Search found 34 matches
- Sun Dec 02, 2007 4:26 pm
- Forum: Beginners Help
- Topic: Render To Texture bigger than window size in OpenGL
- Replies: 1
- Views: 360
Render To Texture bigger than window size in OpenGL
Hi. I have window 1024x768, RTT 1024x1024 and I use OpenGL mode. if I render scene to my texture 1024x1024 only 1024x512 part of scene is on texture. Where is other 1024x256 part from my scene? Scene proportions are good, so RTT 1024x1024 looks 1024x768:/ How can I repair it? Irrlicht for RTT in Ope...
- Sat Dec 01, 2007 10:21 am
- Forum: Advanced Help
- Topic: Screen Resolution eg. 1280x800
- Replies: 9
- Views: 1286
Other resolution eg: 640x480, 800x600, 1024x768, 1280x1024 work properly. In OpenGL window is create successfull, but window is't properly scale in fullscreen, eg: I have 1280x1024 desktop res, and 1280x800 in Irrlicht on OGL. Desktop 1280x800 is drawed oki, but other part of desktop 1280x224 (under...
- Fri Nov 30, 2007 11:22 pm
- Forum: Advanced Help
- Topic: Screen Resolution eg. 1280x800
- Replies: 9
- Views: 1286
- Sat Nov 24, 2007 9:53 am
- Forum: Advanced Help
- Topic: Recalling Render Target Limit
- Replies: 9
- Views: 804
- Sat Nov 24, 2007 9:50 am
- Forum: Beginners Help
- Topic: Change Key Mapping
- Replies: 8
- Views: 874
- Fri Nov 23, 2007 9:36 pm
- Forum: Beginners Help
- Topic: Change Key Mapping
- Replies: 8
- Views: 874
Change Key Mapping
How can I change mapping of my key (for Controler Setup in my project). Eg. 'W' to 'K' etc.
- Fri Nov 23, 2007 9:32 pm
- Forum: Advanced Help
- Topic: Screen Resolution eg. 1280x800
- Replies: 9
- Views: 1286
- Fri Nov 23, 2007 8:37 pm
- Forum: Advanced Help
- Topic: Screen Resolution eg. 1280x800
- Replies: 9
- Views: 1286
Screen Resolution eg. 1280x800
Why in Irrlicht (only in Fullscreen mode) I can't turn on screen resolution 1280x800? I have error in Direct3D and OGL mode:(
- Fri Nov 23, 2007 8:34 pm
- Forum: Advanced Help
- Topic: Recalling Render Target Limit
- Replies: 9
- Views: 804
- Fri Nov 16, 2007 4:14 pm
- Forum: Advanced Help
- Topic: Faces in Irrlicht - CCW and CW DirectX problem...
- Replies: 1
- Views: 601
Faces in Irrlicht - CCW and CW DirectX problem...
How Can I set faces in Irrlicht? (only backfaces and next only frontfaces)
glFrontFace in OpenGL work properly, but:
not work properly... Why?
glFrontFace in OpenGL work properly, but:
Code: Select all
Driver->getExposedVideoData().D3D9.D3DDev9->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
- Fri Oct 26, 2007 9:20 pm
- Forum: Beginners Help
- Topic: Blending in Irrlicht without using nodes and drawAll
- Replies: 1
- Views: 337
Blending in Irrlicht without using nodes and drawAll
Hi. How can I turn on blending example Alpha Blending for rendering my meshes? I have problem with blending by native DX API, so meybe I can use Irrlicht API for blending? In simple code, after "need function" I put similar OpenGL function. Simple code: // How can I enable blending? It's d...
- Wed Oct 24, 2007 7:26 pm
- Forum: Beginners Help
- Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
- Replies: 8
- Views: 558
- Tue Oct 23, 2007 5:01 pm
- Forum: Beginners Help
- Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
- Replies: 8
- Views: 558
- Tue Oct 23, 2007 4:45 pm
- Forum: Beginners Help
- Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
- Replies: 8
- Views: 558
Of course in code I use mesh:)
In MeshViewer and with function render() and drawAll() mesh is properly display, but If I try getMeshBuffer, my buffer is empty:/
Code: Select all
scene::IMeshBuffer* mb = mesh->getMeshBuffer(0);
- Tue Oct 23, 2007 2:55 pm
- Forum: Beginners Help
- Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
- Replies: 8
- Views: 558