Search found 193 matches
- Mon Apr 03, 2017 8:13 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
What I would like to achieve is to refresh the screen with my 'static text', which is loaded when a texture is loaded into memory... Another suggestion was to refresh the screen... But I tried also simply calling the env->drawAll() and smgr->drawAll() functions, withous positive results.... :(
- Mon Apr 03, 2017 7:06 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
Unfortuntaly this code is causing error: if ( event.EventType == EET_LOG_TEXT_EVENT) { admin.ExAll_pic_load_counter++; textLog.writeLogString( "IRRLICHT LOG: " , (char*)event.LogEvent.Text ); char* _text = new char[16]; spr...
- Mon Apr 03, 2017 2:43 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
Thanks for the help. I will try this today...CuteAlien wrote:Yeah. Or for gui it's guienvironment->drawAll(). Also needs driver->beginScene() and endScene().
- Mon Apr 03, 2017 2:38 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
Hello,
What does this update rendering mean in practice?
Executing an smgr->drawAll() function call?
What does this update rendering mean in practice?
Executing an smgr->drawAll() function call?
- Sun Apr 02, 2017 9:55 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
Ok, so you think should this work? When I put the addMessageBox where the log event is written into the text file?! I tried it, but I saw only one number (the sum of loaded textures) after the whole irr file is loaded. Or should I put the env->addStaticText part into the main() part, somewhere here?...
- Sun Apr 02, 2017 8:30 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
Re: What is happening when an .irr scene file is loading?
Hi! Thanks for replies... I was able to catch the texture loading event, and I'm writing it into a textfile. if ( event.EventType == EET_LOG_TEXT_EVENT) { ExAll_pic_load_counter++; textLog.writeLogString( "IRRLICHT LOG: " , (char*)event.LogEvent.Tex...
- Sun Apr 02, 2017 7:04 pm
- Forum: Beginners Help
- Topic: What is happening when an .irr scene file is loading?
- Replies: 18
- Views: 2194
What is happening when an .irr scene file is loading?
Hi, I'm loading my scene file using the smgr->loadScene("myscenefile.irr"); function. In this case, during the scene loading (approx. 10 seconds), nothing happens, there is no interaction with the user. That is OK, there is nothing to do, interrupt the scene loading, etc... What I would li...
- Sun Nov 15, 2015 2:16 pm
- Forum: Beginners Help
- Topic: Allow irrKlang to use my encrypted zip files
- Replies: 2
- Views: 443
Allow irrKlang to use my encrypted zip files
Hi, I would like to open my encrypted zip file and assign somehow to irrKlang... I can attach it to irrlicht filesystem: device->getFileSystem()->addFileArchive("soundfiles\\soundfiles.zip",true,false,irr::io::EFAT_ZIP,"mypassword"); And there is some IFileFactory solution to all...
- Sun Sep 27, 2015 7:36 pm
- Forum: Beginners Help
- Topic: Application protection (Hardware key support)
- Replies: 1
- Views: 362
Application protection (Hardware key support)
Hello, I'm thinking about a solution, to protect my application with a hardware key (usb dongle). For example: http://www.matrixlock.de/english/index.htm Did anybody try such protection? What are your experiences? What is supported by Irrlicht? OR Can I parse somehow cmd outputs? For example I could...
- Wed Sep 23, 2015 9:40 pm
- Forum: Beginners Help
- Topic: My app runs only in Administrator mode
- Replies: 0
- Views: 670
My app runs only in Administrator mode
Hi, When I'm trying to execute my application, I'm receiving the following error: Problémaesemény neve: BEX Alkalmazásnév: ela_house.exe Alkalmazásverzió: 0.0.0.0 Alkalmazás időbélyegzője: 56030e06 Hiba – modul neve: MSVCR100.dll Hiba – modul verziója: 10.0.40219.1 Hiba – modul időbé...
- Wed Jun 03, 2015 7:14 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1480
Re: Save camera position and reload later (save/load)
I think this is the relevant code part, but this should work... device->getCursorControl()->setVisible(true); ICameraSceneNode* camera = device->getSceneManager()->getActiveCamera (); if ( camera ) camera->setInputReceiverEnabled ( !camera->isInputReceiverEnabled() ); When I click on the 'F' but...
- Tue Jun 02, 2015 3:15 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1480
Re: Save camera position and reload later (save/load)
Yes...thanhle wrote:So do you switch between fps camera by first disable fps camera when you show the image, then enable fps camera when you close the image?
- Tue Jun 02, 2015 12:20 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1480
Re: Save camera position and reload later (save/load)
It looks to me that you saved the coordinate of the mouse when the dialog appear. Then on click on the door icon on the dialog the new mouse position is saved. No, I do nothing with the mouse coordinates. Just simply put an image when clicking the 'F' key, drawing buttons, text, etc. When clicking ...
- Mon Jun 01, 2015 7:19 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1480
Re: Save camera position and reload later (save/load)
hi, my problem is a bit different, so I decided to show you a real example... https://youtu.be/cMPfwCuIeeY on the youtube video, you can see, that when I click a specified button (in this case it is 'F'), a message window appears with an object... I close this window by clicking on the top-right 'ma...
- Wed May 27, 2015 9:08 pm
- Forum: Beginners Help
- Topic: Save camera position and reload later (save/load)
- Replies: 13
- Views: 1480
Re: Save camera position and reload later (save/load)
Hi.
I'm just trying to use the easiest way, camera->getTarget and camera->setTarget, because this is the most important for me...
unfortunately does not working
isn't it enough?
I'm just trying to use the easiest way, camera->getTarget and camera->setTarget, because this is the most important for me...
unfortunately does not working
isn't it enough?