Search found 11 matches

by Dott. Agasa
Fri May 16, 2008 8:30 am
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

forgot to mention previously: when i apply the parallax shader the texture does not seem parallaxed at all. it looks like a lightmap. you can see it in the screenshots.
by Dott. Agasa
Thu May 15, 2008 5:59 pm
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

Nvidia GeForce 8800 GTS.

changed it recently, no effect. before, i had Nvidia GeForce 7600 GT.

The demo of this shader that comes with irr works perfectly with either cards.
by Dott. Agasa
Sat May 10, 2008 7:34 pm
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

to my utmost regret, i must resume the topic, as the problem has not been resolved due to other problems arising, mostly with sound, and other life problems. i updated some parts of my engine hoping it would solve it, to no avail (i tried to solve problems with allocated textures...). please report ...
by Dott. Agasa
Thu Jan 17, 2008 12:55 am
Forum: Advanced Help
Topic: 3d Sound Node by buhatkj updating to 1.3.1 [SOLVED]
Replies: 1
Views: 220

I fixed all my problems so some mod can put [SOLVED] there!
EDIT: done it myself.
I actually made an updated version of the node findable here:
http://irrlicht.sourceforge.net/phpBB2/ ... 757#142757
by Dott. Agasa
Thu Jan 17, 2008 12:54 am
Forum: Project Announcements
Topic: Ported-debugged buhatkj's 3d sound node to irr 1.3.1!
Replies: 0
Views: 772

Ported-debugged buhatkj's 3d sound node to irr 1.3.1!

Hi all! I did a topic 'cause i had problems porting the 3d Sound Node (OpenAl Based) by buhatkj to 1.3.1. I received no feedback but resolved my problems and updated the node! the biggest "end user" difference is that you need to supply the sound device to the node constructors to ensure c...
by Dott. Agasa
Tue Jan 15, 2008 10:52 am
Forum: Advanced Help
Topic: 3d Sound Node by buhatkj updating to 1.3.1 [SOLVED]
Replies: 1
Views: 220

3d Sound Node by buhatkj updating to 1.3.1 [SOLVED]

As the topic says, i updated the 3d sound source scene node made by buhatkj and findable HERE: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=8368&highlight=openal+node to irrlicht 1.3.1 but it's nonfunctional. compilation is fine, but when i run the program it segfaults after loading. i...
by Dott. Agasa
Mon Jan 07, 2008 2:50 pm
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

ok, thank you VERY much hybrid-sama, i'll move on to 1.4 ...in the near future. to admit the truth, 1.4 scared me a little. in the meantime someone can help me?
by Dott. Agasa
Mon Jan 07, 2008 8:04 am
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

i use OpenGL on a custom 1.3.1 irrlicht build with some bugs (like billboardtext permanency) corrected. On a OT note, i'm afraid that 1.4 my break my code. what are the API breaking differences?
by Dott. Agasa
Sun Jan 06, 2008 11:05 pm
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

following your advice, i tried EMT_LIGHTMAP, EMT_LIGHTMAP_ADD and EMT_DETAIL_MAP. Altrough they tinge the mesh with respectively different eerie blue and cyan colors, they dont give any problems with other textures.
by Dott. Agasa
Sun Jan 06, 2008 10:17 pm
Forum: Advanced Help
Topic: Parallax mapping messing with totally unreleated textures
Replies: 11
Views: 1260

Parallax mapping messing with totally unreleated textures

Hello, i'm asking for help on an elusive and seemingly irrational bug that bugs me. First, some background: I'm writing an adventuregame engine based on irrlicht (for the graphics) and game monkey (for the scripting). It's pretty meaningless to post code becouse i should write some tonnes of it to e...
by Dott. Agasa
Sat Jun 30, 2007 6:54 pm
Forum: Beginners Help
Topic: Irrlicht, iPhysics and Mac OS X
Replies: 6
Views: 714

Excuse me if i up the thread but for us it's really important, we absolutely want the game to be multiplatform and we chosen Irrlicht for this reason.
Even if you don't know how to help us, can you up the thread for keeping it alive until someone helps us? please :(