Search found 18 matches

by Atraides
Sun Jul 08, 2007 11:59 pm
Forum: Beginners Help
Topic: Printing text
Replies: 3
Views: 307

i just did a quick search of the forums and found this.

Code: Select all

#pragma comment(linker, "/SUBSYSTEM:windows /ENTRY:mainCRTStartup")
this will supposably hide the console window. you just need to put it just before your main()

*note i havent tested it, its just what i have seen*
by Atraides
Sun Jul 08, 2007 11:22 pm
Forum: Beginners Help
Topic: Re-initalizing a Scenenode[Solved]
Replies: 2
Views: 342

ah sweet i knew it would be something straight forward.

thanks vitek.
by Atraides
Sun Jul 08, 2007 10:39 am
Forum: Beginners Help
Topic: Font size
Replies: 7
Views: 1968

you can do it if you use the True Type font addon (i believe), that ive seen floating around on the forums. Just try searching for it. Btw True Type Fonts which are resizable will ultimately require more resources to use than the image counterparts. I believe that images are used because they are op...
by Atraides
Sun Jul 08, 2007 10:36 am
Forum: Beginners Help
Topic: Re-initalizing a Scenenode[Solved]
Replies: 2
Views: 342

Re-initalizing a Scenenode[Solved]

Hi all, May sound like a fairly dumb question but i was wondering if there was a way to re-initialize an AnimatedMeshSceneNode so i could change the mesh that it has. For example. I have 3 different type of weapons that the player can pick up. Each of these are their own .x files, however i want the...
by Atraides
Sat Jul 07, 2007 11:59 am
Forum: Beginners Help
Topic: Problems(too hard for me,too easy for you)
Replies: 3
Views: 234

it means the dll that you have in the programs directory doesnt match the one for irrlicht 1.3

simply copy the dll from the irrlicht/bin dir to your directory then run your program again.
by Atraides
Sat Jul 07, 2007 2:45 am
Forum: Code Snippets
Topic: (c++) newton scene node animator!
Replies: 6
Views: 3418

This sounds really cool, i haven't tested it yet but i will soon and let you know how i find it. Just recently i have been programming using Irrlicht and Newton and the amount to work to make the two work together nicely is painful sometimes but hopefully if we can just add an animator it will make ...
by Atraides
Thu Jul 05, 2007 12:58 pm
Forum: Beginners Help
Topic: CTimer issues [Solved]
Replies: 6
Views: 332

Thanks for that link..
its the implementation that i found while searching the forums and works quite nicely.
by Atraides
Thu Jul 05, 2007 6:42 am
Forum: Beginners Help
Topic: CTimer issues [Solved]
Replies: 6
Views: 332

ok cool thanks for your input.

I was leaning towards that anyway as i have read that other people have had problems trying to instansiate the CTimer class.
by Atraides
Thu Jul 05, 2007 5:04 am
Forum: Beginners Help
Topic: CTimer issues [Solved]
Replies: 6
Views: 332

Nah, i am just using the CTimer.h that is in the Irrlicht source dir.

Do i need to make my own version of it (.cpp) or can i just use that and instansiate it?

Also i tried your idea and i still get all the unresolved externals.
by Atraides
Thu Jul 05, 2007 4:04 am
Forum: Beginners Help
Topic: CTimer issues [Solved]
Replies: 6
Views: 332

CTimer issues [Solved]

Hi all Been trying to implement a timer into my game, but i want to be able to stop and start it at will rather than using the device time. So i have tried to use the CTimer class. Heres my code for it CTimer timer; CTimer.setTimer(0); CTimer.start(); ... ... However when i do it this way i get 11 u...
by Atraides
Thu Jul 05, 2007 12:59 am
Forum: Beginners Help
Topic: Terrain Collision Problems
Replies: 4
Views: 530

Yeah, i checked out the node data that is stored within thee newton body and found that the relative Scale values were identical. So i'm not sure whats wrong..
by Atraides
Wed Jul 04, 2007 9:02 am
Forum: Beginners Help
Topic: Terrain Collision Problems
Replies: 4
Views: 530

When i load the terrain height map i automatically scale it in the constructor then irrNewt gets the physics data from the created node. world_node = smgr->addTerrainSceneNode("media/level1.png",0,-1,vector3df(0,0,0),vector3df(0,0,0),vector3df(10, 1.0f, 10),SColor(255,255,255,255),5,ETPS_1...
by Atraides
Wed Jul 04, 2007 5:14 am
Forum: Advanced Help
Topic: terrain smoothing only on one camera?
Replies: 5
Views: 883

i'm having the same problems too. Is there anyone who knows why this is happening cause its confusing the hell out of me.
by Atraides
Wed Jul 04, 2007 5:06 am
Forum: Beginners Help
Topic: how to I get to see the coordinates of the camera? [solved]
Replies: 3
Views: 209

you need to convert the variables into a stringw to be able to display them. for example if i wanted to display the coordinates in the static text box vector3df pos = camera->getPosition(); stringw testString = stringw("Position X:") + stringw(pos.X)+stringw("Position Y:") + stri...
by Atraides
Wed Jul 04, 2007 3:03 am
Forum: Beginners Help
Topic: Terrain Collision Problems
Replies: 4
Views: 530

Terrain Collision Problems

Hi all I'm currently working on a project where we have a tank driving across a terrain scene node. We are using IrrNewt physics wrapper for Newton. However we are experiencing problems with our terrain scene node where the tank will drive straight through the rendered terrain. We have created the H...