I've taken a spot light PS and modified it a bit as you can see in the screen shot.
How can I prevent the light going through the wall so it wont lit any further the ground and the wall behind?
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Search found 6 matches
- Fri Sep 21, 2007 10:55 pm
- Forum: Beginners Help
- Topic: light problem
- Replies: 0
- Views: 164
- Wed Jun 13, 2007 1:30 am
- Forum: Advanced Help
- Topic: nodes collision response?
- Replies: 0
- Views: 397
nodes collision response?
the tutorial shows example of collision between two nodes. from what I understand and read in the forum there's no way to be notified when collision ocurred (for example a car driving in arena needs collision response). I tried looking inside SceneCollisionManager::getCollisionResultPosition but did...
- Tue Jun 12, 2007 4:13 pm
- Forum: Beginners Help
- Topic: camera behind the vehicle
- Replies: 2
- Views: 246
- Tue Jun 12, 2007 11:21 am
- Forum: Beginners Help
- Topic: spot light problem
- Replies: 6
- Views: 618
- Tue Jun 12, 2007 2:44 am
- Forum: Beginners Help
- Topic: spot light problem
- Replies: 6
- Views: 618
I dont understand how to do this. I changed the material type and then needed to create tangents for the room as in example 11 but the light still no good lighting the vertex. Then I tried differently working inside example 11: I removed all the lights and added the spot light but seen nothing excep...
- Mon Jun 11, 2007 6:06 pm
- Forum: Beginners Help
- Topic: spot light problem
- Replies: 6
- Views: 618
spot light problem
Im trying to create spot lights to simulate car headlights. I added spot light using DX but the lighting doesn't look good. I attached a Screen shot - the light pos is at the center of the car. for testing I use the arena from one of the samples which has big polygons. if the lighting goes through b...