Search found 9 matches

by nicesun
Sat May 14, 2005 8:21 am
Forum: Advanced Help
Topic: Weird dynamic lights with My3d format
Replies: 7
Views: 1522

I look but i found all links to be dead ones...

http://zdimitor.nm.ru/MY3DExample.zip
http://www.danielpatton.com/afecelis/Zd ... xample.zip

:(

Anything else ?

Thanks
by nicesun
Mon May 09, 2005 5:05 pm
Forum: Advanced Help
Topic: Weird dynamic lights with My3d format
Replies: 7
Views: 1522

Thanks for replying, but I guess I hadn't explained my problem clearly

I meant dynamic light of the irrlicht engine, those which are added directly in the code (like moving lights of tutorial 11)

Here 's pictures of the problem :

Correct with 3DS (well faced, no misplacing of light)
http://airtel ...
by nicesun
Mon May 09, 2005 8:43 am
Forum: Advanced Help
Topic: Weird dynamic lights with My3d format
Replies: 7
Views: 1522

Weird dynamic lights with My3d format

Hello,

I find strange the way dynamic lighting works on My3d formats..
Lightmap are ok, but not dynamic light.

In my code, when I load the same mesh but in 3ds format, the lighting is correct, but not with My3d...

I don't have here a screenshot, but I'll post one soon.

The problem is that ...
by nicesun
Sun May 08, 2005 8:26 am
Forum: Beginners Help
Topic: *SOLVED* 3ds texture problem
Replies: 6
Views: 775

OK,

I've just seen you don't have to use setMaterialTexture, it works now...
by nicesun
Sun May 08, 2005 8:16 am
Forum: Beginners Help
Topic: *SOLVED* 3ds texture problem
Replies: 6
Views: 775

Hi,

I've got the same problem, but I didn't find the solution:

In the modeler, I've got three object cleary separated, but how do you texture them in irrlicht ?

My code :

scene::IAnimatedMesh* farmMesh = smgr->getMesh("../../media/farm.3ds");

scene::ISceneNode* node = 0;
node = smgr ...
by nicesun
Tue May 03, 2005 6:57 am
Forum: Advanced Help
Topic: CameraFPS patch not included ?
Replies: 1
Views: 306

Sorry, I have just seen Niko's answer.

Closed
by nicesun
Tue May 03, 2005 6:35 am
Forum: Advanced Help
Topic: CameraFPS patch not included ?
Replies: 1
Views: 306

CameraFPS patch not included ?

Why the patch to improve cameraFPS rotation didn't have been included in Irrlicht 0.9 ?

I mean, the patch that exists since 0.7, which modify the precision of mouse movements ( something about -0.5< angle <0,5..)

It's really better than the sort of "increments" that are needed to look around now...
by nicesun
Mon Jan 10, 2005 2:53 pm
Forum: Beginners Help
Topic: Gun going through walls
Replies: 6
Views: 732

Hi ,

I've got the same problem...

Do we have to add a collision detection to the gun ?

This is no good, because I would like my character to get very close to a wall
without having his gun disappear !!

help !

EDIT

I found a practical solution that might not please everybody
but it works for ...
by nicesun
Mon Dec 27, 2004 3:26 pm
Forum: Beginners Help
Topic: has anyone Md3 loader in Irr .70?
Replies: 8
Views: 1161

I've managed to compile r2d2 MD3 support into Irrlicht 0.7.1,
with Dev-C++ 4.9.9.1

The interface was the same, except for the const EANIMATED_MESH_TYPE that has been changed to E_ANIMATED_MESH_TYPE...

not an headache :)

So first you have to follow the README provided by r2d2,
then try to compile ...