Search found 42 matches

by Praetor
Wed Mar 12, 2008 10:11 pm
Forum: Game Programming
Topic: Ageia PhysX problem
Replies: 9
Views: 3609

Yeah, I'm working on a wrapper for irrlicht and PhysX, I'll post in the project announcement section when I have a version ready (not quite sure when, I'm gonna be busy over the next while, but I hope to make a good amount of progress this weekend). It'll be released under the same license as irrlic...
by Praetor
Fri Mar 07, 2008 12:42 am
Forum: Game Programming
Topic: Seeking advise...
Replies: 17
Views: 4364

For the sound engine, I'm thinking about these 3 engines: FMOD, Irrklang and audiere. I reccomend Audiere for sound, as mentioned earlier it doesn't support 3d sound, but it has all the necessary components to set such a system up (volume/pan controls etc), and I got my own 3d sound system with aud...
by Praetor
Wed Mar 05, 2008 11:46 pm
Forum: Advanced Help
Topic: A couple shader questions...
Replies: 5
Views: 639

1. If you mean multiple passes, yes this is possible (I'm not familiar with irrlicht's shader system though, but it should be possible...) 2. You could have a parameter in the shader that controls the darkness, or transparency of the pixels and change that parameter over time in your code to do what...
by Praetor
Wed Mar 05, 2008 9:33 pm
Forum: Project Announcements
Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
Replies: 11
Views: 2540

Praetor, any help would be appreciated. If you apply to be a member on our forum, I linked above, I'll approve you and we can talk. Looking forward to it. Sure, I'm looking forward to it as well, I just sent the application. I'd just hate to see you become reliant on a bunch of unlicensed (C) resou...
by Praetor
Wed Mar 05, 2008 3:56 am
Forum: Advanced Help
Topic: Ageia PhysX - Character Controller Integration (Need Help)
Replies: 3
Views: 689

I have an ageia character controller working with Ogre, but I'm pretty sure I could port it to irrlicht without much difficulty.... if you're still having problems let me know and I'll see what I can do.
My head hurts from trying to read Ageia code for half a week.
Ageia will do that :D
by Praetor
Wed Mar 05, 2008 3:39 am
Forum: Beginners Help
Topic: Dev C++ Sigh.
Replies: 11
Views: 576

I used Dev-C++ for all of a week and was disgusted, I now use C::B or Visual C++ 2008 (all the .net stuff gets annoying though (it generated 100mb of .obj files and such from a single compile.... when '03 made <1mb...), so I use C::B (with MSVC++ '03 for the compiler) a lot of the time)
by Praetor
Wed Mar 05, 2008 3:28 am
Forum: Beginners Help
Topic: jaggy 2d textures
Replies: 3
Views: 221

Well 32x32 is very low res (if it is covering most of the screen or at all close to the camera then it will assuredly look jaggy since that's only 1024 total pixels in the image to be displayed on (using an 800x600 screen resolution for this example) a 480000 total pixel render window).
by Praetor
Wed Mar 05, 2008 12:08 am
Forum: Beginners Help
Topic: normal maps problem
Replies: 6
Views: 424

Without seeing the code my best guess would be that you didn't generate tangents for the mesh, look at tutorial 11, like hybrid said, for a full example.
by Praetor
Wed Mar 05, 2008 12:02 am
Forum: Project Announcements
Topic: New Project - FLASHOVER - Looking for Coders [Help Wanted]
Replies: 11
Views: 2540

I can't make any huge commitments since I don't have all that much spare time, but I would be happy to contribute some models/textures or help with coding, I have a decent amount of experience with Ageia PhysX, Irrlicht, Ogre3d, Audiere, etc and am pretty good with Blender and making textures with M...
by Praetor
Mon Jan 28, 2008 6:58 pm
Forum: Advanced Help
Topic: Newton Based Camera
Replies: 1
Views: 421

I did something like that a while ago, though I have since lost the code, but I'd reccomend that you look at the character controller demo in the newton sdk, it shows how to set up the movement, though it uses a strange 3rd person camera so you'd have to figure out how to do it in first person..... ...
by Praetor
Fri Nov 02, 2007 3:27 am
Forum: Beginners Help
Topic: Beginner Help! (Parallax, ShadowVolume, Shaders...)
Replies: 3
Views: 573

1) I don't think that the default irrlicht shader supports a specular component, if you know hlsl or glsl you could create one yourself... 2) You can make different parts of the same mesh have different materials by assigning the wanted materials in your 3D modeller and then accessing them with node...
by Praetor
Fri Nov 02, 2007 3:08 am
Forum: Beginners Help
Topic: Waiting for a specific amount of time
Replies: 6
Views: 726

When you shoot get the time, then when processing the input for the weapon firing, check that time against the current time and find the difference, if enough time has passed then allow the firing. Example (this is off the top of my head so it would likely need modification to actually work): //vari...
by Praetor
Tue Oct 30, 2007 9:40 pm
Forum: Beginners Help
Topic: First Person View - Looking Up and Down
Replies: 4
Views: 417

That or you could use the new animation system to dynamically control a skeletal joint for the neck or torso. I havn't used the system yet so I'm not sure on the specifics of doing that but I know it is possible.
by Praetor
Fri Oct 26, 2007 11:36 pm
Forum: Beginners Help
Topic: One Mesh = One Node or decompose the mesh in many nodes.
Replies: 3
Views: 447

Having more nodes slows it down even if the vert/tri counts are the same, since with multiple node all of the pre-render setup, material setup, etc. must be run for a node, then it renders the mesh, then setup the next node, then render it and so on each frame, as opposed to setting it up once for a...
by Praetor
Fri Oct 26, 2007 11:19 pm
Forum: Beginners Help
Topic: Sprites?
Replies: 3
Views: 281

I'm not sure about them being animated, but look up billboards (basically sprites, they're 2d images that always face the camera).

I haven't looked at the newest version of irrlicht yet but it might support animated textures which is what you'd need to make the billboards animated.