Search found 49 matches
- Wed Oct 10, 2007 6:53 pm
- Forum: Beginners Help
- Topic: 1.4 -> FPSCamera->SetPosition
- Replies: 4
- Views: 680
Ok, you may safely disregard this toppic. I tested my code under 1.3.1 and it worked exactly the same way. So I used the template from one of the tutorials to check whether setPosition works as we all expect. Of course - it does. So I must have put this function with other argument somewhere else in...
- Mon Oct 08, 2007 5:30 pm
- Forum: Beginners Help
- Topic: 1.4 -> FPSCamera->SetPosition
- Replies: 4
- Views: 680
- Mon Oct 08, 2007 12:22 pm
- Forum: Beginners Help
- Topic: 1.4 -> FPSCamera->SetPosition
- Replies: 4
- Views: 680
1.4 -> FPSCamera->SetPosition
Irrlicht 1.4 beta (linux) Function SetPosition in FPS camera class produces strange results. I tell it to place the camera in the given position and it place it in a completely different point (like - a semi-random one). I am 100% sure, that I know where the given position is (I draw a box there ;P)...
- Sat Sep 22, 2007 11:15 pm
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 25094
Fire from the exhaust looks a little strange. So does this red particle something between two opponents in the middle of the screenshot. Plus model of the boss looks very unnatural, probably because of the material. I suggest decreasing brightness of the whole model and adding some lights :) Oh, and...
- Wed Sep 05, 2007 8:48 pm
- Forum: Off-topic
- Topic: IDE for Ubuntu?
- Replies: 13
- Views: 2429
I've also been using Ubuntu recently (for about 2 months). Talking about IDEs - I used Code::Blocks, KDevelop and anjuta (from this 3 I advise using C::B). But finally I started learning how to use Vim and abandoned any IDE. Since then I've been using gcc (compiler) + make (linker) + gdb (debugger) ...
- Fri Aug 31, 2007 5:10 pm
- Forum: Beginners Help
- Topic: Hiding the Irrlicht dos load screen
- Replies: 5
- Views: 548
Sure!
http://www.irrlicht3d.org/wiki/index.ph ... soleWindow
And of course it is not "dos screen" but "console window"
http://www.irrlicht3d.org/wiki/index.ph ... soleWindow
And of course it is not "dos screen" but "console window"
- Mon Aug 27, 2007 9:29 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1195
- Mon Aug 27, 2007 4:44 pm
- Forum: Beginners Help
- Topic: First 3D-Game with Irrlicht?
- Replies: 15
- Views: 1195
@MetaMapper: Think of your body as a physics object. When it jumps - it is affected by a force produced during a jump - and it's acceleration (direction: Y) increases. But when it's in the air, it's only affected by the gravity. So acceleration.Y decreases and the body falls down. And that's it. You...
- Mon Aug 27, 2007 12:27 pm
- Forum: Beginners Help
- Topic: Drop images start game?
- Replies: 1
- Views: 365
- Thu Aug 23, 2007 8:53 pm
- Forum: Beginners Help
- Topic: Moving the camera using W, S, D, A
- Replies: 6
- Views: 578
- Mon Aug 20, 2007 7:32 pm
- Forum: Bug reports
- Topic: [Fixed]SVN Rev 824 and EMT_TRANSPARENT_VERTEX_ALPHA OGL
- Replies: 26
- Views: 2894
That may be driver related problem. We all know, that some companies release low-quality linux drivers, and some don't do that at all. Linux is still treated as this worse OS and some functions connected with 3D acceleration may not work. Try to test your code on Windows to make sure it's irrlicht p...
- Sun Aug 19, 2007 9:54 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Latest tut on Quake 3 maps
- Replies: 49
- Views: 87606
@BarkerGaming: Yes - since GtkRadiant and q3map2 were GPL'ed you can use maps created with them it in commercial products - this works exactly like Blender or GIMP - they both are released under GPL. I have a question about q3map2 tool. Can it generate lightmaps on objects which use gouraud shading ...
- Sun Aug 19, 2007 10:21 am
- Forum: Beginners Help
- Topic: .irr question
- Replies: 4
- Views: 495
- Sun Aug 19, 2007 12:05 am
- Forum: Beginners Help
- Topic: demo problem compiling in Linux with codeblocks....
- Replies: 8
- Views: 888
First of all - read the output :) Everything is written there. Second of all - find irrKlang.h, copy path to irrklang.h and add option -Iyour_path_to_irrKlang.h to during your compilation. Oh, and if you haven't install irrKlang - better don't tell us about it :) And one last thing - you have intern...
- Sat Aug 18, 2007 11:21 pm
- Forum: Beginners Help
- Topic: demo problem compiling in Linux with codeblocks....
- Replies: 8
- Views: 888