alot of work maybe.;-) but if the code becomes better documented that way, it is will be helpfull for new users.
It is kinda misleading to have one eventreceiver with the possibility to handle mouse, key, gui, log and user events, but that certain combinations create complications. The ...
Search found 24 matches
- Tue Aug 07, 2007 4:55 pm
- Forum: Bug reports
- Topic: EventReceiver: MOUSE and GUI EVENT conflict!
- Replies: 4
- Views: 787
- Mon Aug 06, 2007 7:27 pm
- Forum: Bug reports
- Topic: EventReceiver: MOUSE and GUI EVENT conflict!
- Replies: 4
- Views: 787
EventReceiver: MOUSE and GUI EVENT conflict!
Hi guys,
I think I found a bug in the eventReceiver. I was wrestling with the event receiver for some time, and I posted in the above posts that something is wrong. But now I have the bug kinda singled out, and I show that their is some weird behavior when EET_GUI_EVENT is used next to EET_MOUSE ...
I think I found a bug in the eventReceiver. I was wrestling with the event receiver for some time, and I posted in the above posts that something is wrong. But now I have the bug kinda singled out, and I show that their is some weird behavior when EET_GUI_EVENT is used next to EET_MOUSE ...
- Sun Aug 05, 2007 10:10 am
- Forum: Beginners Help
- Topic: GUI + MastEventReceiver + general coding issues. [solved]
- Replies: 6
- Views: 666
- Sat Aug 04, 2007 6:26 pm
- Forum: Beginners Help
- Topic: GUI + MastEventReceiver + general coding issues. [solved]
- Replies: 6
- Views: 666
I replaced the MyEventReceiver in the GUI Example with the MastEventReceiver, and I print the type of the event in the beginning of both eventreceivers. THe GUIEvents do not work in the MastEventReceiver, but I really have NO clue why that is.
cout << event.EventType <<endl;
The Mast Receiver does ...
cout << event.EventType <<endl;
The Mast Receiver does ...
- Thu Aug 02, 2007 9:40 pm
- Forum: Beginners Help
- Topic: GUI + MastEventReceiver + general coding issues. [solved]
- Replies: 6
- Views: 666
- Thu Aug 02, 2007 8:49 pm
- Forum: Beginners Help
- Topic: GUI + MastEventReceiver + general coding issues. [solved]
- Replies: 6
- Views: 666
GUI + MastEventReceiver + general coding issues. [solved]
Here I am again!
I am able code parts of my game without a real problem, probably not hte most beautiful code, but that can only improve over time. I am now trying to combine different code snippets togather, and I experience some unexpected problems with it:
My code is based on the code from some ...
I am able code parts of my game without a real problem, probably not hte most beautiful code, but that can only improve over time. I am now trying to combine different code snippets togather, and I experience some unexpected problems with it:
My code is based on the code from some ...
- Wed Jul 25, 2007 7:54 am
- Forum: Code Snippets
- Topic: (C++) Simple to use Event Receiver class for Irrlicht 1.3
- Replies: 70
- Views: 57369
Very nice code, but ...
Hi guys,
I was really clueless for implementing an event receiver in such a way that I could make use of it it a nice way! This looks very nice, and I will happily use it in my code. But I have a weird artifact!
My code was up adn running, I used the RTS camera, that uses its own event receiver ...
I was really clueless for implementing an event receiver in such a way that I could make use of it it a nice way! This looks very nice, and I will happily use it in my code. But I have a weird artifact!
My code was up adn running, I used the RTS camera, that uses its own event receiver ...
- Wed Jul 11, 2007 8:02 pm
- Forum: Beginners Help
- Topic: Make node parent of billboard Text node [solved]
- Replies: 2
- Views: 318
- Wed Jul 11, 2007 7:38 pm
- Forum: Beginners Help
- Topic: Make node parent of billboard Text node [solved]
- Replies: 2
- Views: 318
Make node parent of billboard Text node [solved]
Hi guys,
I create a player and I want to attach some number and name to this player. When I will move the player, the text should follow.
Here is my code:
IAnimatedMesh* mesh = smgr->getMesh("media/cubeplayer.x");
IAnimatedMeshSceneNode* player1;
float pos = 170;
player1 = smgr ...
I create a player and I want to attach some number and name to this player. When I will move the player, the text should follow.
Here is my code:
IAnimatedMesh* mesh = smgr->getMesh("media/cubeplayer.x");
IAnimatedMeshSceneNode* player1;
float pos = 170;
player1 = smgr ...
- Tue Jul 10, 2007 9:44 am
- Forum: Beginners Help
- Topic: Layered Textures
- Replies: 4
- Views: 481
- Tue Jul 10, 2007 7:34 am
- Forum: Beginners Help
- Topic: Layered Textures
- Replies: 4
- Views: 481
- Mon Jul 09, 2007 8:29 pm
- Forum: Beginners Help
- Topic: Layered Textures
- Replies: 4
- Views: 481
Layered Textures
Hi guys,
I require many different cubes, and I thought that using layers of transparant textures would prevent me to make many different textures.
But i seem to not be able to use textures over each other. I do use different layers, but only the 0th layer displays.
player->setMaterialFlag(EMF ...
I require many different cubes, and I thought that using layers of transparant textures would prevent me to make many different textures.
But i seem to not be able to use textures over each other. I do use different layers, but only the 0th layer displays.
player->setMaterialFlag(EMF ...
- Sat Jul 07, 2007 11:26 pm
- Forum: Project Announcements
- Topic: BloodBowl 3d
- Replies: 6
- Views: 2928
- Sat Jul 07, 2007 10:21 pm
- Forum: Beginners Help
- Topic: Eclipse CTD and IrrLicht [Semi solved]
- Replies: 7
- Views: 666
- Fri Jul 06, 2007 10:01 am
- Forum: Beginners Help
- Topic: Eclipse CTD and IrrLicht [Semi solved]
- Replies: 7
- Views: 666