Search found 6 matches

by gmpiglet
Mon Feb 14, 2005 3:40 pm
Forum: Advanced Help
Topic: Accurate Shooting (not bounding boxes)
Replies: 1
Views: 662

Accurate Shooting (not bounding boxes)

The Collision detection example has a scene node picker, which uses bounding boxes, how would you implement a scene node picker which is more accurate. It would be very poor if I used a bounding box to test what a bullet hit.
by gmpiglet
Thu Dec 23, 2004 1:30 pm
Forum: Advanced Help
Topic: In-Game 3D Mesh Creation
Replies: 1
Views: 486

You could scale the models for the players height and weight, and change the textures for different skin etc. Not sure about changing the actual model though.
by gmpiglet
Thu Dec 23, 2004 1:26 pm
Forum: Beginners Help
Topic: wcout and wcin not working...
Replies: 8
Views: 1882

I thought it was just cout, rather than wcout. What are you trying to do?
by gmpiglet
Thu Dec 23, 2004 1:25 pm
Forum: Beginners Help
Topic: [SOLVED] Can i only load md2 Charakters ?
Replies: 11
Views: 1344

You can use md2, x, 3ds, most things. Apparently blender is good, the gui takes a bit of learning though. Most 3d editors would export to a supported format.
by gmpiglet
Mon Dec 20, 2004 9:57 pm
Forum: Open Discussion and Dev Announcements
Topic: 3d point'n'click
Replies: 3
Views: 1588

Specifically the bit which positions the billboard, you would alter that to reposition the camera. I'm not sure about the camera rotation though.
by gmpiglet
Mon Dec 20, 2004 9:51 pm
Forum: Beginners Help
Topic: Collision between md2 , and md2 to map
Replies: 1
Views: 324

The sample 07-collision may be helpful.