Sorry for replying this late. That code helped :) . I fixed a bug which leaves several groups (which should be cleared) hanging around. It can be seen with a simple 2-cubes scene graph. Here is my refined version in proper C++:
template <typename T> int linear_reverse_search (vector<T> const ...
Search found 2 matches
- Sat Jun 30, 2007 1:43 am
- Forum: Code Snippets
- Topic: find vertex groups in a mesh buffer for convex hulls
- Replies: 5
- Views: 2923
- Wed Jun 27, 2007 11:52 pm
- Forum: Beginners Help
- Topic: How to get access to individual mesh in a scece graph?
- Replies: 1
- Views: 461
How to get access to individual mesh in a scece graph?
Hi.
I'm working on integrating Irrlicht and AGEIA PhysX and stumbled into a problem with trimesh-trimesh collision detection. I intended to manually decompose the trimesh to convex meshes then load each of them as a convex shape into the NxActor.
At the moment I'm using Irrlicht to load the ...
I'm working on integrating Irrlicht and AGEIA PhysX and stumbled into a problem with trimesh-trimesh collision detection. I intended to manually decompose the trimesh to convex meshes then load each of them as a convex shape into the NxActor.
At the moment I'm using Irrlicht to load the ...