Search found 32 matches

by miha
Fri Oct 01, 2010 12:48 pm
Forum: Project Announcements
Topic: Game Developer Company Sim (rev 430)
Replies: 20
Views: 8927

:ok:

keep up the good work
by miha
Fri Apr 30, 2010 11:01 am
Forum: Competition Time!
Topic: Gizmo For You Game Development Contest
Replies: 45
Views: 43287

...

@Gizmoman
Holy sh!t, you made the game console! :shock: :D
Is this only available from you site? Have you ever thought about selling this at stores?

I would love to be a part of this. I am really busy at the moment and I have never made anything for a portable device, but this definately interests ...
by miha
Sun Feb 14, 2010 5:27 pm
Forum: Competition Time!
Topic: (Closed) Horror Rolling Demo Competition (60Gb PS3)
Replies: 55
Views: 28473

Too bad i didn't have time to finish my entry, seeing those two entries
i think it would be highly competitive, at least. ;)
Anyway, imho stefbuet did a fair job, but missed a couple of things from
prerequisites, but deserved the prize for his effort.
TheModelerMan's entry was imo ok, but not a ...
by miha
Mon Oct 12, 2009 10:55 am
Forum: Project Announcements
Topic: X O game in 20hrs of programming, designing & art creati
Replies: 9
Views: 2865

New release

I now released the Software version, OpenGl version (in same pack),
just for better compatibility, also changed:
- player and com player have first move alternately,
- better AI
- i don't remember what else i have changed since my pc was not working
last 15 days so i forgot what i changed :) but it ...
by miha
Thu Aug 20, 2009 3:03 pm
Forum: Competition Time!
Topic: Rig/Animate competition
Replies: 12
Views: 7450

Well, you're right, sometimes i, as a programmer would take part in a
competition like this one, for no money, if i have time, and inspiration.

But i guess that programmers are taken for granted on this forum, and if
you ask artist/modeller to do something he'll complain that he needs a lot
of time ...
by miha
Thu Aug 20, 2009 2:35 pm
Forum: Project Announcements
Topic: X O game in 20hrs of programming, designing & art creati
Replies: 9
Views: 2865

Oh, yes Pero, it requires OpenGL, but i'll upload it tomorrow with
software renderer so ppl with sh1tty cards can play it.

well, it doesn't make sense about using OGL for this kind of project
but i forgot to change it, i started the project with OGL cause that
wasn't my first concern. :)

Ty for ...
by miha
Wed Aug 19, 2009 12:03 pm
Forum: Project Announcements
Topic: X O game in 20hrs of programming, designing & art creati
Replies: 9
Views: 2865

X O game in 20hrs of programming, designing & art creati

This is my new project using irrlicht, almost complete.
It's an X O game, simple, but still nice.

Everything is done by myself from scratch, except sounds which i took (borrowed)
from Worms Armageddon game which will be changed ASAP (next release).

ToDo:
- better AI (next release)
- one game first ...
by miha
Wed Aug 19, 2009 10:29 am
Forum: Competition Time!
Topic: Rig/Animate competition
Replies: 12
Views: 7450

Ok, what prizes do you think are fair in your opinion?
I think you're not right, since, if i gave the complete price on the market,
i'd give it only to the first placed competitor, but i would still not get what
i want exactly, in that case i'd go to a pro and ask him for a price and want
him to do ...
by miha
Tue Aug 18, 2009 3:31 pm
Forum: Competition Time!
Topic: Rig/Animate competition
Replies: 12
Views: 7450

Rig/Animate competition

The competition starts on 20. august 2009. and ends as soon as 5 competitors present their works, but not before 20. september 2009.

Rules:
- male or female humanoid character in proportions like on this picture
http://www.adventurelantern.com/Reviews/ResidentEvil/7.jpg

- two weapons, preferably ...
by miha
Sat Jan 24, 2009 11:21 am
Forum: Project Announcements
Topic: Realistic water scene node
Replies: 255
Views: 341151

link dead

Wing64, could you please relink it, link is DeaD.
by miha
Thu Dec 27, 2007 7:58 pm
Forum: Game Programming
Topic: Games like prey open whole new level of gameplay
Replies: 13
Views: 4614

...

That is great implementation alright.
I would like to see the code behind that.
by miha
Sun Dec 23, 2007 9:14 am
Forum: Game Programming
Topic: Games like prey open whole new level of gameplay
Replies: 13
Views: 4614

...

As Dark_Kilauea said, they most probably used bounding volumes.
With these you can split your level/room geometry in a lot of different
areas. Say you declare 6 types of bounding volumes. Each represents
a space with some different rules. Gravity, damage level, and some other
possibilities which ...
by miha
Sat Dec 22, 2007 2:10 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature request: Brightness, Contrast and Hue controlling
Replies: 6
Views: 907

...

I understand but i think irrlicht is graphics engine and this should be one
of the (many) features. :) Brightness and contrast at least.
I know how to do the rectangle 'trick', it has already been said about in another topic,
but it was just a suggestion for ppl maintaining this project to make ...
by miha
Sat Dec 22, 2007 8:51 am
Forum: Open Discussion and Dev Announcements
Topic: Feature request: Brightness, Contrast and Hue controlling
Replies: 6
Views: 907

Feature request: Brightness, Contrast and Hue controlling

Irrlicht, being a graphics engine, needs some basic graphic postprocessing
as Brightness, Contrast, Hue and maybe some other.
I don't know if some of these are hard to implement on all drivers, but i guess
brightness could be implemented easily? Or not.

Thanks for reviewing the request.
by miha
Sun Oct 07, 2007 9:21 am
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 574054

intro

My name's Mihailo (25) and i'm from Serbia.
Programming lang: ASM, Pascal, C++ (lately using only C++)
Spoken languages: English, a bit of French and German,
and a tendency :D towards Japanese