I'm trying to get/make a routine for detecting collisions between objects based on where a certain part/triangle is.
I'm currently using .x models animated in blender with Ipo. i've separated my main mesh and my weapon mesh in different files.
Now i want to get the vertex or triangle information ...
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- Thu Aug 23, 2007 2:10 pm
- Forum: Irrlicht.NET
- Topic: getting vertexes/triangles based on frame
- Replies: 0
- Views: 9571