Search found 2 matches

by fnf
Sat Jun 30, 2007 1:43 am
Forum: Code Snippets
Topic: find vertex groups in a mesh buffer for convex hulls
Replies: 5
Views: 2923

Sorry for replying this late. That code helped :) . I fixed a bug which leaves several groups (which should be cleared) hanging around. It can be seen with a simple 2-cubes scene graph. Here is my refined version in proper C++:


template <typename T> int linear_reverse_search (vector<T> const ...
by fnf
Wed Jun 27, 2007 11:52 pm
Forum: Beginners Help
Topic: How to get access to individual mesh in a scece graph?
Replies: 1
Views: 461

How to get access to individual mesh in a scece graph?

Hi.

I'm working on integrating Irrlicht and AGEIA PhysX and stumbled into a problem with trimesh-trimesh collision detection. I intended to manually decompose the trimesh to convex meshes then load each of them as a convex shape into the NxActor.

At the moment I'm using Irrlicht to load the ...