Search found 32 matches
- Fri Oct 01, 2010 12:48 pm
- Forum: Project Announcements
- Topic: Game Developer Company Sim (rev 430)
- Replies: 20
- Views: 8927
:ok:
keep up the good work
- Fri Apr 30, 2010 11:01 am
- Forum: Competition Time!
- Topic: Gizmo For You Game Development Contest
- Replies: 45
- Views: 43287
...
@Gizmoman
Holy sh!t, you made the game console! :shock: :D
Is this only available from you site? Have you ever thought about selling this at stores?
I would love to be a part of this. I am really busy at the moment and I have never made anything for a portable device, but this definately interests ...
Holy sh!t, you made the game console! :shock: :D
Is this only available from you site? Have you ever thought about selling this at stores?
I would love to be a part of this. I am really busy at the moment and I have never made anything for a portable device, but this definately interests ...
- Sun Feb 14, 2010 5:27 pm
- Forum: Competition Time!
- Topic: (Closed) Horror Rolling Demo Competition (60Gb PS3)
- Replies: 55
- Views: 28473
- Mon Oct 12, 2009 10:55 am
- Forum: Project Announcements
- Topic: X O game in 20hrs of programming, designing & art creati
- Replies: 9
- Views: 2865
New release
I now released the Software version, OpenGl version (in same pack),
just for better compatibility, also changed:
- player and com player have first move alternately,
- better AI
- i don't remember what else i have changed since my pc was not working
last 15 days so i forgot what i changed :) but it ...
just for better compatibility, also changed:
- player and com player have first move alternately,
- better AI
- i don't remember what else i have changed since my pc was not working
last 15 days so i forgot what i changed :) but it ...
- Thu Aug 20, 2009 3:03 pm
- Forum: Competition Time!
- Topic: Rig/Animate competition
- Replies: 12
- Views: 7450
- Thu Aug 20, 2009 2:35 pm
- Forum: Project Announcements
- Topic: X O game in 20hrs of programming, designing & art creati
- Replies: 9
- Views: 2865
- Wed Aug 19, 2009 12:03 pm
- Forum: Project Announcements
- Topic: X O game in 20hrs of programming, designing & art creati
- Replies: 9
- Views: 2865
X O game in 20hrs of programming, designing & art creati
This is my new project using irrlicht, almost complete.
It's an X O game, simple, but still nice.
Everything is done by myself from scratch, except sounds which i took (borrowed)
from Worms Armageddon game which will be changed ASAP (next release).
ToDo:
- better AI (next release)
- one game first ...
It's an X O game, simple, but still nice.
Everything is done by myself from scratch, except sounds which i took (borrowed)
from Worms Armageddon game which will be changed ASAP (next release).
ToDo:
- better AI (next release)
- one game first ...
- Wed Aug 19, 2009 10:29 am
- Forum: Competition Time!
- Topic: Rig/Animate competition
- Replies: 12
- Views: 7450
- Tue Aug 18, 2009 3:31 pm
- Forum: Competition Time!
- Topic: Rig/Animate competition
- Replies: 12
- Views: 7450
Rig/Animate competition
The competition starts on 20. august 2009. and ends as soon as 5 competitors present their works, but not before 20. september 2009.
Rules:
- male or female humanoid character in proportions like on this picture
http://www.adventurelantern.com/Reviews/ResidentEvil/7.jpg
- two weapons, preferably ...
Rules:
- male or female humanoid character in proportions like on this picture
http://www.adventurelantern.com/Reviews/ResidentEvil/7.jpg
- two weapons, preferably ...
- Sat Jan 24, 2009 11:21 am
- Forum: Project Announcements
- Topic: Realistic water scene node
- Replies: 255
- Views: 341151
link dead
Wing64, could you please relink it, link is DeaD.
- Thu Dec 27, 2007 7:58 pm
- Forum: Game Programming
- Topic: Games like prey open whole new level of gameplay
- Replies: 13
- Views: 4614
...
That is great implementation alright.
I would like to see the code behind that.
I would like to see the code behind that.
- Sun Dec 23, 2007 9:14 am
- Forum: Game Programming
- Topic: Games like prey open whole new level of gameplay
- Replies: 13
- Views: 4614
...
As Dark_Kilauea said, they most probably used bounding volumes.
With these you can split your level/room geometry in a lot of different
areas. Say you declare 6 types of bounding volumes. Each represents
a space with some different rules. Gravity, damage level, and some other
possibilities which ...
With these you can split your level/room geometry in a lot of different
areas. Say you declare 6 types of bounding volumes. Each represents
a space with some different rules. Gravity, damage level, and some other
possibilities which ...
- Sat Dec 22, 2007 2:10 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Feature request: Brightness, Contrast and Hue controlling
- Replies: 6
- Views: 907
...
I understand but i think irrlicht is graphics engine and this should be one
of the (many) features. :) Brightness and contrast at least.
I know how to do the rectangle 'trick', it has already been said about in another topic,
but it was just a suggestion for ppl maintaining this project to make ...
of the (many) features. :) Brightness and contrast at least.
I know how to do the rectangle 'trick', it has already been said about in another topic,
but it was just a suggestion for ppl maintaining this project to make ...
- Sat Dec 22, 2007 8:51 am
- Forum: Open Discussion and Dev Announcements
- Topic: Feature request: Brightness, Contrast and Hue controlling
- Replies: 6
- Views: 907
Feature request: Brightness, Contrast and Hue controlling
Irrlicht, being a graphics engine, needs some basic graphic postprocessing
as Brightness, Contrast, Hue and maybe some other.
I don't know if some of these are hard to implement on all drivers, but i guess
brightness could be implemented easily? Or not.
Thanks for reviewing the request.
as Brightness, Contrast, Hue and maybe some other.
I don't know if some of these are hard to implement on all drivers, but i guess
brightness could be implemented easily? Or not.
Thanks for reviewing the request.
- Sun Oct 07, 2007 9:21 am
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 574054
intro
My name's Mihailo (25) and i'm from Serbia.
Programming lang: ASM, Pascal, C++ (lately using only C++)
Spoken languages: English, a bit of French and German,
and a tendency :D towards Japanese
Programming lang: ASM, Pascal, C++ (lately using only C++)
Spoken languages: English, a bit of French and German,
and a tendency :D towards Japanese