Search found 4 matches

by Don06
Mon Jun 25, 2007 11:17 am
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2266

Thanks hybrid. Now I understand your point of view. I've got an idea what's wrong about, but I've never programmed in OpenGL. EDIT: I've heard that OpenGL starts counting the screen coordinates at 0.5f. so 0->0.5f and 1->1.5f. If you put a pixel at position 1.0f it is exactly between those two pixel...
by Don06
Sun Jun 24, 2007 2:52 pm
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2266

Okay, no problem. But the problem with the 2D-lines still remains. I am working with GCC so there is no DirectX compiled in the distribution. If I want to use Hardware-Rendering, I have to use OpenGL. But, if the OpenGL driver cannot even draw 2D lines correctly, that is a problem. When I realized t...
by Don06
Sun Jun 24, 2007 1:44 pm
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2266

Thanks for the solution Don, [...] Sorry, but I'm not tuXXX. So you have to thank tuXXX not me. These are 3D Lines, right? I used 2D Lines for my example. The OpenGL Driver seems to be more buggy than I thought. You can correct the file on your own. It is in the Irrlicht/source directory. The filen...
by Don06
Sun Jun 24, 2007 11:58 am
Forum: Bug reports
Topic: [[UN?]fixed] Opengl accurate draw2DLine
Replies: 12
Views: 2266

Hi, I've downloaded Irrlicht 1.3.1 today and thought you would have eliminated this bug. But when I looked it up in the source I found the old buggy Code. Please correct this bug, because I am unable to recompile Irrlicht on my own, for some reasons. For those who do not know this error, I made two ...