hi,
i am developing an FPS... but i don't know how to flash a red bitmap when the player is hit.... for example... if the enemy shoots the player... a red bitmap will flash for 50ms.... how do i do that??
thanks...
zubair
Search found 32 matches
- Sat Jun 25, 2005 1:01 am
- Forum: Beginners Help
- Topic: player is hit
- Replies: 1
- Views: 176
- Sat May 14, 2005 4:02 pm
- Forum: Beginners Help
- Topic: i need some help with AI
- Replies: 4
- Views: 480
- Sat May 14, 2005 9:02 am
- Forum: Beginners Help
- Topic: i need some help with AI
- Replies: 4
- Views: 480
i need some help with AI
Hi, I am developing an FPS game. I have almost everything done... except the most important thing: AI! I need help with two things: 1. How to make an enemy shoot me when I come near him 2. How to make the enemy keep facing towards me until I kill him. I also need some help with timing. For example.....
- Thu Apr 14, 2005 9:18 am
- Forum: Beginners Help
- Topic: creating transparent buttons
- Replies: 2
- Views: 230
- Thu Apr 14, 2005 2:14 am
- Forum: Beginners Help
- Topic: creating transparent buttons
- Replies: 2
- Views: 230
creating transparent buttons
hi
could someone please give me some code on how to make a transparent button?
thanks,
zubair
could someone please give me some code on how to make a transparent button?
thanks,
zubair
- Fri Feb 11, 2005 2:05 pm
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
- Fri Feb 11, 2005 12:28 pm
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
- Fri Feb 11, 2005 3:42 am
- Forum: Beginners Help
- Topic: MyEventReceiver not working :(
- Replies: 11
- Views: 1526
- Fri Feb 11, 2005 1:23 am
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
I don't find the term scope confusing, I imagine most other programmers don't either, if someone wants it explaining I will tell them, but it should be something as a programmer knows. No disrespect... Its a good point that enemyNode might not be initialised, must have had my eyes closed!!! Store i...
- Thu Feb 10, 2005 2:21 pm
- Forum: Beginners Help
- Topic: updating camera position
- Replies: 3
- Views: 242
- Thu Feb 10, 2005 1:22 pm
- Forum: Beginners Help
- Topic: updating camera position
- Replies: 3
- Views: 242
updating camera position
hi
can anyone give me some code on how to get the camera's position every frame . . . . i know the getAbsolutePosition function . . . but I need to know how to do it every frame...
thanks
zubair
can anyone give me some code on how to get the camera's position every frame . . . . i know the getAbsolutePosition function . . . but I need to know how to do it every frame...
thanks
zubair
- Thu Feb 10, 2005 11:37 am
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
- Wed Feb 09, 2005 2:05 pm
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
- Sat Feb 05, 2005 11:07 am
- Forum: Beginners Help
- Topic: making enemy turn when i get close
- Replies: 12
- Views: 637
making enemy turn when i get close
hi . . . . i have a piece of code which, after you pass a certain point, executes . . . . but it doesnt execute and the whole program crashes... ISceneNode *checkcam; core::vector3df checkpos; while(l1device->run()) { u32 now = l1device->getTimer()->getTime(); if (now - sceneStartTime > timeForThisS...
- Sun Jan 23, 2005 2:35 am
- Forum: Beginners Help
- Topic: stopping an animation loop
- Replies: 3
- Views: 547