Search found 6 matches
- Wed Jul 18, 2007 8:36 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
- Mon Jul 16, 2007 5:00 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
Is it possible to reuse the same skinned mesh by attaching it multiple AnimatedMeshSceneNodes? Yes definitely, I've played around with 100 or so nodes sharing one mesh, no problems. Sometimes it works nice, but sometimes a joint transformation from one node is also used with the other node . that c...
- Thu Jul 12, 2007 12:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
I were able to write an importer for Collada using your skinning code and the FCollada library. Thanks a lot for your code! Nice work, you plaining on releasing it? But is the FCollada library usable with irrlicht's? It might have to be an external loader. Using a external library is not Irrlicht's...
- Wed Jul 11, 2007 2:13 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
Hello Luke, I were able to write an importer for Collada using your skinning code and the FCollada library. Thanks a lot for your code! By the way, I think I found a bug in the bounding box calculation. In file iskinnedmesh.h - method recalclulateBoundingBox - you're falling through the cases of the...
- Fri Jun 22, 2007 12:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
Hello Luke, thanks for your quick response! I think the compile errors were caused by the inclusion of <iostream> in the file CAnimatedMeshSceneNode.cpp. Without the line the project compiles fine. Is there a reason for that line? Only problem left was that CBoneSceneNode.h/cpp were not included in ...
- Fri Jun 22, 2007 12:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New Animation System for Irrlicht
- Replies: 220
- Views: 39127
Hi there, I'm interested in adding animation support for the collada file format. For that I've checked out the current animation branch from SVN. I'm having problems with compiling it though. I'm getting various compile errors in the files xdebug and xlocale. As far as I understand these files come...