Search found 10 matches

by C4Cypher
Wed Jun 13, 2007 1:50 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116171

For the time being, I'm shifting focus to a more .net friendly environment, and I'm trying to design my own terrain algorythm, but I'm going to be borrowing from arra's design, and I'll be giving him an acknowledgement in my code. I'm hoping to abstract the game engine from the rendering process to ...
by C4Cypher
Mon Jun 11, 2007 2:14 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116171

Due to a lack of custom scene node support for the .net wrapper, I'm shifting my focus to using IrrlichtSharp.
by C4Cypher
Fri Jun 08, 2007 1:05 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 116171

I'm going to give a shot at translating this source to VB.Net, if I do it right, the resulting class should be compatable with the rest of the .Net languages. I know just enough C++ to wade my way through, the only problem being struct inheritance. VB structures can't inherit, so I'm going to have t...
by C4Cypher
Wed Jun 06, 2007 8:01 pm
Forum: Code Snippets
Topic: Tiled terrain scene node
Replies: 10
Views: 6243

This is exactly one of the things I was hoping to eventually render, I probably won't be able to use the code directly, but I'm glad I can look through it. Thank you! If I ever manage to get this to work for IllLicht 1.3 .Net (VB.NET) I'll be sure to post the code I come up with.
by C4Cypher
Wed Jun 06, 2007 2:02 pm
Forum: Open Discussion and Dev Announcements
Topic: New member: C4Cypher
Replies: 14
Views: 980

Much appriciated, I'm getting the black box, you probably just made figuring that one out much easier for me, thank you. Just to make sure, talking about very basic 3D manipulation, with an (x,y,z) set of coordinates, the first and seccond values (x and y) represent displacement from (0,0,0) along t...
by C4Cypher
Wed Jun 06, 2007 12:09 pm
Forum: Open Discussion and Dev Announcements
Topic: New member: C4Cypher
Replies: 14
Views: 980

I have to compliment Nick and all the guys who put this together. In order to go through the C++ code, I'm having to refrence through the API documentation AND the API.NET documentation, but it's all immaculately documented, and the actual engine itself is so simple to implement that it doesn't take...
by C4Cypher
Wed Jun 06, 2007 1:18 am
Forum: Open Discussion and Dev Announcements
Topic: New member: C4Cypher
Replies: 14
Views: 980

Umm ... yeah ... most of my posts aren't that long, I just ... when I have somthing I really want to say, I just type it ... and I forget when to stop. ^_^ got the vb example running and I'm starting to toy with the engine.
by C4Cypher
Tue Jun 05, 2007 4:29 pm
Forum: Project Announcements
Topic: MyWorld - Open Virtual Reality and Game Engine (ODE)
Replies: 73
Views: 34552

This looks great!

Quick question, is there any plans, at present or in the future to add a .NET API to MyWorld?
by C4Cypher
Tue Jun 05, 2007 3:18 pm
Forum: Irrlicht.NET
Topic: IrrlichtFramework
Replies: 9
Views: 12597

Talking as somone who is still getting familiar with the .NET framework via VB.NET, will the irrlichframework namespaces and classes be extensible to VB.NET? I know that the default answer is yes, but I know there are a few small compatability issues between C# and VB and I was wondering if you'd ta...
by C4Cypher
Tue Jun 05, 2007 1:18 pm
Forum: Open Discussion and Dev Announcements
Topic: New member: C4Cypher
Replies: 14
Views: 980

New member: C4Cypher

Considering that others have posted introductory threads in this forum, and there seems no clear place for this kind of thread, I think this is appropriate, let me know if it isn't please. I go by the handle C4Cypher, I'm young (24) and I'm getting back into programming as a hobby, somthing I used t...