Search found 42 matches
- Wed Mar 12, 2008 10:11 pm
- Forum: Game Programming
- Topic: Ageia PhysX problem
- Replies: 9
- Views: 3609
Yeah, I'm working on a wrapper for irrlicht and PhysX, I'll post in the project announcement section when I have a version ready (not quite sure when, I'm gonna be busy over the next while, but I hope to make a good amount of progress this weekend). It'll be released under the same license as irrlic...
- Fri Mar 07, 2008 12:42 am
- Forum: Game Programming
- Topic: Seeking advise...
- Replies: 17
- Views: 4364
For the sound engine, I'm thinking about these 3 engines: FMOD, Irrklang and audiere. I reccomend Audiere for sound, as mentioned earlier it doesn't support 3d sound, but it has all the necessary components to set such a system up (volume/pan controls etc), and I got my own 3d sound system with aud...
- Wed Mar 05, 2008 11:46 pm
- Forum: Advanced Help
- Topic: A couple shader questions...
- Replies: 5
- Views: 639
1. If you mean multiple passes, yes this is possible (I'm not familiar with irrlicht's shader system though, but it should be possible...) 2. You could have a parameter in the shader that controls the darkness, or transparency of the pixels and change that parameter over time in your code to do what...
- Wed Mar 05, 2008 9:33 pm
- Forum: Project Announcements
- Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
- Replies: 11
- Views: 2540
Praetor, any help would be appreciated. If you apply to be a member on our forum, I linked above, I'll approve you and we can talk. Looking forward to it. Sure, I'm looking forward to it as well, I just sent the application. I'd just hate to see you become reliant on a bunch of unlicensed (C) resou...
- Wed Mar 05, 2008 3:56 am
- Forum: Advanced Help
- Topic: Ageia PhysX - Character Controller Integration (Need Help)
- Replies: 3
- Views: 689
- Wed Mar 05, 2008 3:39 am
- Forum: Beginners Help
- Topic: Dev C++ Sigh.
- Replies: 11
- Views: 576
- Wed Mar 05, 2008 3:28 am
- Forum: Beginners Help
- Topic: jaggy 2d textures
- Replies: 3
- Views: 221
- Wed Mar 05, 2008 12:08 am
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 424
- Wed Mar 05, 2008 12:02 am
- Forum: Project Announcements
- Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
- Replies: 11
- Views: 2540
I can't make any huge commitments since I don't have all that much spare time, but I would be happy to contribute some models/textures or help with coding, I have a decent amount of experience with Ageia PhysX, Irrlicht, Ogre3d, Audiere, etc and am pretty good with Blender and making textures with M...
- Mon Jan 28, 2008 6:58 pm
- Forum: Advanced Help
- Topic: Newton Based Camera
- Replies: 1
- Views: 421
I did something like that a while ago, though I have since lost the code, but I'd reccomend that you look at the character controller demo in the newton sdk, it shows how to set up the movement, though it uses a strange 3rd person camera so you'd have to figure out how to do it in first person..... ...
- Fri Nov 02, 2007 3:27 am
- Forum: Beginners Help
- Topic: Beginner Help! (Parallax, ShadowVolume, Shaders...)
- Replies: 3
- Views: 573
1) I don't think that the default irrlicht shader supports a specular component, if you know hlsl or glsl you could create one yourself... 2) You can make different parts of the same mesh have different materials by assigning the wanted materials in your 3D modeller and then accessing them with node...
- Fri Nov 02, 2007 3:08 am
- Forum: Beginners Help
- Topic: Waiting for a specific amount of time
- Replies: 6
- Views: 726
When you shoot get the time, then when processing the input for the weapon firing, check that time against the current time and find the difference, if enough time has passed then allow the firing. Example (this is off the top of my head so it would likely need modification to actually work): //vari...
- Tue Oct 30, 2007 9:40 pm
- Forum: Beginners Help
- Topic: First Person View - Looking Up and Down
- Replies: 4
- Views: 417
- Fri Oct 26, 2007 11:36 pm
- Forum: Beginners Help
- Topic: One Mesh = One Node or decompose the mesh in many nodes.
- Replies: 3
- Views: 447
Having more nodes slows it down even if the vert/tri counts are the same, since with multiple node all of the pre-render setup, material setup, etc. must be run for a node, then it renders the mesh, then setup the next node, then render it and so on each frame, as opposed to setting it up once for a...
- Fri Oct 26, 2007 11:19 pm
- Forum: Beginners Help
- Topic: Sprites?
- Replies: 3
- Views: 281