Search found 6 matches
- Mon Feb 14, 2005 3:40 pm
- Forum: Advanced Help
- Topic: Accurate Shooting (not bounding boxes)
- Replies: 1
- Views: 662
Accurate Shooting (not bounding boxes)
The Collision detection example has a scene node picker, which uses bounding boxes, how would you implement a scene node picker which is more accurate. It would be very poor if I used a bounding box to test what a bullet hit.
- Thu Dec 23, 2004 1:30 pm
- Forum: Advanced Help
- Topic: In-Game 3D Mesh Creation
- Replies: 1
- Views: 486
- Thu Dec 23, 2004 1:26 pm
- Forum: Beginners Help
- Topic: wcout and wcin not working...
- Replies: 8
- Views: 1882
- Thu Dec 23, 2004 1:25 pm
- Forum: Beginners Help
- Topic: [SOLVED] Can i only load md2 Charakters ?
- Replies: 11
- Views: 1344
- Mon Dec 20, 2004 9:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 3d point'n'click
- Replies: 3
- Views: 1588
- Mon Dec 20, 2004 9:51 pm
- Forum: Beginners Help
- Topic: Collision between md2 , and md2 to map
- Replies: 1
- Views: 324