If you're using models, you could hide the mesh's for the enemy pieces unless they're in a certain radius of your pieces/buildings...using a class for the pieces wouldn't be that difficult...
Mesh (pointer returned by loading the mesh - use it to hide/show the units)
Affiliation (Yours/Enemy 1 ...
Search found 2 matches
- Sun Jun 24, 2007 5:33 pm
- Forum: Beginners Help
- Topic: revealing area? how?[solved by me lol]
- Replies: 10
- Views: 1131
- Wed Jun 20, 2007 1:53 am
- Forum: Irrlicht.NET
- Topic: C#, rendering in tabpages (TabControl)
- Replies: 10
- Views: 20815