you can do it if you use the True Type font addon (i believe), that ive seen floating around on the forums. Just try searching for it. Btw True Type Fonts which are resizable will ultimately require more resources to use than the image counterparts. I believe that images are used because they are op...
Hi all, May sound like a fairly dumb question but i was wondering if there was a way to re-initialize an AnimatedMeshSceneNode so i could change the mesh that it has. For example. I have 3 different type of weapons that the player can pick up. Each of these are their own .x files, however i want the...
This sounds really cool, i haven't tested it yet but i will soon and let you know how i find it. Just recently i have been programming using Irrlicht and Newton and the amount to work to make the two work together nicely is painful sometimes but hopefully if we can just add an animator it will make ...
Hi all Been trying to implement a timer into my game, but i want to be able to stop and start it at will rather than using the device time. So i have tried to use the CTimer class. Heres my code for it CTimer timer; CTimer.setTimer(0); CTimer.start(); ... ... However when i do it this way i get 11 u...
Yeah, i checked out the node data that is stored within thee newton body and found that the relative Scale values were identical. So i'm not sure whats wrong..
When i load the terrain height map i automatically scale it in the constructor then irrNewt gets the physics data from the created node. world_node = smgr->addTerrainSceneNode("media/level1.png",0,-1,vector3df(0,0,0),vector3df(0,0,0),vector3df(10, 1.0f, 10),SColor(255,255,255,255),5,ETPS_1...
you need to convert the variables into a stringw to be able to display them. for example if i wanted to display the coordinates in the static text box vector3df pos = camera->getPosition(); stringw testString = stringw("Position X:") + stringw(pos.X)+stringw("Position Y:") + stri...
Hi all I'm currently working on a project where we have a tank driving across a terrain scene node. We are using IrrNewt physics wrapper for Newton. However we are experiencing problems with our terrain scene node where the tank will drive straight through the rendered terrain. We have created the H...