Search found 31 matches

by Jgoldnight
Sun Jul 20, 2008 7:27 pm
Forum: Beginners Help
Topic: Is irrlicht support more than one animation set in x file ?
Replies: 2
Views: 342

You can set the animation frames within a certain range. You might be able to define a set of those ranges as variables and then switch between them using the mesh->setFrameLoop(begin, end).

Hope it helps.
by Jgoldnight
Sun Jul 20, 2008 7:24 pm
Forum: Beginners Help
Topic: Xbox 360 controller
Replies: 4
Views: 479

Why not just use a regular PC gaming controller? If you're referring to using Irrlicht on the Xbox 360, then that's an existing thread.
by Jgoldnight
Sun Jul 20, 2008 7:21 pm
Forum: Beginners Help
Topic: changing the axis of rotation?
Replies: 5
Views: 487

What type of visual effect are you trying to achieve? I'm not following your question exactly; a rotation about a point in space (outside of the mesh's BB) or a rotation about a different point within a mesh's BB?
by Jgoldnight
Sat Jun 28, 2008 6:42 pm
Forum: Beginners Help
Topic: Map editing
Replies: 2
Views: 259

Your answer is a few posts above your post...

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=13019
by Jgoldnight
Fri Jun 27, 2008 2:11 pm
Forum: Beginners Help
Topic: octree and shadows
Replies: 5
Views: 739

If you take a look at the Irrlicht documentation, IAnimatedMeshSceneNode inherits from ISceneNode; thus, I don't think there is an error in the Irrlicht Design in regards to shadows. However, I'm not sure until you post some code detailing how you're using Christian's code.
by Jgoldnight
Thu Jun 26, 2008 3:47 pm
Forum: Beginners Help
Topic: why error X3506: unrecognized compiler target 'vs_3_0'
Replies: 4
Views: 1539

You might be able to knock that compile target down to 2.0, but it all depends on the capabilities of your video card.
by Jgoldnight
Sat Jun 21, 2008 6:34 pm
Forum: Beginners Help
Topic: OOP Game Structure [solved]
Replies: 5
Views: 771

I would take Arras' advice one step further and implement a generic class that keeps track of those pointers.


using namespace irr;
using namespace video;
using namespace core;
using namespace gui;
using namespace scene;
using namespace io;

/*
Base class for all game entities. Game Entities
all ...
by Jgoldnight
Sat Jun 21, 2008 6:16 pm
Forum: Beginners Help
Topic: Placing model based on mouse position
Replies: 6
Views: 780

Thanks Vitek!
by Jgoldnight
Sat Jun 21, 2008 3:38 am
Forum: Beginners Help
Topic: Placing model based on mouse position
Replies: 6
Views: 780

If you set the object's position as the intersection between the ray and terrain, all your objects will be placed along the terrain, which is restrictive.

My current algorithm includes setting the selected object as a child of the camera (when the left mouse is held down), thus, allowing the ...
by Jgoldnight
Tue Jun 17, 2008 12:54 am
Forum: Beginners Help
Topic: Can't Compile Tutorial 1 With Visual Studio Express 2005
Replies: 6
Views: 693

Tools -> Options -> Projects and Solutions.
by Jgoldnight
Sun Jun 15, 2008 6:09 pm
Forum: Beginners Help
Topic: Add collision with objects
Replies: 6
Views: 677

The adding of the triangle selectors to the Metatriangleselector is correct, but hopefully you didn't forget to use that metaselector in setting up the CollisionResponseAnimators for each fairy, as was stated.
by Jgoldnight
Sun Jun 15, 2008 6:02 pm
Forum: Beginners Help
Topic: Animating sydney.md2
Replies: 3
Views: 439

Animating a mesh model is better done in a 3D modeling software (which you can find a list of on the irrlicht forum). Look up key-frame animations to get started.

Hope it helps!
by Jgoldnight
Sun Jun 15, 2008 5:57 pm
Forum: Beginners Help
Topic: My first complete app
Replies: 15
Views: 2559

Nice walkthrough. I changed the height of the walker to about 100 via the options menu, and that felt about right.

Also, do you have vsync enabled? The rendering wasn't very smooth, but it could be my crap hardware. I'm currently running on: 2.08GHz CPU, 64MB Shared Graphics, 512MB RAM; seems like ...
by Jgoldnight
Thu Jun 05, 2008 9:04 pm
Forum: Beginners Help
Topic: xml parsing
Replies: 7
Views: 717

IrrEdit is, indeed, a good choice and I think you can also import some custom scene nodes, so long as your game objects inherit from the ISceneNode class. Thus, you should be able to use IrrEdit to include your custom objects in a scene; however, I'm not sure if you can extend the parameter toolbox ...
by Jgoldnight
Sun May 25, 2008 11:38 pm
Forum: Beginners Help
Topic: Airplane Shooter Design Question [solved]
Replies: 2
Views: 293

Thanks CuteAlien!