when I use the irrlicht dll that is in the .36 project, i can get it to compile, but i get the following when executing:
Unhandled exception at 0x65727574 in irrNet.exe: 0xC0000005: Access violation reading location 0x65727574.
Search found 6 matches
- Wed Jul 11, 2007 7:11 pm
- Forum: Project Announcements
- Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
- Replies: 231
- Views: 68059
- Wed Jul 11, 2007 2:51 am
- Forum: Project Announcements
- Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
- Replies: 231
- Views: 68059
irrNet error nmaterial.texture1
i keep getting this error that nmaterial.texture1 is not right, when i look at the members of nmaterial, i see textures as an array.. but if i try textures[0] i get tons of errors. This is when trying to compile one of the examples and i'm using the newest irrlicht. in studio 2003. Can anyone give m...
- Mon Jul 09, 2007 2:54 pm
- Forum: Beginners Help
- Topic: Movement Of Model Based On Rotation
- Replies: 4
- Views: 1668
Please Explain
if (receiver.isKeyPressed(KEY_KEY_W)) pmove.Z += 1.f; if (receiver.isKeyPressed(KEY_KEY_S)) pmove.Z -= 1.f; // move the player core::vector3df pos( player->getPosition() ); // rotate the movement vector into parent coordinate system player->getRelativeTransformation().rotateVect(pmove); I am unclear...
- Mon Jul 09, 2007 2:33 am
- Forum: Beginners Help
- Topic: Movement Of Model Based On Rotation
- Replies: 4
- Views: 1668
Movement Of Model Based On Rotation
I'm having difficulty with the following code, this seems correct to me, but i'm moving in weird directions. Any help is appreciated. core::vector3df playerpos = node->getPosition(); core::vector3df playerrot = node->getRotation(); int lastFPS = -1; f32 angle = 0.0f; core::vector3df billpos = bill->...
- Sun Jul 08, 2007 9:35 pm
- Forum: Beginners Help
- Topic: Collision Detection (RESOLVED)
- Replies: 1
- Views: 483
Update:
when I try this: //attempt colision detection scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(-10.0f, 10.0f, 0.0f), core::vector3df(0,-3,0), core::vector3df(-70,10,-60)); node->addAnimator(anim); anim->drop(); my model will not move at all any...
- Sun Jul 08, 2007 9:26 pm
- Forum: Beginners Help
- Topic: Collision Detection (RESOLVED)
- Replies: 1
- Views: 483
Collision Detection (RESOLVED)
(The problem was with the elipse parameters, they were incorrect. when i use the following... it works. scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(30,50,30), core::vector3df(0,-3,0), core::vector3df(0,50,0)); node->addAnimator(anim); anim...