@Eigen
I watched the vid - it's looking pretty sweet, keep at it man. Do you have a sf page or anything like that set up?
Search found 170 matches
- Mon Jan 12, 2009 4:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358335
- Tue Dec 23, 2008 10:17 am
- Forum: Beginners Help
- Topic: Compiling the Irrlicht Source using Code Blocks
- Replies: 1
- Views: 326
- Fri Dec 19, 2008 2:12 pm
- Forum: Beginners Help
- Topic: 3ds texture loading problem (solved.....my way)
- Replies: 9
- Views: 1170
Unless anything's changed recently then the 3ds loader certainly does support textures, i think the only one that doesn't load them whilst loading the model is md2.. but even then still allows you to set them afterwards. Hmmmm... in that case then, ignore me. :P Why I was led to believe the 3ds loa...
- Fri Dec 19, 2008 1:26 pm
- Forum: Beginners Help
- Topic: 3ds texture loading problem (solved.....my way)
- Replies: 9
- Views: 1170
- Fri Dec 19, 2008 1:00 pm
- Forum: Beginners Help
- Topic: 3ds texture loading problem (solved.....my way)
- Replies: 9
- Views: 1170
As far as I'm aware the current .3ds loader for irrlicht doesn't support textures. The reason for this likely because 3ds files handle materials and texture paths poorly. There are other issues with 3ds also. You have two options: 1. Write a new / modify the 3ds loader 2. Use a different format I re...
- Wed Dec 17, 2008 6:32 pm
- Forum: Advanced Help
- Topic: Slow down keyboard input
- Replies: 14
- Views: 1215
- Tue Dec 16, 2008 11:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 26963
Ok I agree OpenCL is little out of scope for the time being. However I do think it's worth keeping in mind in the future as an option to take those complex calculations in. I know other libraries are generally used for i.e. terrain generation but should future versions of irrlicht use more sophistic...
- Mon Dec 15, 2008 3:59 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 26963
What would be the purpose of GPGPU for Irrlicht? So OpenCL seems a little out of scope for a 3d rendering engine :? I meant with strict regard to graphics processing. At the moment there's a choice between fixed-function pipeline and the shader approach. Either way many calculations are done on the...
- Mon Dec 15, 2008 2:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 26963
- Mon Dec 15, 2008 10:08 am
- Forum: Beginners Help
- Topic: Checkers Game - Design question
- Replies: 2
- Views: 291
The requirements are: 1) 3D players cube 2) player cube reposition by mouse (drag and drop). Are they the only requirements you have of a checkers game? You need to think about the game a little more and come up with more than two points. The requirements are too vague for anyone to give you any he...
- Mon Dec 15, 2008 9:56 am
- Forum: Beginners Help
- Topic: Game Won't Run On Macs or Vista
- Replies: 7
- Views: 421
An int is an int across all compilers. Not true. C++ standards do not actually clarify the size in bytes of defined types. Differing compilers and systems may use different definitions of the same types. That's why Irrlicht defines it's own types, abstracting type differences over different systems...
- Mon Dec 08, 2008 2:09 pm
- Forum: Project Announcements
- Topic: The Darkness Game
- Replies: 15
- Views: 3189
- Mon Dec 08, 2008 11:12 am
- Forum: Project Announcements
- Topic: The Darkness Game
- Replies: 15
- Views: 3189
- Thu Dec 04, 2008 8:57 pm
- Forum: Beginners Help
- Topic: Non Power of Two texture work around?
- Replies: 15
- Views: 1845
For hardware which can't do npot sizes OR you don't have the required opengl extensions available (btw i dont know about d3d) then you can scale your image with something like... int width = imageWidth; int height = imageHeight; int i; bool sizeToFit = false; // Scale image width to next pot size if...
- Mon Dec 01, 2008 1:39 pm
- Forum: Project Announcements
- Topic: Please Delete
- Replies: 11
- Views: 2723
yeah, i expected some reactions like this but its really not that big as you might think The game should probably have just 1-2 hours of gameplay and is more intended to give you some portfolio work, it should start with you in a really small village and from there you should follow a road to the P...