Search found 8 matches
- Mon Mar 31, 2008 2:17 pm
- Forum: Advanced Help
- Topic: Texture problem for my 3D format loader
- Replies: 1
- Views: 231
Texture problem for my 3D format loader
I grabbed the code from MS3D file loader and tried to create my own format loader (It's from my 3Dmax export plugin, but since it's working fine in my file viewer, I'm quite sure it's not the problem of the file). When I render this model in Irrlicht, the polygons are fine, but it's always black... ...
- Tue Oct 23, 2007 11:14 am
- Forum: Everything 2d/3d Graphics
- Topic: pivot problem?
- Replies: 2
- Views: 1443
- Tue Oct 23, 2007 6:01 am
- Forum: Bug reports
- Topic: A GUI Bug for CGUIImage?
- Replies: 2
- Views: 426
- Mon Oct 22, 2007 2:10 pm
- Forum: Bug reports
- Topic: A GUI Bug for CGUIImage?
- Replies: 2
- Views: 426
A GUI Bug for CGUIImage?
I added 2 images and several controls like buttons or scroll bars to my program, and found after a couple of operations, the program will never response to any GUI events. Finally, I found the problem in CGUIEnvironment::postEventFromUser and the value "Focus" is one of my images. Since CG...
- Sat Jun 16, 2007 3:24 am
- Forum: Beginners Help
- Topic: Any suggestion for my XML configure file?
- Replies: 5
- Views: 380
- Wed Jun 13, 2007 1:42 pm
- Forum: Beginners Help
- Topic: Any suggestion for my XML configure file?
- Replies: 5
- Views: 380
Any suggestion for my XML configure file?
I began to use Irrlicht for my game and tried to use XML as my config file (which contains window width, height info), however, I found it seems like only AFTER we create a device, we could use "createXMLReader". So my problem is: without window width and height info from XML file, I can't...
- Sun Jun 10, 2007 10:43 am
- Forum: Beginners Help
- Topic: An X file problem
- Replies: 1
- Views: 104
- Sun Jun 10, 2007 6:08 am
- Forum: Beginners Help
- Topic: An X file problem
- Replies: 1
- Views: 104
An X file problem
I create a terrain (200 x 200 units) in 3DMax and exported to an X file. When I loaded it to my game, I found the terrain sometimes disappeared. In CSceneManager.cpp, I found the terrain(or call sceneNode) was culled and it's because Box attribute (core::aabbox3df) is not set - it always return (0,0...