From this site, http://www.michaelzeilfelder.de/irrlicht.htm
the webmaster has a timer.h which includes irrlicht_manager.h.
Where can I get that?
Search found 12 matches
- Fri Aug 03, 2007 6:46 am
- Forum: Beginners Help
- Topic: where can I get the file irrlicht_manager.h?
- Replies: 2
- Views: 190
- Fri Jul 27, 2007 7:19 am
- Forum: Beginners Help
- Topic: a simple mouse click calls a function [solved]
- Replies: 2
- Views: 396
- Thu Jul 26, 2007 5:47 am
- Forum: Beginners Help
- Topic: a simple mouse click calls a function [solved]
- Replies: 2
- Views: 396
a simple mouse click calls a function [solved]
I did something like this but it doesn't work bool OnEvent(SEvent event) { if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) { switch (event.MouseInput.Event) //probably this line or the next one { case irr::KEY_LBUTTON: //probably this line or the previous one happen = CheckCoordinates::checkCoord...
- Sat Jul 21, 2007 12:49 am
- Forum: Beginners Help
- Topic: I want to double something (quake maps and models)
- Replies: 1
- Views: 196
I want to double something (quake maps and models)
Irrlicht can only load quake 2 models and quake 3 maps? Am I right? Any other quake models/maps supported by Irrlicht?
- Thu Jul 19, 2007 7:23 am
- Forum: Beginners Help
- Topic: set a transparent colour on a texture
- Replies: 1
- Views: 199
set a transparent colour on a texture
http://www.hostpic.biz/uploads/11daf83564.jpg
I placed a png image on the screen. If I want white to be the transparent colour, is it possible to do it in Irrlicht or I have to use gif with a transparent colour set? So the output is something like this, http://www.hostpic.biz/uploads/1a6d7f2c35.jpg
I placed a png image on the screen. If I want white to be the transparent colour, is it possible to do it in Irrlicht or I have to use gif with a transparent colour set? So the output is something like this, http://www.hostpic.biz/uploads/1a6d7f2c35.jpg
- Wed Jul 11, 2007 10:39 am
- Forum: Beginners Help
- Topic: How to unload the current map and load a new one?
- Replies: 2
- Views: 411
- Tue Jul 10, 2007 4:59 am
- Forum: Beginners Help
- Topic: How to unload the current map and load a new one?
- Replies: 2
- Views: 411
How to unload the current map and load a new one?
Hi, I need some help on unloading (or removing) the current map that is successfully loaded into another map. Below is the codes I added after driver->endScene(); and before int fps = driver->getFPS(); from the Collison tutorial. core::vector3df pos = camera->getPosition(); double xC = pos.X; double...
- Wed Jul 04, 2007 9:24 am
- Forum: Beginners Help
- Topic: need help in creating a game that is similar to ResidentEvil
- Replies: 3
- Views: 343
- Wed Jul 04, 2007 8:11 am
- Forum: Beginners Help
- Topic: need help in creating a game that is similar to ResidentEvil
- Replies: 3
- Views: 343
need help in creating a game that is similar to ResidentEvil
Hi, people. I need to create a game that is similar to Resident Evil 1, 2, 3 style. Currently, I've used the Collision tutorial to load a quake 3 map and some quake 2 models. Currently I need to do some tasks steps by steps and I need some help in doing some of these things. 1) I need to lock the ca...
- Wed Jul 04, 2007 5:44 am
- Forum: Beginners Help
- Topic: how to I get to see the coordinates of the camera? [solved]
- Replies: 3
- Views: 203
- Wed Jul 04, 2007 4:53 am
- Forum: Beginners Help
- Topic: how to I get to see the coordinates of the camera? [solved]
- Replies: 3
- Views: 203
how to I get to see the coordinates of the camera? [solved]
I added std::string coord = camera->getPosition(); std::cout << coord << std::endl; so that I can see the coordinates where the camera is that thus I can use the numbers I get and set it as the starting point whenever the game loads. But there is an error because getPostion cannot be converted into ...
- Sun Jul 01, 2007 12:45 am
- Forum: Code Snippets
- Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
- Replies: 158
- Views: 59635