Would't it be great if irrlicht had this on by default?
http://www.codinghorror.com/blog/2011/1 ... -fxaa.html
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Re: Windows 8
Windows is gambling its future with Windows 8. It likely will fail, and MS will become the next IBM while Google & Apple take the crown: their HTML5 & JS apps are written in nonstandard formats. It's a repeat of DHTML they're disowning .NET & executables by doing so, leaving thousands of...
- Sat Feb 09, 2008 12:48 am
- Forum: Beginners Help
- Topic: String corrupts after function return
- Replies: 9
- Views: 317
- Fri Feb 08, 2008 1:04 pm
- Forum: Beginners Help
- Topic: beginner in irrlich and need help :)
- Replies: 8
- Views: 509
The best way to make your first game is to edit someone elses until you understand what is happening If it's your first time programing in C#(I'd hate to say it) but you might find it easier to use XNA. Your games will be Microsoft's bitch for the rest of their lives but you'd actually get the finis...
- Fri Feb 08, 2008 12:57 pm
- Forum: Beginners Help
- Topic: C++ arrays in classes... strange bug...
- Replies: 11
- Views: 292
- Fri Feb 08, 2008 12:48 pm
- Forum: Beginners Help
- Topic: Problem starting off...
- Replies: 5
- Views: 254
Start with Microsoft's visual studio express edition. I started with Microsoft's visual 6.0 but found that gcc creates better executable files, but the newer visual studios are free and are easier to code with their code hints The alternative is gcc, but it's best for ensuring multi-platform support...
- Fri Feb 08, 2008 9:56 am
- Forum: Beginners Help
- Topic: Spherical coordinates
- Replies: 7
- Views: 584
poop, cheers vitek! that works perfectly! I can't thank you enough, I've been working on this problem for the past 4 days. I have been using converting a circle into 3d space above where I want to look at and it looked really tacky, but now the camera movement is smooth and looks great :D Here's the...
- Fri Feb 08, 2008 8:21 am
- Forum: Beginners Help
- Topic: Spherical coordinates
- Replies: 7
- Views: 584
What I'm trying to do looks like a slerp Such a weird name, all I'm trying to do is project a rotation to a 3d position. Wiki has an article about slerp here . One way to solve my problem is to convert my rotation to a quaternion and then slerp it. Spherical linear interpolation sounds much more ner...
- Fri Feb 08, 2008 8:07 am
- Forum: Beginners Help
- Topic: Spherical coordinates
- Replies: 7
- Views: 584
- Thu Feb 07, 2008 10:01 am
- Forum: Beginners Help
- Topic: Spherical coordinates
- Replies: 7
- Views: 584
"Where it faces" I mean the vector3df returned by mesh->getRotation();
I'll try this with my scene node (then your other method)
thanks for the help =D
Code: Select all
normalized lookat vector, multiply it by your radius, and add it to the cam's position.
thanks for the help =D
- Wed Feb 06, 2008 7:48 am
- Forum: Beginners Help
- Topic: Spherical coordinates
- Replies: 7
- Views: 584
Spherical coordinates
I'm trying to get an objects position to extrude from another objects rotation. The meshes position should be where it faces plus a radius. The only Cartesian coordinate based spherical code on the internet I can find presumes that there are two values (phi and lowercase phi) used to get the point o...
- Sat Dec 22, 2007 1:27 am
- Forum: Beginners Help
- Topic: string< T > Assignment operator
- Replies: 11
- Views: 535
- Fri Dec 21, 2007 4:27 am
- Forum: Beginners Help
- Topic: string< T > Assignment operator
- Replies: 11
- Views: 535
- Fri Dec 21, 2007 4:11 am
- Forum: Beginners Help
- Topic: line/plane intersection
- Replies: 7
- Views: 1164
Here's my 1337 code: // Calculates where the line intersects the ground plane core::vector3d< f32 > IntersectPlane(core::line3d< f32 > myLine){ core::vector3d< f32 >intersection(0, 0, 0); // plane, first position, second normal. // You can of course replace it with your own plane core::plane3d< f32 ...
- Fri Dec 21, 2007 3:53 am
- Forum: Beginners Help
- Topic: line/plane intersection
- Replies: 7
- Views: 1164
rogerborg: Thanks for your reply, any help is great, it improves my coding style (I've been coding c++ for only half a year) Here's my function as of now: // User over units void DragFrom(scene::ICameraSceneNode* camera, core::position2d<s32> from){ if(selector == NULL){ selector = new Selector(mysm...