Search found 279 matches

by RapchikProgrammer
Wed Sep 24, 2008 3:01 pm
Forum: Beginners Help
Topic: Error with gui..
Replies: 4
Views: 685

thanx a lot jp.. i forgot how good feedback was at the irrlicht forums.. the only problem with this code is that it doesnt handle sub menus.. like edit->colour->red, green, blue.. it works till edit->colour menu but when i click on the red, green or blue submenu it draws again.. its fine for now tho...
by RapchikProgrammer
Wed Sep 24, 2008 1:57 pm
Forum: Beginners Help
Topic: Error with gui..
Replies: 4
Views: 685

Error with gui..

Hey.. i am using irrlicht after a loooonnnggg time.. i am having this problem.. i have created a gui menu with file, edit, help and stuff.. and just below this is an editing area for the user now.. when i open the file menu and click on a button like exit.. it does get a gui event of the menu clicke...
by RapchikProgrammer
Fri Mar 21, 2008 10:37 am
Forum: Project Announcements
Topic: [0.1 released] animated image based GUI (5th april 2008)
Replies: 27
Views: 8931

Wow.. i have come to the irrlicht forums after a while.. but ill have to say this seems to be one of the best project that has ever been done with irrlicht.. Awesome work fuzzyspoon..
by RapchikProgrammer
Sun Aug 19, 2007 9:33 pm
Forum: Beginners Help
Topic: Error when making my own dll!
Replies: 0
Views: 313

Error when making my own dll!

I am trying to create a dll of a project that used to be a static library, when creating a dll everything compiles but when i implement the project in a example application i get 'unresolved external symbol' errors at all the functions used from the library and at all instances of classes initialize...
by RapchikProgrammer
Mon May 21, 2007 7:49 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

Well i tired compiling the character controller example on vc6 but it didnt work! Try it yourself! In my opinion character controller shud be a mess! I have already done what you have posted! Its the changes in the irr 1.3 camera that are bugging me.
by RapchikProgrammer
Sat May 19, 2007 10:11 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

Iphysics.sourceforge.net

You can see it here, that exams have stopped me from doing any work done! But hopefully in a while when the xams end, youll see progress!
by RapchikProgrammer
Sun May 13, 2007 11:00 am
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

A1: You are not forced to have necessarly all 4wd, you can get the pointer of individual wheels and set the torque yourself to have it your way! A2: The newton vehicle wrapper is made for 4 wheel cars, so to make a bike or a trike or a 16 wheeler you need to have raycast vehicles! Making raycast veh...
by RapchikProgrammer
Wed May 02, 2007 8:50 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125648

I got the reply, here is what he says in the mail: hello, I havent coded with newton for some time now, but I suepect the constant is used as a scale multiplier between irrlicht units and newton units and vice versa. Each system (newton and irrlicht) keep track of co-ordinates internally, so when ne...
by RapchikProgrammer
Wed May 02, 2007 8:39 am
Forum: Off-topic
Topic: Games you played too much?
Replies: 25
Views: 3062

Counter-strike (Play it a LOT now adays, i mean goto gaming zone for like 8-9 hours every day)

Unreal tournament 2004

C&C Red Alert 2

Tony hawks american wasteland

god of war

nfs

Call of duty 2
by RapchikProgrammer
Wed May 02, 2007 8:31 am
Forum: Project Announcements
Topic: IrrNewt irrlicht\newton framework >> SVN access
Replies: 432
Views: 125648

I searched a bit to know more about the irr to newt constants and i have mailed mercior about this too, havent got a reply yet tho! But what i have concluded from a convo between julio and mercior is that these constants apply only to all quake 3 levels! And that means if you create a bsp using gtk ...
by RapchikProgrammer
Sat Apr 28, 2007 8:24 pm
Forum: Beginners Help
Topic: IrrPhysics
Replies: 7
Views: 886

I think niko wont do that! I think he already has enough on his mind at the moment to start that too! Maybe someone really shud make it! I dont have the time or else i wud have made it myself!
by RapchikProgrammer
Fri Apr 27, 2007 7:51 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

Ill try and contact mercior about this! I dont remember why i chose to include these constants in iphysic, but i think they allowed newton to be more stable! I am not very certain about much of this so i will try and contact him!
by RapchikProgrammer
Thu Apr 26, 2007 5:35 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

I love you sio2!!!! I never once noticed them, thanks a lot for pointing those out! Most of the exit bugs are out now, problem just exits in a couple of examples thats all! The IrrToNewton and NewtonToIrr constants help a lot when working with irrlicht and newton in my opinion as the irrlicht newton...
by RapchikProgrammer
Tue Apr 24, 2007 8:13 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

Thanx for the nice comments frosty topaz! 1 - An irr::physics namespace would be nice to prevent any naming collisions in future. IPhysics has no namespace, and i dont think anything has any naming collision either, but if you feel something should be named better, do tell me about it! 2 - Consistan...
by RapchikProgrammer
Mon Apr 23, 2007 7:41 pm
Forum: Project Announcements
Topic: IPhysics - Newton/Irrlicht framework
Replies: 338
Views: 113327

I have iphysics 1.5 for irrlicht 1.3 under works, but there are so many problems in it that it wud be useless to release it! The biggest of all problems is the character controller! Irrlicht 1.3 has different code to control the camera and it has new fast maths, which has a few bugs like when you no...