Search found 14 matches

by oconv
Thu Mar 31, 2005 3:48 pm
Forum: Beginners Help
Topic: [SO] irrlicht-0.9 precompiled examples crashing with directx
Replies: 8
Views: 403

stürzt eher nicht ab, sondern beendet sich beim starten einfach, right? that is exact what's happening. ok, i could figure out the problem :) and solve it... too many open applications. looks like there was not enough grafic power left. i had similar issues with self compiled levels in opengl mode....
by oconv
Thu Mar 31, 2005 11:57 am
Forum: Beginners Help
Topic: [SO] irrlicht-0.9 precompiled examples crashing with directx
Replies: 8
Views: 403

[SO] irrlicht-0.9 precompiled examples crashing with directx

in irrlicht-0.9 the precompiled examples in /bin/VisualStudio are crashing with directx8 and directx9c. with opengl it'is ok.
in irrlicht-0.8 they run with all devices. so what was changed with directx in 0.9 compared to 0.8?
by oconv
Tue Mar 29, 2005 9:06 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Max to Milkshape3d exporter
Replies: 5
Views: 1747

max 6 version on the authors homepage:

http://www.mds.mdh.se/~elt01mcg/index.php?view=Download
by oconv
Thu Feb 24, 2005 12:17 am
Forum: Beginners Help
Topic: could not draw triangles, too many vertices...with sibenik
Replies: 7
Views: 651

afecelis: yes, that was a single my3d file, and absolute no optimizing on the original sibenik file was done. i did several high poly architectural walkthroughs with max/my3d/irrlicht in a single mesh now, and never had this "confused engine" problem again. in irrlicht 0.7, spintz advices ...
by oconv
Tue Feb 22, 2005 10:40 am
Forum: Beginners Help
Topic: FPS red/cyan anaglyph stereo camera?
Replies: 0
Views: 230

FPS red/cyan anaglyph stereo camera?

is that possible?
someone did it?

-rpict
by oconv
Tue Jan 25, 2005 7:49 am
Forum: Beginners Help
Topic: Collision detection between vector and Mesh
Replies: 8
Views: 629

thanks Morrog. :) for you it's simple, but not for me. :?

could you make an example putting the code into the collision tutorial 7?
so that dummies like me can make a working example from which they can go on.
by oconv
Sun Jan 23, 2005 4:21 pm
Forum: Beginners Help
Topic: Collision detection between vector and Mesh
Replies: 8
Views: 629

colDet is much better when it comes to collisions
what is colDet, Morrog? is it easy to implement in irrlicht?
by oconv
Fri Jan 21, 2005 9:41 am
Forum: Beginners Help
Topic: could not draw triangles, too many vertices...with sibenik
Replies: 7
Views: 651

thanks spintz :) actually your code solved the problem for directx8/9. with opengl it still exists. (probably my fault, i will have a look at this again.) the sibenik model was just token as it is, a rough radiostiy solution was done in max and exported to my3d format with lightmaps included. 45fps ...
by oconv
Thu Jan 20, 2005 7:38 am
Forum: Beginners Help
Topic: could not draw triangles, too many vertices...with sibenik
Replies: 7
Views: 651

could not draw triangles, too many vertices...with sibenik

doing a stress test for irrlicht with sibenik cathedral using lightmaps and ZDimitors my3d format, i'm getting the following error: "could not draw triangles, too many vertices (99198), maximum is 65535" the output is shown, but only partially. any ideas? is this a limitation of irrlicht o...
by oconv
Wed Jan 05, 2005 1:24 pm
Forum: Advanced Help
Topic: player body physic with newton
Replies: 17
Views: 2310

as the the build in collison detection is too slow with large polycounts, i would like to see an example on how to replace irrlicht's collision detection for an fps camera with the newton engine. maybe you could use tutorial 7 as a starting point.


thanks alot
by oconv
Tue Jan 04, 2005 10:49 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Smooth FPS camera
Replies: 39
Views: 27628

yeah, much smoother :D

thanks alot :lol:
by oconv
Tue Jan 04, 2005 10:19 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial, compiling with MS VC++ Toolkit 2003 and Relo
Replies: 16
Views: 7585

works great!
i second that :)

thanks alot, afecelis!!!
by oconv
Tue Dec 21, 2004 11:31 pm
Forum: Beginners Help
Topic: compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
Replies: 7
Views: 583

bingo: i'm using w2k.

is there a workaround? that's uncool :(
by oconv
Mon Dec 20, 2004 10:22 pm
Forum: Beginners Help
Topic: compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb
Replies: 7
Views: 583

compile error irrlicht.dll devc++ 4.9.9.1 "Die eingegeb

hi all on the way to get warui's smooth fps camera to work, i tried to recompile irrlicht.dll with devc++ 4.9.9.1 "as it is" in the source zip file. using the included dev file, i'm getting one single error at the end: >>> ..... g++.exe -c COpenGLShaderMaterialRenderer.cpp -o COpenGLShader...