Search found 14 matches
- Thu Mar 31, 2005 3:48 pm
- Forum: Beginners Help
- Topic: [SO] irrlicht-0.9 precompiled examples crashing with directx
- Replies: 8
- Views: 403
stürzt eher nicht ab, sondern beendet sich beim starten einfach, right? that is exact what's happening. ok, i could figure out the problem :) and solve it... too many open applications. looks like there was not enough grafic power left. i had similar issues with self compiled levels in opengl mode....
- Thu Mar 31, 2005 11:57 am
- Forum: Beginners Help
- Topic: [SO] irrlicht-0.9 precompiled examples crashing with directx
- Replies: 8
- Views: 403
[SO] irrlicht-0.9 precompiled examples crashing with directx
in irrlicht-0.9 the precompiled examples in /bin/VisualStudio are crashing with directx8 and directx9c. with opengl it'is ok.
in irrlicht-0.8 they run with all devices. so what was changed with directx in 0.9 compared to 0.8?
in irrlicht-0.8 they run with all devices. so what was changed with directx in 0.9 compared to 0.8?
- Tue Mar 29, 2005 9:06 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Max to Milkshape3d exporter
- Replies: 5
- Views: 1747
- Thu Feb 24, 2005 12:17 am
- Forum: Beginners Help
- Topic: could not draw triangles, too many vertices...with sibenik
- Replies: 7
- Views: 651
- Tue Feb 22, 2005 10:40 am
- Forum: Beginners Help
- Topic: FPS red/cyan anaglyph stereo camera?
- Replies: 0
- Views: 230
FPS red/cyan anaglyph stereo camera?
is that possible?
someone did it?
-rpict
someone did it?
-rpict
- Tue Jan 25, 2005 7:49 am
- Forum: Beginners Help
- Topic: Collision detection between vector and Mesh
- Replies: 8
- Views: 629
- Sun Jan 23, 2005 4:21 pm
- Forum: Beginners Help
- Topic: Collision detection between vector and Mesh
- Replies: 8
- Views: 629
- Fri Jan 21, 2005 9:41 am
- Forum: Beginners Help
- Topic: could not draw triangles, too many vertices...with sibenik
- Replies: 7
- Views: 651
thanks spintz :) actually your code solved the problem for directx8/9. with opengl it still exists. (probably my fault, i will have a look at this again.) the sibenik model was just token as it is, a rough radiostiy solution was done in max and exported to my3d format with lightmaps included. 45fps ...
- Thu Jan 20, 2005 7:38 am
- Forum: Beginners Help
- Topic: could not draw triangles, too many vertices...with sibenik
- Replies: 7
- Views: 651
could not draw triangles, too many vertices...with sibenik
doing a stress test for irrlicht with sibenik cathedral using lightmaps and ZDimitors my3d format, i'm getting the following error: "could not draw triangles, too many vertices (99198), maximum is 65535" the output is shown, but only partially. any ideas? is this a limitation of irrlicht o...
- Wed Jan 05, 2005 1:24 pm
- Forum: Advanced Help
- Topic: player body physic with newton
- Replies: 17
- Views: 2310
- Tue Jan 04, 2005 10:49 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Smooth FPS camera
- Replies: 39
- Views: 27628
- Tue Jan 04, 2005 10:19 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial, compiling with MS VC++ Toolkit 2003 and Relo
- Replies: 16
- Views: 7585
- Tue Dec 21, 2004 11:31 pm
- Forum: Beginners Help
- Topic: compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
- Replies: 7
- Views: 583
- Mon Dec 20, 2004 10:22 pm
- Forum: Beginners Help
- Topic: compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
- Replies: 7
- Views: 583
compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
hi all on the way to get warui's smooth fps camera to work, i tried to recompile irrlicht.dll with devc++ 4.9.9.1 "as it is" in the source zip file. using the included dev file, i'm getting one single error at the end: >>> ..... g++.exe -c COpenGLShaderMaterialRenderer.cpp -o COpenGLShader...