Search found 49 matches

by Wyszo
Wed Oct 10, 2007 6:53 pm
Forum: Beginners Help
Topic: 1.4 -> FPSCamera->SetPosition
Replies: 4
Views: 680

Ok, you may safely disregard this toppic. I tested my code under 1.3.1 and it worked exactly the same way. So I used the template from one of the tutorials to check whether setPosition works as we all expect. Of course - it does. So I must have put this function with other argument somewhere else in...
by Wyszo
Mon Oct 08, 2007 5:30 pm
Forum: Beginners Help
Topic: 1.4 -> FPSCamera->SetPosition
Replies: 4
Views: 680

Did it work in previous irrlicht versions? I don't know. I've never been using FPS Camera in previous versions. I'll check it when I have some spare time [yeah, this sentence probably has nothing to do with English grammar :D]. Are you using any collision detection? Yes, but I "teleport" ...
by Wyszo
Mon Oct 08, 2007 12:22 pm
Forum: Beginners Help
Topic: 1.4 -> FPSCamera->SetPosition
Replies: 4
Views: 680

1.4 -> FPSCamera->SetPosition

Irrlicht 1.4 beta (linux) Function SetPosition in FPS camera class produces strange results. I tell it to place the camera in the given position and it place it in a completely different point (like - a semi-random one). I am 100% sure, that I know where the given position is (I draw a box there ;P)...
by Wyszo
Sat Sep 22, 2007 11:15 pm
Forum: Project Announcements
Topic: ARMADA - Completed. 30th September.
Replies: 49
Views: 25094

Fire from the exhaust looks a little strange. So does this red particle something between two opponents in the middle of the screenshot. Plus model of the boss looks very unnatural, probably because of the material. I suggest decreasing brightness of the whole model and adding some lights :) Oh, and...
by Wyszo
Wed Sep 05, 2007 8:48 pm
Forum: Off-topic
Topic: IDE for Ubuntu?
Replies: 13
Views: 2429

I've also been using Ubuntu recently (for about 2 months). Talking about IDEs - I used Code::Blocks, KDevelop and anjuta (from this 3 I advise using C::B). But finally I started learning how to use Vim and abandoned any IDE. Since then I've been using gcc (compiler) + make (linker) + gdb (debugger) ...
by Wyszo
Fri Aug 31, 2007 5:10 pm
Forum: Beginners Help
Topic: Hiding the Irrlicht dos load screen
Replies: 5
Views: 548

Sure!

http://www.irrlicht3d.org/wiki/index.ph ... soleWindow

And of course it is not "dos screen" but "console window" :D
by Wyszo
Mon Aug 27, 2007 9:29 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1195

BAnd wrote:The FPS camera already has a jump function you just have to make key map like this: (...)
:)
I didn't know that.
by Wyszo
Mon Aug 27, 2007 4:44 pm
Forum: Beginners Help
Topic: First 3D-Game with Irrlicht?
Replies: 15
Views: 1195

@MetaMapper: Think of your body as a physics object. When it jumps - it is affected by a force produced during a jump - and it's acceleration (direction: Y) increases. But when it's in the air, it's only affected by the gravity. So acceleration.Y decreases and the body falls down. And that's it. You...
by Wyszo
Mon Aug 27, 2007 12:27 pm
Forum: Beginners Help
Topic: Drop images start game?
Replies: 1
Views: 365

Just try to write it, and you will see, that you can. First think and try to implement sth, then ask.
by Wyszo
Thu Aug 23, 2007 8:53 pm
Forum: Beginners Help
Topic: Moving the camera using W, S, D, A
Replies: 6
Views: 578

Any chance you could search the code snippets subforum?
by Wyszo
Mon Aug 20, 2007 7:32 pm
Forum: Bug reports
Topic: [Fixed]SVN Rev 824 and EMT_TRANSPARENT_VERTEX_ALPHA OGL
Replies: 26
Views: 2894

That may be driver related problem. We all know, that some companies release low-quality linux drivers, and some don't do that at all. Linux is still treated as this worse OS and some functions connected with 3D acceleration may not work. Try to test your code on Windows to make sure it's irrlicht p...
by Wyszo
Sun Aug 19, 2007 9:54 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Latest tut on Quake 3 maps
Replies: 49
Views: 87606

@BarkerGaming: Yes - since GtkRadiant and q3map2 were GPL'ed you can use maps created with them it in commercial products - this works exactly like Blender or GIMP - they both are released under GPL. I have a question about q3map2 tool. Can it generate lightmaps on objects which use gouraud shading ...
by Wyszo
Sun Aug 19, 2007 10:21 am
Forum: Beginners Help
Topic: .irr question
Replies: 4
Views: 495

Because it's not in SDK
I belive it goes like this:

irr::scene::ISceneManager* getSMGR()
{
return device->getSceneManager();
}

assuming, that device is global variable.
by Wyszo
Sun Aug 19, 2007 12:05 am
Forum: Beginners Help
Topic: demo problem compiling in Linux with codeblocks....
Replies: 8
Views: 888

First of all - read the output :) Everything is written there. Second of all - find irrKlang.h, copy path to irrklang.h and add option -Iyour_path_to_irrKlang.h to during your compilation. Oh, and if you haven't install irrKlang - better don't tell us about it :) And one last thing - you have intern...
by Wyszo
Sat Aug 18, 2007 11:21 pm
Forum: Beginners Help
Topic: demo problem compiling in Linux with codeblocks....
Replies: 8
Views: 888

Of course hybrid is absolutely right. I was in hurry when I was writting previous post, sorry - my mistake :)