Search found 46 matches
- Mon Jan 17, 2011 10:25 pm
- Forum: Beginners Help
- Topic: Stop irrlicht from outputting to my console!
- Replies: 5
- Views: 674
- Sun Jan 16, 2011 2:43 pm
- Forum: Beginners Help
- Topic: Stop irrlicht from outputting to my console!
- Replies: 5
- Views: 674
Stop irrlicht from outputting to my console!
I don't want irrlicht's console output. I want to use the console myself without having it filled with irrlicht stuff!
How can I do this?
Thanks.
How can I do this?
Thanks.
- Wed Jan 12, 2011 12:47 pm
- Forum: Beginners Help
- Topic: Fake but good planets halo
- Replies: 4
- Views: 888
- Tue Jan 11, 2011 5:09 pm
- Forum: Bug reports
- Topic: Multiple meshes in .dae - only one shows up
- Replies: 16
- Views: 6069
Whether it will be part of Irrlicht 1.8 or 1.7.3 depends on the actual cause of this problem. Collada loader tends to be quite complicated, though, so it will be probably in 1.8 just for sure. You can always get the latest patches from SVN, though, and build your own Irrlicht version based on that ...
- Tue Jan 11, 2011 4:53 pm
- Forum: Bug reports
- Topic: Multiple meshes in .dae - only one shows up
- Replies: 16
- Views: 6069
I actually meant that you need the collada scene to include all meshes in order to show up. It actually has the whole scene, though. I guess it's a problem with too many nodes and node_instances in the scene. I'll have a look at it later on. The textures seem to be correctly recognized, but probabl...
- Tue Jan 11, 2011 3:30 pm
- Forum: Bug reports
- Topic: Multiple meshes in .dae - only one shows up
- Replies: 16
- Views: 6069
- Tue Jan 11, 2011 3:00 pm
- Forum: Bug reports
- Topic: Multiple meshes in .dae - only one shows up
- Replies: 16
- Views: 6069
Can you upload the dae file? What does the console say? Are all items correctly recognized? IIRC, you must make sure that all objects are instanced in the scene. The scene parameter is meant to instantiate all other objects as well (if enabled), but I did not really implement it so far. It was only...
- Tue Jan 11, 2011 2:02 pm
- Forum: Beginners Help
- Topic: I seem to be having some problems... MS Visual C++ 2010
- Replies: 6
- Views: 1546
- Tue Jan 11, 2011 1:47 pm
- Forum: Bug reports
- Topic: Multiple meshes in .dae - only one shows up
- Replies: 16
- Views: 6069
Multiple meshes in .dae - only one shows up
Hi. How am I able to get multiple meshes from a dae file, or load a dae file as one big mesh? I want people to be able to export from sketchup and just load it into my program, so sanitising the input isn't a solution for me. I need to be able to take the dae file as it is and load it all for use. H...
- Wed Feb 03, 2010 9:09 pm
- Forum: Beginners Help
- Topic: Questions regarding levels, what is the best way?
- Replies: 5
- Views: 520
- Wed Feb 03, 2010 8:34 am
- Forum: Beginners Help
- Topic: Questions regarding levels, what is the best way?
- Replies: 5
- Views: 520
- Tue Feb 02, 2010 6:11 pm
- Forum: Beginners Help
- Topic: Questions regarding levels, what is the best way?
- Replies: 5
- Views: 520
Questions regarding levels, what is the best way?
Hi I've recently decided I would like to try and make an RPG, something similar to the gameplay of dragon age origins, and I have made lots of small things before in both 2d and 3d, I have quite a lot of experience. The problem I face is how on earth to do my levels The first place I looked was to i...
- Tue Feb 02, 2010 5:34 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 376930
- Tue Feb 02, 2010 1:09 pm
- Forum: Beginners Help
- Topic: Bump maps in irredit?
- Replies: 2
- Views: 247
- Tue Feb 02, 2010 1:06 pm
- Forum: Beginners Help
- Topic: Bump maps in irredit?
- Replies: 2
- Views: 247
Bump maps in irredit?
Hello I've been making some stuff using irredit, it's shadow mapping is really cool and useful, one problem however is that I would like my scenes to be bump mapped. Now I have bump textures and I could do it manually in the code, but I was wondering if it was possible to assign bump maps in irredit...