Search found 6 matches
- Wed Jul 11, 2007 8:09 am
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 483
You are using the same name twice. Rename the secand added box to box2, or something like this. scene::ISceneNode *box = smgr->addCubeSceneNode(1,0,-1,core::vector3df(10,10,10),core::vector3df(0,0,0),core::vector3df(100,10,100)); [...] scene::ISceneNode *box = smgr->addCubeSceneNode(1,0,-1,core::vec...
- Tue Jul 10, 2007 12:29 pm
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 483
- Tue Jul 10, 2007 12:10 pm
- Forum: Beginners Help
- Topic: Mouse event
- Replies: 7
- Views: 483
Hi
I am not sure, but I guess the problem is
the.
Does it work without this line?
I am not sure, but I guess the problem is
the
Code: Select all
selector->drop();
Does it work without this line?
- Fri Jul 06, 2007 9:35 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 551
- Fri Jul 06, 2007 8:09 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 551
Ok, thanks for the fast reply. So I don't understand why my texture is not drwan correctly, or I can't see it. I see a brown cube instead of a black one, so the texture is apllied. But what I expected to see are the stones from the picture. This is the code: ISceneNode *node = scenemgr->addAnimatedM...
- Fri Jul 06, 2007 7:09 am
- Forum: Beginners Help
- Topic: Textures
- Replies: 4
- Views: 551
Textures
Hi @all. I'm new to irrLicht, so I have some questions on it. When loading an ordinary box form a mesh file and assigning a texture, how has the texture look a like. I mean has the texture to be an U/V Map with the unwrapped cube, or is a plain picture enough. How do I know in which size to scale th...