Search found 170 matches

by SwitchCase
Mon Jan 12, 2009 4:51 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358335

@Eigen
I watched the vid - it's looking pretty sweet, keep at it man. Do you have a sf page or anything like that set up?
by SwitchCase
Tue Dec 23, 2008 10:17 am
Forum: Beginners Help
Topic: Compiling the Irrlicht Source using Code Blocks
Replies: 1
Views: 326

Just 'build' the project rather than 'build & run' (i don't remember what exact terminology is used in CodeBlocks). The lib should have been compiled anyway (check the output dir)... the reason for that window popping up is (as the message states) CodeBlocks is trying to run the library without ...
by SwitchCase
Fri Dec 19, 2008 2:12 pm
Forum: Beginners Help
Topic: 3ds texture loading problem (solved.....my way)
Replies: 9
Views: 1170

Unless anything's changed recently then the 3ds loader certainly does support textures, i think the only one that doesn't load them whilst loading the model is md2.. but even then still allows you to set them afterwards. Hmmmm... in that case then, ignore me. :P Why I was led to believe the 3ds loa...
by SwitchCase
Fri Dec 19, 2008 1:26 pm
Forum: Beginners Help
Topic: 3ds texture loading problem (solved.....my way)
Replies: 9
Views: 1170

It depends completely on your specific needs. However, .b3d seems to be a popular choice around here.


:)
by SwitchCase
Fri Dec 19, 2008 1:00 pm
Forum: Beginners Help
Topic: 3ds texture loading problem (solved.....my way)
Replies: 9
Views: 1170

As far as I'm aware the current .3ds loader for irrlicht doesn't support textures. The reason for this likely because 3ds files handle materials and texture paths poorly. There are other issues with 3ds also. You have two options: 1. Write a new / modify the 3ds loader 2. Use a different format I re...
by SwitchCase
Wed Dec 17, 2008 6:32 pm
Forum: Advanced Help
Topic: Slow down keyboard input
Replies: 14
Views: 1215

switch the light on and off on keyup rather than keydown but only if the previous input was keydown :D
by SwitchCase
Tue Dec 16, 2008 11:23 am
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 26963

Ok I agree OpenCL is little out of scope for the time being. However I do think it's worth keeping in mind in the future as an option to take those complex calculations in. I know other libraries are generally used for i.e. terrain generation but should future versions of irrlicht use more sophistic...
by SwitchCase
Mon Dec 15, 2008 3:59 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 26963

What would be the purpose of GPGPU for Irrlicht? So OpenCL seems a little out of scope for a 3d rendering engine :? I meant with strict regard to graphics processing. At the moment there's a choice between fixed-function pipeline and the shader approach. Either way many calculations are done on the...
by SwitchCase
Mon Dec 15, 2008 2:04 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 26963

I know I'm jumping the gun a bit here but are have you Irrlicht devs had any thoughts on OpenCL?

Bit of a cheeky question i know :P
by SwitchCase
Mon Dec 15, 2008 10:08 am
Forum: Beginners Help
Topic: Checkers Game - Design question
Replies: 2
Views: 291

The requirements are: 1) 3D players cube 2) player cube reposition by mouse (drag and drop). Are they the only requirements you have of a checkers game? You need to think about the game a little more and come up with more than two points. The requirements are too vague for anyone to give you any he...
by SwitchCase
Mon Dec 15, 2008 9:56 am
Forum: Beginners Help
Topic: Game Won't Run On Macs or Vista
Replies: 7
Views: 421

An int is an int across all compilers. Not true. C++ standards do not actually clarify the size in bytes of defined types. Differing compilers and systems may use different definitions of the same types. That's why Irrlicht defines it's own types, abstracting type differences over different systems...
by SwitchCase
Mon Dec 08, 2008 2:09 pm
Forum: Project Announcements
Topic: The Darkness Game
Replies: 15
Views: 3189

Well I suppose that's quite a constructive way of learning the engine. All the best with it. :D
by SwitchCase
Mon Dec 08, 2008 11:12 am
Forum: Project Announcements
Topic: The Darkness Game
Replies: 15
Views: 3189

Looks good man!

I'm guessing this is an RPG/adventure game of some sort but what's it about?
by SwitchCase
Thu Dec 04, 2008 8:57 pm
Forum: Beginners Help
Topic: Non Power of Two texture work around?
Replies: 15
Views: 1845

For hardware which can't do npot sizes OR you don't have the required opengl extensions available (btw i dont know about d3d) then you can scale your image with something like... int width = imageWidth; int height = imageHeight; int i; bool sizeToFit = false; // Scale image width to next pot size if...
by SwitchCase
Mon Dec 01, 2008 1:39 pm
Forum: Project Announcements
Topic: Please Delete
Replies: 11
Views: 2723

yeah, i expected some reactions like this but its really not that big as you might think The game should probably have just 1-2 hours of gameplay and is more intended to give you some portfolio work, it should start with you in a really small village and from there you should follow a road to the P...