You are using the same name twice. Rename the secand added box to box2, or something like this.
scene::ISceneNode *box = smgr->addCubeSceneNode(1,0,-1,core::vector3df(10,10,10),core::vector3df(0,0,0),core::vector3df(100,10,100));
[...]
scene::ISceneNode *box = smgr->addCubeSceneNode(1,0,-1,core ...
Search found 6 matches
- Wed Jul 11, 2007 8:09 am
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 674
- Tue Jul 10, 2007 12:29 pm
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 674
- Tue Jul 10, 2007 12:10 pm
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 674
Hi
I am not sure, but I guess the problem is
the.
Does it work without this line?
I am not sure, but I guess the problem is
the
Code: Select all
selector->drop(); Does it work without this line?
- Fri Jul 06, 2007 9:35 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 667
- Fri Jul 06, 2007 8:09 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 667
- Fri Jul 06, 2007 7:09 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 667
Textures
Hi @all.
I'm new to irrLicht, so I have some questions on it.
When loading an ordinary box form a mesh file and assigning a texture, how has
the texture look a like. I mean has the texture to be an U/V Map with the unwrapped cube,
or is a plain picture enough.
How do I know in which size to scale ...
I'm new to irrLicht, so I have some questions on it.
When loading an ordinary box form a mesh file and assigning a texture, how has
the texture look a like. I mean has the texture to be an U/V Map with the unwrapped cube,
or is a plain picture enough.
How do I know in which size to scale ...