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- Wed Jun 20, 2007 6:18 am
- Forum: Bug reports
- Topic: [fixed]TextureMatrix bug
- Replies: 44
- Views: 7180
I came across this bug as well. Another solution is to recompile Irrlicht.dll with the multithreaded dll crt instead of the multithreaded crt. Now all allocations between irrlicht and your executable (assuming you use the multithreaded dll crt) will use the same heap. You can change this setting in ...