Thanks hybrid. Now I understand your point of view.
I've got an idea what's wrong about, but I've never programmed in OpenGL.
EDIT: I've heard that OpenGL starts counting the screen coordinates at 0.5f. so 0->0.5f and 1->1.5f.
If you put a pixel at position 1.0f it is exactly between those two ...
Search found 4 matches
- Mon Jun 25, 2007 11:17 am
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2531
- Sun Jun 24, 2007 2:52 pm
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2531
- Sun Jun 24, 2007 1:44 pm
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2531
- Sun Jun 24, 2007 11:58 am
- Forum: Bug reports
- Topic: [[UN?]fixed] Opengl accurate draw2DLine
- Replies: 12
- Views: 2531