Search found 6 matches

by MerlinCAM
Wed Jul 11, 2007 7:11 pm
Forum: Project Announcements
Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
Replies: 231
Views: 68059

compiled but not working

when I use the irrlicht dll that is in the .36 project, i can get it to compile, but i get the following when executing:

Unhandled exception at 0x65727574 in irrNet.exe: 0xC0000005: Access violation reading location 0x65727574.
by MerlinCAM
Wed Jul 11, 2007 2:51 am
Forum: Project Announcements
Topic: IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
Replies: 231
Views: 68059

irrNet error nmaterial.texture1

i keep getting this error that nmaterial.texture1 is not right, when i look at the members of nmaterial, i see textures as an array.. but if i try textures[0] i get tons of errors. This is when trying to compile one of the examples and i'm using the newest irrlicht. in studio 2003. Can anyone give m...
by MerlinCAM
Mon Jul 09, 2007 2:54 pm
Forum: Beginners Help
Topic: Movement Of Model Based On Rotation
Replies: 4
Views: 1668

Please Explain

if (receiver.isKeyPressed(KEY_KEY_W)) pmove.Z += 1.f; if (receiver.isKeyPressed(KEY_KEY_S)) pmove.Z -= 1.f; // move the player core::vector3df pos( player->getPosition() ); // rotate the movement vector into parent coordinate system player->getRelativeTransformation().rotateVect(pmove); I am unclear...
by MerlinCAM
Mon Jul 09, 2007 2:33 am
Forum: Beginners Help
Topic: Movement Of Model Based On Rotation
Replies: 4
Views: 1668

Movement Of Model Based On Rotation

I'm having difficulty with the following code, this seems correct to me, but i'm moving in weird directions. Any help is appreciated. core::vector3df playerpos = node->getPosition(); core::vector3df playerrot = node->getRotation(); int lastFPS = -1; f32 angle = 0.0f; core::vector3df billpos = bill->...
by MerlinCAM
Sun Jul 08, 2007 9:35 pm
Forum: Beginners Help
Topic: Collision Detection (RESOLVED)
Replies: 1
Views: 483

Update:

when I try this: //attempt colision detection scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(-10.0f, 10.0f, 0.0f), core::vector3df(0,-3,0), core::vector3df(-70,10,-60)); node->addAnimator(anim); anim->drop(); my model will not move at all any...
by MerlinCAM
Sun Jul 08, 2007 9:26 pm
Forum: Beginners Help
Topic: Collision Detection (RESOLVED)
Replies: 1
Views: 483

Collision Detection (RESOLVED)

(The problem was with the elipse parameters, they were incorrect. when i use the following... it works. scene::ISceneNodeAnimator* anim = smgr->createCollisionResponseAnimator( selector, node, core::vector3df(30,50,30), core::vector3df(0,-3,0), core::vector3df(0,50,0)); node->addAnimator(anim); anim...