I had no luck with visual studio (windows) newton distributionl, I even tried the GCC linux version. I wonder what is this stdafx.h anyway and why linux needs this old microsoftish file.
Thanks, I'll go for a walk over the newton forums.
Search found 5 matches
- Mon Jun 11, 2007 3:13 pm
- Forum: Game Programming
- Topic: Newton Physics on Code::Blocks
- Replies: 2
- Views: 1128
- Mon Jun 11, 2007 2:04 pm
- Forum: Advanced Help
- Topic: Custom GUI Development
- Replies: 4
- Views: 1775
- Mon Jun 11, 2007 8:49 am
- Forum: Game Programming
- Topic: Newton Physics on Code::Blocks
- Replies: 2
- Views: 1128
Newton Physics on Code::Blocks
Do you know how can I setup a newton physics project on codeblocks?
- Mon Jun 11, 2007 4:35 am
- Forum: Advanced Help
- Topic: Custom GUI Development
- Replies: 4
- Views: 1775
Custom GUI Development
Hello, I plan to use Irrlicht engine for my Bachelor thesis assignment :roll: I will have to make an application that will use some customized GUI features for user input. The basic GUI idea, will be as a set of inter-connected nodes. Giving basis to these connections, the output will be affected in...
- Mon Jun 11, 2007 3:59 am
- Forum: Advanced Help
- Topic: D3 Materials
- Replies: 23
- Views: 1467
I don't understand why there are problems... Everything seem fine, but eitherwise I would think that OGRE might use some extra specifications you might missed (for instance I've read that models are loaded only from a .cfg file in OGRE, what else could a cfg file contain regarding material shaders?)...