Search found 12 matches

by ~ Dream
Fri Aug 03, 2007 6:46 am
Forum: Beginners Help
Topic: where can I get the file irrlicht_manager.h?
Replies: 2
Views: 283

where can I get the file irrlicht_manager.h?

From this site, http://www.michaelzeilfelder.de/irrlicht.htm
the webmaster has a timer.h which includes irrlicht_manager.h.

Where can I get that?
by ~ Dream
Fri Jul 27, 2007 7:19 am
Forum: Beginners Help
Topic: a simple mouse click calls a function [solved]
Replies: 2
Views: 530

thanks. It work :)
by ~ Dream
Thu Jul 26, 2007 5:47 am
Forum: Beginners Help
Topic: a simple mouse click calls a function [solved]
Replies: 2
Views: 530

a simple mouse click calls a function [solved]

I did something like this but it doesn't work

bool OnEvent(SEvent event)
{
if (event.EventType == irr::EET_MOUSE_INPUT_EVENT)
{
switch (event.MouseInput.Event) //probably this line or the next one
{
case irr::KEY_LBUTTON: //probably this line or the previous one
happen = CheckCoordinates ...
by ~ Dream
Sat Jul 21, 2007 12:49 am
Forum: Beginners Help
Topic: I want to double something (quake maps and models)
Replies: 1
Views: 273

I want to double something (quake maps and models)

Irrlicht can only load quake 2 models and quake 3 maps? Am I right? Any other quake models/maps supported by Irrlicht?
by ~ Dream
Thu Jul 19, 2007 7:23 am
Forum: Beginners Help
Topic: set a transparent colour on a texture
Replies: 1
Views: 261

set a transparent colour on a texture

http://www.hostpic.biz/uploads/11daf83564.jpg

I placed a png image on the screen. If I want white to be the transparent colour, is it possible to do it in Irrlicht or I have to use gif with a transparent colour set? So the output is something like this, http://www.hostpic.biz/uploads/1a6d7f2c35.jpg
by ~ Dream
Wed Jul 11, 2007 10:39 am
Forum: Beginners Help
Topic: How to unload the current map and load a new one?
Replies: 2
Views: 629

hi, I wonder how do I destroy the originally created object? I'm quite new to C++.

And I also edited part of the codes to this.
if (xC <= -2070 && xC >= -2170){
if (yC <= 260 && yC >= 210){
if (zC <= -1670 && zC >= -1700){
//remove the first map
device->getFileSystem()->addZipFileArchive ...
by ~ Dream
Tue Jul 10, 2007 4:59 am
Forum: Beginners Help
Topic: How to unload the current map and load a new one?
Replies: 2
Views: 629

How to unload the current map and load a new one?

Hi, I need some help on unloading (or removing) the current map that is successfully loaded into another map. Below is the codes I added after driver->endScene(); and before int fps = driver->getFPS(); from the Collison tutorial.
core::vector3df pos = camera->getPosition();
double xC = pos.X ...
by ~ Dream
Wed Jul 04, 2007 9:24 am
Forum: Beginners Help
Topic: need help in creating a game that is similar to ResidentEvil
Replies: 3
Views: 441

Thanks, I managed to "lock" the camera and the output is like this, http://www.hostpic.biz/uploads/61daaeea1c.jpg
I've a couple of new questions.
It looks slanted, how do I fix it?
Another thing is the direction the camera is facing. Currently it's what I wanted but what if I want the camera to face ...
by ~ Dream
Wed Jul 04, 2007 8:11 am
Forum: Beginners Help
Topic: need help in creating a game that is similar to ResidentEvil
Replies: 3
Views: 441

need help in creating a game that is similar to ResidentEvil

Hi, people.
I need to create a game that is similar to Resident Evil 1, 2, 3 style. Currently, I've used the Collision tutorial to load a quake 3 map and some quake 2 models.

Currently I need to do some tasks steps by steps and I need some help in doing some of these things.
1) I need to lock the ...
by ~ Dream
Wed Jul 04, 2007 5:44 am
Forum: Beginners Help
Topic: how to I get to see the coordinates of the camera? [solved]
Replies: 3
Views: 322

thanks, it worked well as planned :)
by ~ Dream
Wed Jul 04, 2007 4:53 am
Forum: Beginners Help
Topic: how to I get to see the coordinates of the camera? [solved]
Replies: 3
Views: 322

how to I get to see the coordinates of the camera? [solved]

I added
std::string coord = camera->getPosition();
std::cout << coord << std::endl;
so that I can see the coordinates where the camera is that thus I can use the numbers I get and set it as the starting point whenever the game loads.
But there is an error because getPostion cannot be converted into ...
by ~ Dream
Sun Jul 01, 2007 12:45 am
Forum: Code Snippets
Topic: Smooth mixed 1st + 3rd Person Camera Scene Node (for RPG)
Replies: 158
Views: 69749

hi people. After reading the replies, this camera seems to be great. If anyone has successfully edited the codes to suit 1.3.1, please share it with us, cheers!