread, I think this is appropriate, let me know if it isn't please. I go by the handle C4Cypher, I'm young (24) and I'm getting back into programming as a hobby, somthing I used t...