that's it
thank you.
Search found 10 matches
- Fri Apr 17, 2009 9:22 pm
- Forum: Beginners Help
- Topic: GUI Parent/Child visibility
- Replies: 10
- Views: 684
- Fri Apr 17, 2009 6:34 pm
- Forum: Beginners Help
- Topic: GUI Parent/Child visibility
- Replies: 10
- Views: 684
ah nice, I had to figure out the same thing and now I read the solution. But, is there any way to have the same parent-child behaviour like ISceneNodes have? Means, that I can have an IGUIElemtent as a child of another one but outside of the parents rect? So that the child-element moves along with t...
- Wed Apr 15, 2009 3:34 pm
- Forum: Advanced Help
- Topic: HICON to Texture
- Replies: 5
- Views: 1323
The thread is some month old, but maybe someone has still to solve the same problem. I had to ;) Here is my working code: void getIconTexture( const char* name, HICON icon) { HDC hdc = GetDC( NULL); PICONINFO iconInfo; BITMAP bmpInfo; GetIconInfo( icon, iconInfo); GetObject( iconInfo->hbmColor, size...
- Sat Jul 19, 2008 5:31 pm
- Forum: Beginners Help
- Topic: Win32 Help
- Replies: 2
- Views: 302
Hi,
I assume that in Game::draw() you call something like
Dont call it. It will let irrlichts internal WNDPROC dispatch thhe messages.
But you have to call
in every loop, because device->run() wont do it for you anymore
I assume that in Game::draw() you call something like
Code: Select all
device->run()
But you have to call
Code: Select all
device->getTimer()->tick();
- Wed Jan 23, 2008 8:15 pm
- Forum: Code Snippets
- Topic: Irrlicht plus wxDialog
- Replies: 4
- Views: 2214
- Tue Jan 22, 2008 5:20 pm
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 331
Hi,
It would be to easy, but did you try to remove the
stuff?
It would be to easy, but did you try to remove the
Code: Select all
if (Device->isWindowActive()){
- Tue Jan 22, 2008 5:16 pm
- Forum: Beginners Help
- Topic: (try to) compiling the newest svn-ver Irrlicht...
- Replies: 1
- Views: 135
(try to) compiling the newest svn-ver Irrlicht...
I got the latest svn-irrlicht-source and tryed to compile it with Code::Blocks (nightbuild dez.07, MingW-5.1.3, Irrlicht in c:\irrlicht\). And this time I got no directx-error! Yo! It immediately stops and give an error in the EGUIElementTypes.h . expected init-declarator before '*' token at //! Nam...
- Mon Jan 21, 2008 5:43 pm
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 331
Allright, I don't know wxWindow, so I can't give you explicit advices. But what you have to do is, to put the Irrlicht-main stuff ( driver->beginScene(true, true, colBackground); smgr->drawAll(); env->drawAll(); driver->endScene(); ) in the message-loop of the main-window. Remember the following: Af...
- Mon Jan 21, 2008 8:26 am
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 331
You have to differ between no repaint and not reacting on user input . It could be, that Irrlicht is rendering your scene at 100 frames per second but only react on your mouse/keyboard actions, if your Dialog is manually focused. You can easly check this, if you youse a helper like FRAPS or you writ...
- Thu Jun 07, 2007 2:44 pm
- Forum: Code Snippets
- Topic: (C++) Basic Win32 Window
- Replies: 4
- Views: 2929
Als Desktop-Hintergrund...
Hi Dances, I used your code and it worked fine. Thanks. But then I used FindWindow( 0, "Program Manager"); as parent for my application, just for using my irrlicht-app as desktopwallpaper. Everything works fine and uses nearly no cpu, but I can't get any usefull messages/events. Do you hav...