Search found 42 matches
- Wed Mar 12, 2008 10:11 pm
- Forum: Game Programming
- Topic: Ageia PhysX problem
- Replies: 9
- Views: 3959
- Fri Mar 07, 2008 12:42 am
- Forum: Game Programming
- Topic: Seeking advise...
- Replies: 17
- Views: 5244
- Wed Mar 05, 2008 11:46 pm
- Forum: Advanced Help
- Topic: A couple shader questions...
- Replies: 5
- Views: 764
- Wed Mar 05, 2008 9:33 pm
- Forum: Project Announcements
- Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
- Replies: 11
- Views: 2967
- Wed Mar 05, 2008 3:56 am
- Forum: Advanced Help
- Topic: Ageia PhysX - Character Controller Integration (Need Help)
- Replies: 3
- Views: 809
- Wed Mar 05, 2008 3:39 am
- Forum: Beginners Help
- Topic: Dev C++ Sigh.
- Replies: 11
- Views: 1351
- Wed Mar 05, 2008 3:28 am
- Forum: Beginners Help
- Topic: jaggy 2d textures
- Replies: 3
- Views: 327
- Wed Mar 05, 2008 12:08 am
- Forum: Beginners Help
- Topic: normal maps problem
- Replies: 6
- Views: 658
- Wed Mar 05, 2008 12:02 am
- Forum: Project Announcements
- Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
- Replies: 11
- Views: 2967
I can't make any huge commitments since I don't have all that much spare time, but I would be happy to contribute some models/textures or help with coding, I have a decent amount of experience with Ageia PhysX, Irrlicht, Ogre3d, Audiere, etc and am pretty good with Blender and making textures with ...
- Mon Jan 28, 2008 6:58 pm
- Forum: Advanced Help
- Topic: Newton Based Camera
- Replies: 1
- Views: 577
- Fri Nov 02, 2007 3:27 am
- Forum: Beginners Help
- Topic: Beginner Help! (Parallax, ShadowVolume, Shaders...)
- Replies: 3
- Views: 781
- Fri Nov 02, 2007 3:08 am
- Forum: Beginners Help
- Topic: Waiting for a specific amount of time
- Replies: 6
- Views: 1008
- Tue Oct 30, 2007 9:40 pm
- Forum: Beginners Help
- Topic: First Person View - Looking Up and Down
- Replies: 4
- Views: 620
- Fri Oct 26, 2007 11:36 pm
- Forum: Beginners Help
- Topic: One Mesh = One Node or decompose the mesh in many nodes.
- Replies: 3
- Views: 621
Having more nodes slows it down even if the vert/tri counts are the same, since with multiple node all of the pre-render setup, material setup, etc. must be run for a node, then it renders the mesh, then setup the next node, then render it and so on each frame, as opposed to setting it up once for a ...
- Fri Oct 26, 2007 11:19 pm
- Forum: Beginners Help
- Topic: Sprites?
- Replies: 3
- Views: 406