Search found 279 matches
- Wed Sep 24, 2008 3:01 pm
- Forum: Beginners Help
- Topic: Error with gui..
- Replies: 4
- Views: 732
thanx a lot jp.. i forgot how good feedback was at the irrlicht forums.. the only problem with this code is that it doesnt handle sub menus.. like edit->colour->red, green, blue.. it works till edit->colour menu but when i click on the red, green or blue submenu it draws again.. its fine for now tho...
- Wed Sep 24, 2008 1:57 pm
- Forum: Beginners Help
- Topic: Error with gui..
- Replies: 4
- Views: 732
Error with gui..
Hey.. i am using irrlicht after a loooonnnggg time.. i am having this problem.. i have created a gui menu with file, edit, help and stuff.. and just below this is an editing area for the user now.. when i open the file menu and click on a button like exit.. it does get a gui event of the menu clicke...
- Fri Mar 21, 2008 10:37 am
- Forum: Project Announcements
- Topic: [0.1 released] animated image based GUI (5th april 2008)
- Replies: 27
- Views: 9330
- Sun Aug 19, 2007 9:33 pm
- Forum: Beginners Help
- Topic: Error when making my own dll!
- Replies: 0
- Views: 346
Error when making my own dll!
I am trying to create a dll of a project that used to be a static library, when creating a dll everything compiles but when i implement the project in a example application i get 'unresolved external symbol' errors at all the functions used from the library and at all instances of classes initialize...
- Mon May 21, 2007 7:49 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
- Sat May 19, 2007 10:11 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
- Sun May 13, 2007 11:00 am
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
A1: You are not forced to have necessarly all 4wd, you can get the pointer of individual wheels and set the torque yourself to have it your way! A2: The newton vehicle wrapper is made for 4 wheel cars, so to make a bike or a trike or a 16 wheeler you need to have raycast vehicles! Making raycast veh...
- Wed May 02, 2007 8:50 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135315
I got the reply, here is what he says in the mail: hello, I havent coded with newton for some time now, but I suepect the constant is used as a scale multiplier between irrlicht units and newton units and vice versa. Each system (newton and irrlicht) keep track of co-ordinates internally, so when ne...
- Wed May 02, 2007 8:39 am
- Forum: Off-topic
- Topic: Games you played too much?
- Replies: 25
- Views: 3410
- Wed May 02, 2007 8:31 am
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 135315
I searched a bit to know more about the irr to newt constants and i have mailed mercior about this too, havent got a reply yet tho! But what i have concluded from a convo between julio and mercior is that these constants apply only to all quake 3 levels! And that means if you create a bsp using gtk ...
- Sat Apr 28, 2007 8:24 pm
- Forum: Beginners Help
- Topic: IrrPhysics
- Replies: 7
- Views: 957
- Fri Apr 27, 2007 7:51 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
- Thu Apr 26, 2007 5:35 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
I love you sio2!!!! I never once noticed them, thanks a lot for pointing those out! Most of the exit bugs are out now, problem just exits in a couple of examples thats all! The IrrToNewton and NewtonToIrr constants help a lot when working with irrlicht and newton in my opinion as the irrlicht newton...
- Tue Apr 24, 2007 8:13 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
Thanx for the nice comments frosty topaz! 1 - An irr::physics namespace would be nice to prevent any naming collisions in future. IPhysics has no namespace, and i dont think anything has any naming collision either, but if you feel something should be named better, do tell me about it! 2 - Consistan...
- Mon Apr 23, 2007 7:41 pm
- Forum: Project Announcements
- Topic: IPhysics - Newton/Irrlicht framework
- Replies: 338
- Views: 119634
I have iphysics 1.5 for irrlicht 1.3 under works, but there are so many problems in it that it wud be useless to release it! The biggest of all problems is the character controller! Irrlicht 1.3 has different code to control the camera and it has new fast maths, which has a few bugs like when you no...