It would be great if irrlicht supported FBX to the same level as .x and .md2.
FBX is a major format - Most Maya Users choice. especially on the mac, doesn't have significant limitations, holds the animation data, and is generally a very good choice for an engine of this kind.
So please - All of ...
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- Thu Jul 05, 2007 3:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: FBX SUPPORT
- Replies: 0
- Views: 547