Search found 46 matches

by ikam
Sun Sep 24, 2017 6:20 am
Forum: Open Discussion and Dev Announcements
Topic: Implementing BGFX as a driver...
Replies: 42
Views: 18899

Re: Implementing BGFX as a driver...

Nice job JFT90.
I'll use your implementation
by ikam
Sun Oct 13, 2013 10:39 am
Forum: Beginners Help
Topic: Which Physics engine
Replies: 14
Views: 1507

Re: Which Physics engine

If I remember well, physx can handle joint collisions.
by ikam
Sat Sep 28, 2013 9:59 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272217

Re: Realistic water scene node

Thanks for the shader :), really nice.
I integrated the technique and the shader in another engine. It works great too.

Image
by ikam
Mon Sep 16, 2013 4:05 am
Forum: Project Announcements
Topic: SmartBody - a character animation engine for Irrlicht
Replies: 57
Views: 28166

Re: SmartBody - a character animation engine for Irrlicht

Amazing, thanks for this.
I'll try to use it.
by ikam
Fri Apr 19, 2013 4:19 pm
Forum: Beginners Help
Topic: Distortion of model in Irrlicht
Replies: 6
Views: 886

Re: Distortion of model in Irrlicht

It look like a camera deformation maybe FOV ?
by ikam
Mon Apr 15, 2013 9:37 pm
Forum: Advanced Help
Topic: Loading obj mesh files with 32bit index type
Replies: 18
Views: 9816

Re: Loading obj mesh files with 32bit index type

that code works fine for me :   // switch 16 to 32 bits indices type buffer if nb indices > 65535 video::E_INDEX_TYPE indexType = video::EIT_16BIT; if(nbTriangles*3 > sPow(2,16)-1  /*65535*/ ) {   indexType = video::EIT_32BIT; } scene::CDynamicMeshBuffer * buffer = new scene::CDynamicMeshBuffer(vide...
by ikam
Sat Mar 23, 2013 5:40 pm
Forum: Beginners Help
Topic: Irrlicht 1.8 + Qt5.0.1 + QtCreator
Replies: 2
Views: 1291

Re: Irrlicht 1.8 + Qt5.0.1 + QtCreator

in qt5 many things have changed.

now for qaction just include : #include <QAction>

for my project i use qt 5.0.1 and irrlicht 1.8 and it works fine.
by ikam
Tue Mar 05, 2013 6:32 am
Forum: Code Snippets
Topic: Irrlicht SceneNodes Collection 2012
Replies: 15
Views: 6706

Re: Irrlicht SceneNodes Collection 2012

really nice collection, thanks. to complete : an icosphere : http://i.imgur.com/ZLMqw8r.png?1 this code adapted for irrlicht come from : http://www.ogre3d.org/tikiwiki/Ogre+Procedural+Geometry+Library (MIT licence)   //---------------------------------------------------------------------------------...
by ikam
Tue Feb 26, 2013 10:34 pm
Forum: Project Announcements
Topic: Particle Engine
Replies: 31
Views: 129231

Re: Particle Engine

thanks lot ;)
by ikam
Tue Feb 26, 2013 8:10 pm
Forum: Project Announcements
Topic: Particle Engine
Replies: 31
Views: 129231

Re: Particle Engine

I am interested in your work, link is broken ?
by ikam
Thu Feb 07, 2013 6:47 am
Forum: Advanced Help
Topic: Shader glsl to hlsl
Replies: 2
Views: 1503

Re: Shader glsl to hlsl

uniform sampler2D sceneTex; // 0 uniform float2 center; // Mouse position uniform float time; // effect elapsed time uniform float3 shockParams; // 10.0, 0.8, 0.1   void main ( float2 Texcoords  : TEXCOORD0, out float4 color0 : COLOR0 ) {   float2 uv = Texcoords.xy;   float2 texCoord = uv;   float ...
by ikam
Tue Feb 05, 2013 10:12 pm
Forum: Code Snippets
Topic: Irrlicht SceneNodes Collection 2012
Replies: 15
Views: 6706

Re: Irrlicht SceneNodes Collection 2012

to continue the collection I've made a simple plan mesh, it's based on the createPlaneMesh code from the GeometryCreator but with a different behaviour : - user parameters are no more tilesSize and tilesCount, but gridSize and tilesCount, difference is that the gridSize is the dimension of the plan ...
by ikam
Thu Jan 17, 2013 12:04 am
Forum: Project Announcements
Topic: a demotool
Replies: 2
Views: 2761

Re: a demotool

ok I'm agree it' not easy to see without tested similar tools. I'll try to give more explanations : Each button on 2d grid is called an operator, it contains some piece of code with parameters (like a function and arguments) when you stack operators, you stack functions, and the result depends of al...
by ikam
Wed Jan 16, 2013 7:42 pm
Forum: Project Announcements
Topic: a demotool
Replies: 2
Views: 2761

a demotool

Hi I've started this new project since 2 month now. It's a demotool, like werkkzeug, where you stack operators to generate procedural contents (texture, mesh, scenes, animators, shaders, materials, ...) and create animations. I've worked on werkkzeug4 many month since it's opensource to add new feat...
by ikam
Thu Dec 27, 2012 9:47 pm
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 272217

Re: Realistic water scene node

Hi nice water node, works fine, thanks. to fix opengl shader with 1.8 replace this code in RealisticWater.cpp : services->setPixelShaderConstant("WaterBump", (float*)(&var0), 1); //the colormap services->setPixelShaderConstant("RefractionMap", (float*)(&var1), 1); //the c...