applyForce and etc - the best scenario
or manually set pos (const btPoint3& getCenterOfMassPosition()) and you can easily move you body inside other one
Search found 2 matches
- Mon Jul 02, 2007 9:49 am
- Forum: Game Programming
- Topic: Moving in Bullet
- Replies: 1
- Views: 1367
- Mon Jul 02, 2007 9:41 am
- Forum: Game Programming
- Topic: Need Bullet Physic Engine Tutorial
- Replies: 5
- Views: 2826
Hi! i have started integrating bullet physics engine into irrlicht engine for testing purposes. Bullet bodies and scene nodes are synchronized via ISceneNodeAnimator interface. Currently i'm trying to find best implementation for concave-concave collision. I've tested btBvhTriangleMeshShape (standar...