Search found 5 matches

by MrBigBrain
Sat Jun 06, 2009 9:41 pm
Forum: Beginners Help
Topic: SOLVED: Blender/Irrb Texture problem
Replies: 0
Views: 330

SOLVED: Blender/Irrb Texture problem

Hi, I've got a problem with texturing. I'm using Blender and the irrb Exporter. If i export a model from blender and load it into irrEdit, or try to show it with Irrlicht the Mesh hasn't any texture on it. If I add a texture in irrEdit to my Mesh (a simple Cube ) the cube is just black. This is also...
by MrBigBrain
Sun Jul 08, 2007 12:54 pm
Forum: Beginners Help
Topic: Howto get Scene Manager
Replies: 11
Views: 500

I tried both, an Object Pointer and an Object.

edit: It´s working now :D . Unfortunately I dont know what I´ve changed.
Thanks for help.
by MrBigBrain
Sat Jul 07, 2007 5:32 pm
Forum: Beginners Help
Topic: Howto get Scene Manager
Replies: 11
Views: 500

Hmm its strange. If I put paddle = smgr->getMesh("test.3DS"); in the CXPong Class it works, but if I put it like this pong->smgr->getMesh("test.3DS"); in the CGame Class the Application crashes.
by MrBigBrain
Fri Jul 06, 2007 11:17 pm
Forum: Beginners Help
Topic: Howto get Scene Manager
Replies: 11
Views: 500

Thanks for the replay. If I store a pointer to the CXPong class, there is no compiler error, but when I execute the App, there is a Runtime Error.
by MrBigBrain
Fri Jul 06, 2007 11:01 pm
Forum: Beginners Help
Topic: Howto get Scene Manager
Replies: 11
Views: 500

Howto get Scene Manager

Hello, I´ve got a problem: I have two classes(CXPong and CGame). In the CXPong class, I created a device and stored a Pointer to the Scene Manager(smgr). Now I want to use "smgr" in CGame. How can I do this? I already tried it with a Singleton, but I get an Segmentation Fault, if I try to ...