I look but i found all links to be dead ones...
http://zdimitor.nm.ru/MY3DExample.zip
http://www.danielpatton.com/afecelis/Zd ... xample.zip
Anything else ?
Thanks
Search found 9 matches
- Sat May 14, 2005 8:21 am
- Forum: Advanced Help
- Topic: Weird dynamic lights with My3d format
- Replies: 7
- Views: 1340
- Mon May 09, 2005 5:05 pm
- Forum: Advanced Help
- Topic: Weird dynamic lights with My3d format
- Replies: 7
- Views: 1340
Thanks for replying, but I guess I hadn't explained my problem clearly I meant dynamic light of the irrlicht engine, those which are added directly in the code (like moving lights of tutorial 11) Here 's pictures of the problem : Correct with 3DS (well faced, no misplacing of light) http://airtel.fr...
- Mon May 09, 2005 8:43 am
- Forum: Advanced Help
- Topic: Weird dynamic lights with My3d format
- Replies: 7
- Views: 1340
Weird dynamic lights with My3d format
Hello, I find strange the way dynamic lighting works on My3d formats.. Lightmap are ok, but not dynamic light. In my code, when I load the same mesh but in 3ds format, the lighting is correct, but not with My3d... I don't have here a screenshot, but I'll post one soon. The problem is that lighting i...
- Sun May 08, 2005 8:26 am
- Forum: Beginners Help
- Topic: *SOLVED* 3ds texture problem
- Replies: 6
- Views: 621
- Sun May 08, 2005 8:16 am
- Forum: Beginners Help
- Topic: *SOLVED* 3ds texture problem
- Replies: 6
- Views: 621
- Tue May 03, 2005 6:57 am
- Forum: Advanced Help
- Topic: CameraFPS patch not included ?
- Replies: 1
- Views: 237
- Tue May 03, 2005 6:35 am
- Forum: Advanced Help
- Topic: CameraFPS patch not included ?
- Replies: 1
- Views: 237
CameraFPS patch not included ?
Why the patch to improve cameraFPS rotation didn't have been included in Irrlicht 0.9 ? I mean, the patch that exists since 0.7, which modify the precision of mouse movements ( something about -0.5< angle <0,5..) It's really better than the sort of "increments" that are needed to look arou...
- Mon Jan 10, 2005 2:53 pm
- Forum: Beginners Help
- Topic: Gun going through walls
- Replies: 6
- Views: 567
Hi , I've got the same problem... Do we have to add a collision detection to the gun ? This is no good, because I would like my character to get very close to a wall without having his gun disappear !! help ! EDIT I found a practical solution that might not please everybody but it works for me : Try...
- Mon Dec 27, 2004 3:26 pm
- Forum: Beginners Help
- Topic: has anyone Md3 loader in Irr .70?
- Replies: 8
- Views: 803
I've managed to compile r2d2 MD3 support into Irrlicht 0.7.1, with Dev-C++ 4.9.9.1 The interface was the same, except for the const EANIMATED_MESH_TYPE that has been changed to E_ANIMATED_MESH_TYPE... not an headache :) So first you have to follow the README provided by r2d2, then try to compile. De...