thank you.
Search found 10 matches
- Fri Apr 17, 2009 9:22 pm
- Forum: Beginners Help
- Topic: GUI Parent/Child visibility
- Replies: 10
- Views: 881
- Fri Apr 17, 2009 6:34 pm
- Forum: Beginners Help
- Topic: GUI Parent/Child visibility
- Replies: 10
- Views: 881
ah nice, I had to figure out the same thing and now I read the solution.
But, is there any way to have the same parent-child behaviour like ISceneNodes have? Means, that I can have an IGUIElemtent as a child of another one but outside of the parents rect? So that the child-element moves along with ...
But, is there any way to have the same parent-child behaviour like ISceneNodes have? Means, that I can have an IGUIElemtent as a child of another one but outside of the parents rect? So that the child-element moves along with ...
- Wed Apr 15, 2009 3:34 pm
- Forum: Advanced Help
- Topic: HICON to Texture
- Replies: 5
- Views: 1497
- Sat Jul 19, 2008 5:31 pm
- Forum: Beginners Help
- Topic: Win32 Help
- Replies: 2
- Views: 350
Hi,
I assume that in Game::draw() you call something like
Dont call it. It will let irrlichts internal WNDPROC dispatch thhe messages.
But you have to call
in every loop, because device->run() wont do it for you anymore 
I assume that in Game::draw() you call something like
Code: Select all
device->run()
But you have to call
Code: Select all
device->getTimer()->tick();
- Wed Jan 23, 2008 8:15 pm
- Forum: Code Snippets
- Topic: Irrlicht plus wxDialog
- Replies: 4
- Views: 2366
- Tue Jan 22, 2008 5:20 pm
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 475
Hi,
It would be to easy, but did you try to remove the
stuff?
It would be to easy, but did you try to remove the
Code: Select all
if (Device->isWindowActive()){- Tue Jan 22, 2008 5:16 pm
- Forum: Beginners Help
- Topic: (try to) compiling the newest svn-ver Irrlicht...
- Replies: 1
- Views: 164
(try to) compiling the newest svn-ver Irrlicht...
I got the latest svn-irrlicht-source and tryed to compile it with Code::Blocks (nightbuild dez.07, MingW-5.1.3, Irrlicht in c:\irrlicht\).
And this time I got no directx-error! Yo!
It immediately stops and give an error in the EGUIElementTypes.h .
expected init-declarator before '*' token
at ...
And this time I got no directx-error! Yo!
It immediately stops and give an error in the EGUIElementTypes.h .
expected init-declarator before '*' token
at ...
- Mon Jan 21, 2008 5:43 pm
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 475
- Mon Jan 21, 2008 8:26 am
- Forum: Beginners Help
- Topic: wxDialog Irrlicht
- Replies: 10
- Views: 475
- Thu Jun 07, 2007 2:44 pm
- Forum: Code Snippets
- Topic: (C++) Basic Win32 Window
- Replies: 4
- Views: 3114
Als Desktop-Hintergrund...
Hi Dances,
I used your code and it worked fine. Thanks.
But then I used FindWindow( 0, "Program Manager"); as parent for my application, just for using my irrlicht-app as desktopwallpaper.
Everything works fine and uses nearly no cpu, but I can't get any usefull messages/events.
Do you have any ...
I used your code and it worked fine. Thanks.
But then I used FindWindow( 0, "Program Manager"); as parent for my application, just for using my irrlicht-app as desktopwallpaper.
Everything works fine and uses nearly no cpu, but I can't get any usefull messages/events.
Do you have any ...