Search found 46 matches

by Jallen
Mon Jan 17, 2011 10:25 pm
Forum: Beginners Help
Topic: Stop irrlicht from outputting to my console!
Replies: 5
Views: 645

Thanks for the help, this is what I was looking for
by Jallen
Sun Jan 16, 2011 2:43 pm
Forum: Beginners Help
Topic: Stop irrlicht from outputting to my console!
Replies: 5
Views: 645

Stop irrlicht from outputting to my console!

I don't want irrlicht's console output. I want to use the console myself without having it filled with irrlicht stuff!

How can I do this?
Thanks.
by Jallen
Wed Jan 12, 2011 12:47 pm
Forum: Beginners Help
Topic: Fake but good planets halo
Replies: 4
Views: 778

Why do you not want to use a shader?
by Jallen
Tue Jan 11, 2011 5:09 pm
Forum: Bug reports
Topic: Multiple meshes in .dae - only one shows up
Replies: 16
Views: 5860

Whether it will be part of Irrlicht 1.8 or 1.7.3 depends on the actual cause of this problem. Collada loader tends to be quite complicated, though, so it will be probably in 1.8 just for sure. You can always get the latest patches from SVN, though, and build your own Irrlicht version based on that ...
by Jallen
Tue Jan 11, 2011 4:53 pm
Forum: Bug reports
Topic: Multiple meshes in .dae - only one shows up
Replies: 16
Views: 5860

I actually meant that you need the collada scene to include all meshes in order to show up. It actually has the whole scene, though. I guess it's a problem with too many nodes and node_instances in the scene. I'll have a look at it later on. The textures seem to be correctly recognized, but probabl...
by Jallen
Tue Jan 11, 2011 3:30 pm
Forum: Bug reports
Topic: Multiple meshes in .dae - only one shows up
Replies: 16
Views: 5860

smgr->getParameters()->setAttribute(irr::scene::COLLADA_CREATE_SCENE_INSTANCES, true); smgr->getMesh("maps/Tester/test.dae"); scene::IMeshCache* cache = smgr->getMeshCache(); for(int i = 0; i < cache->getMeshCount(); i++) { smgr->addAnimatedMeshSceneNode(cache->getMeshByIndex(i)); } Ok th...
by Jallen
Tue Jan 11, 2011 3:00 pm
Forum: Bug reports
Topic: Multiple meshes in .dae - only one shows up
Replies: 16
Views: 5860

Can you upload the dae file? What does the console say? Are all items correctly recognized? IIRC, you must make sure that all objects are instanced in the scene. The scene parameter is meant to instantiate all other objects as well (if enabled), but I did not really implement it so far. It was only...
by Jallen
Tue Jan 11, 2011 2:02 pm
Forum: Beginners Help
Topic: I seem to be having some problems... MS Visual C++ 2010
Replies: 6
Views: 1468

I'm just using the 2008 binaries with 2010 and I'm having no issues.
by Jallen
Tue Jan 11, 2011 1:47 pm
Forum: Bug reports
Topic: Multiple meshes in .dae - only one shows up
Replies: 16
Views: 5860

Multiple meshes in .dae - only one shows up

Hi. How am I able to get multiple meshes from a dae file, or load a dae file as one big mesh? I want people to be able to export from sketchup and just load it into my program, so sanitising the input isn't a solution for me. I need to be able to take the dae file as it is and load it all for use. H...
by Jallen
Wed Feb 03, 2010 9:09 pm
Forum: Beginners Help
Topic: Questions regarding levels, what is the best way?
Replies: 5
Views: 465

I think I'm just going to make my own editor, so far everything I have encountered is flawed in some way or another.

It will be a learning experience I guess.
by Jallen
Wed Feb 03, 2010 8:34 am
Forum: Beginners Help
Topic: Questions regarding levels, what is the best way?
Replies: 5
Views: 465

Why don't you start doing it then before you ask everyone, "I have heaps of experience but EXACTLY how should I do it? If you know what you want and have so much experience then should be no problem understanding the API. I have no problem understanding the API and I have no problem with the p...
by Jallen
Tue Feb 02, 2010 6:11 pm
Forum: Beginners Help
Topic: Questions regarding levels, what is the best way?
Replies: 5
Views: 465

Questions regarding levels, what is the best way?

Hi I've recently decided I would like to try and make an RPG, something similar to the gameplay of dragon age origins, and I have made lots of small things before in both 2d and 3d, I have quite a lot of experience. The problem I face is how on earth to do my levels The first place I looked was to i...
by Jallen
Tue Feb 02, 2010 5:34 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360098

Some shadow mapping with some cubes. Just trying to decide on how I'm going to do everything in my RPG.
Image
by Jallen
Tue Feb 02, 2010 1:09 pm
Forum: Beginners Help
Topic: Bump maps in irredit?
Replies: 2
Views: 222

Ok thanks.
by Jallen
Tue Feb 02, 2010 1:06 pm
Forum: Beginners Help
Topic: Bump maps in irredit?
Replies: 2
Views: 222

Bump maps in irredit?

Hello I've been making some stuff using irredit, it's shadow mapping is really cool and useful, one problem however is that I would like my scenes to be bump mapped. Now I have bump textures and I could do it manually in the code, but I was wondering if it was possible to assign bump maps in irredit...