Search found 34 matches

by jcarew
Sun Dec 02, 2007 4:26 pm
Forum: Beginners Help
Topic: Render To Texture bigger than window size in OpenGL
Replies: 1
Views: 360

Render To Texture bigger than window size in OpenGL

Hi. I have window 1024x768, RTT 1024x1024 and I use OpenGL mode. if I render scene to my texture 1024x1024 only 1024x512 part of scene is on texture. Where is other 1024x256 part from my scene? Scene proportions are good, so RTT 1024x1024 looks 1024x768:/ How can I repair it? Irrlicht for RTT in Ope...
by jcarew
Sat Dec 01, 2007 10:21 am
Forum: Advanced Help
Topic: Screen Resolution eg. 1280x800
Replies: 9
Views: 1286

Other resolution eg: 640x480, 800x600, 1024x768, 1280x1024 work properly. In OpenGL window is create successfull, but window is't properly scale in fullscreen, eg: I have 1280x1024 desktop res, and 1280x800 in Irrlicht on OGL. Desktop 1280x800 is drawed oki, but other part of desktop 1280x224 (under...
by jcarew
Fri Nov 30, 2007 11:22 pm
Forum: Advanced Help
Topic: Screen Resolution eg. 1280x800
Replies: 9
Views: 1286

Log from debugger:
(3a8.364): Access violation - code c0000005 (first chance)

Irrlicht console say:
...
Using renderer: Direct3D 9.0
RADEON 9550 ati2dvag.dll 6.14.10.6561
Was not able to create Direct3D9 device.
Was not able to create Direct3D9 device.
Could not create DIRECT3D9 Driver.
by jcarew
Sat Nov 24, 2007 9:53 am
Forum: Advanced Help
Topic: Recalling Render Target Limit
Replies: 9
Views: 804

Very Thanks:)
by jcarew
Sat Nov 24, 2007 9:50 am
Forum: Beginners Help
Topic: Change Key Mapping
Replies: 8
Views: 874

I can't use KeyMap because I don't use FPS Camera
by jcarew
Fri Nov 23, 2007 9:36 pm
Forum: Beginners Help
Topic: Change Key Mapping
Replies: 8
Views: 874

Change Key Mapping

How can I change mapping of my key (for Controler Setup in my project). Eg. 'W' to 'K' etc.
by jcarew
Fri Nov 23, 2007 9:32 pm
Forum: Advanced Help
Topic: Screen Resolution eg. 1280x800
Replies: 9
Views: 1286

I'm using the newest version from SVN. Code from tutorial 01 HelloWorld, but Direct3D9 mode with 32bits. I try run it on my Aces Aspire 5110.
by jcarew
Fri Nov 23, 2007 8:37 pm
Forum: Advanced Help
Topic: Screen Resolution eg. 1280x800
Replies: 9
Views: 1286

Screen Resolution eg. 1280x800

Why in Irrlicht (only in Fullscreen mode) I can't turn on screen resolution 1280x800? I have error in Direct3D and OGL mode:(
by jcarew
Fri Nov 23, 2007 8:34 pm
Forum: Advanced Help
Topic: Recalling Render Target Limit
Replies: 9
Views: 804

I can't find patch under this link:/ Where can I find this patch?
by jcarew
Fri Nov 16, 2007 4:14 pm
Forum: Advanced Help
Topic: Faces in Irrlicht - CCW and CW DirectX problem...
Replies: 1
Views: 601

Faces in Irrlicht - CCW and CW DirectX problem...

How Can I set faces in Irrlicht? (only backfaces and next only frontfaces)
glFrontFace in OpenGL work properly, but:

Code: Select all

Driver->getExposedVideoData().D3D9.D3DDev9->SetRenderState( D3DRS_CULLMODE,   D3DCULL_CW );
not work properly... Why?
by jcarew
Fri Oct 26, 2007 9:20 pm
Forum: Beginners Help
Topic: Blending in Irrlicht without using nodes and drawAll
Replies: 1
Views: 337

Blending in Irrlicht without using nodes and drawAll

Hi. How can I turn on blending example Alpha Blending for rendering my meshes? I have problem with blending by native DX API, so meybe I can use Irrlicht API for blending? In simple code, after "need function" I put similar OpenGL function. Simple code: // How can I enable blending? It's d...
by jcarew
Wed Oct 24, 2007 7:26 pm
Forum: Beginners Help
Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
Replies: 8
Views: 558

Now it's ok:) Big Thanks Nadro
by jcarew
Tue Oct 23, 2007 5:01 pm
Forum: Beginners Help
Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
Replies: 8
Views: 558

With mesh *.X, *.B3D, *.MS3D it's ok, but with *.OBJ, *.3DS is this problem... I think, than this work only with SAnimatedMesh structure and SMeshBuffer structure...
by jcarew
Tue Oct 23, 2007 4:45 pm
Forum: Beginners Help
Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
Replies: 8
Views: 558

Of course in code I use mesh:)

Code: Select all

scene::IMeshBuffer* mb = mesh->getMeshBuffer(0); 
In MeshViewer and with function render() and drawAll() mesh is properly display, but If I try getMeshBuffer, my buffer is empty:/
by jcarew
Tue Oct 23, 2007 2:55 pm
Forum: Beginners Help
Topic: DrawMeshBuffer with *.obj files - empty mesh buffer
Replies: 8
Views: 558

I add set the material and the world transform before drawMeshBuffer, but mesh isn't visible and function getPrimitiveCountDrawn() show 0 triagles. My code look like this: IAnimatedMesh* mesh = SceneManager->getMesh("human.obj"); // next I add nodes, position etc... scene::IMeshBuffer* mb ...