Search found 17 matches
- Wed Dec 08, 2010 4:11 am
- Forum: Beginners Help
- Topic: Scene events in Irrlicht?
- Replies: 2
- Views: 272
Scene events in Irrlicht?
Hello all, I have a quick question for you. I was wondering how to go about handling user events from inside the scene. For example, if the player collides with a specific object, say a door that signifies the end of a level, I want to catch that event then end the current scene and start the next. ...
- Thu Oct 21, 2010 4:51 pm
- Forum: Beginners Help
- Topic: Animate irrEdit lights
- Replies: 8
- Views: 466
Thanks for the help ruggjack. I will try irrEdit 1.5 tonight. My only question is will irrEdit 1.5 work with irrlicht 1.7? The ambiera website says it is only compatible with irrlicht 1.5. In regard to your edit, I tried manually creating my animator for the light but I figured that once I finish th...
- Wed Oct 20, 2010 9:35 pm
- Forum: Beginners Help
- Topic: Animate irrEdit lights
- Replies: 8
- Views: 466
- Wed Oct 20, 2010 9:13 pm
- Forum: Beginners Help
- Topic: Animate irrEdit lights
- Replies: 8
- Views: 466
- Wed Oct 20, 2010 8:19 pm
- Forum: Beginners Help
- Topic: Animate irrEdit lights
- Replies: 8
- Views: 466
Thank you for the reply. I'm really confused. Because that's what I did. I set the behavior on one of the lights in my scene on irrEdit to Fly in Circle, and it works in the editor and it's level tester, but when I load the scene into my game it only shows the level with static unmoving lights. All ...
- Wed Oct 20, 2010 6:32 pm
- Forum: Beginners Help
- Topic: Animate irrEdit lights
- Replies: 8
- Views: 466
Animate irrEdit lights
I made a level in irrEdit and I uploaded it into my game using loadScene() from the scene manager. Does irrEdit support exporting dynamic lights to .irr files, and if so, how do I animate the lights from my .irr level in my code? Does irrEdit support exporting animations to .irr scenes that can be l...
- Mon Oct 11, 2010 9:09 pm
- Forum: Beginners Help
- Topic: Accessing IrrEdit scene nodes
- Replies: 4
- Views: 633
Thank you for the helpful replies. I managed to access the camera with the following code: camera = static_cast<ICameraSceneNode*>(smgr->getSceneNodeFromId(397221078)); device->getCursorControl()->setVisible(false); cameraFPS = smgr->addCameraSceneNodeFPS(0,100.0f,0.5,-1,keyMap,9,true,0.1f,false,tru...
- Sun Oct 10, 2010 3:48 am
- Forum: Beginners Help
- Topic: Accessing IrrEdit scene nodes
- Replies: 4
- Views: 633
Accessing IrrEdit scene nodes
I wrote a basic program to load a scene from IrrEdit. I'm having trouble figuring out how to access the scene nodes from my .irr scene. For example, I placed a FPS camera in my level with IrrEdit, and I want to be able to load the scene into my code and run it without having to manually create the c...
- Tue Jun 26, 2007 2:14 am
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
- Fri Jun 22, 2007 7:19 pm
- Forum: Beginners Help
- Topic: I Need Some Basic C++ Tutorials
- Replies: 9
- Views: 910
http://www.cplusplus.com/. I suggest going to your local overstock store or library and checking out some books there. Books really are a lot better than tuturials.
- Fri Jun 22, 2007 4:57 pm
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
- Fri Jun 22, 2007 4:20 am
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
Thanks for your posts. I did what you said Dances, but then it does what I described in my first post, when the camera jumps continuously like the jump button is stuck. Here is some code : Keymap and Camera code: irr::SKeyMap keyMap[9]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_UP...
- Fri Jun 22, 2007 12:03 am
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
- Thu Jun 21, 2007 11:48 pm
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
- Thu Jun 21, 2007 11:40 pm
- Forum: Beginners Help
- Topic: EKA_JUMP_UP problem
- Replies: 13
- Views: 1534
EKA_JUMP_UP problem
I'm having a problem with a FPS camera I put in my game. When I press space to jump, it doesnt stop jumping (as if the space key were stuck [which it isn't]) I made a custom keyMap for the camera, heres the code: irr::SKeyMap keyMap[9]; keyMap[0].Action = EKA_MOVE_FORWARD; keyMap[0].KeyCode = KEY_UP...