Search found 37 matches

by emre2345
Mon Sep 01, 2008 1:52 pm
Forum: Beginners Help
Topic: Bounding Box Problem
Replies: 4
Views: 347

Thanx.
by emre2345
Mon Sep 01, 2008 9:36 am
Forum: Beginners Help
Topic: Bounding Box Problem
Replies: 4
Views: 347

Yes you' r rigth but there should not be any difference else there could be problems when the scene grows.

There possibilities can be:

1. Irrlicht gives the dimensions of bounding box wrong. But when i look my mesh in 3dsmax the dimensions seem to be right.

2. Irrlicht render the scene with a ...
by emre2345
Mon Sep 01, 2008 9:21 am
Forum: Beginners Help
Topic: Bounding Box Problem
Replies: 4
Views: 347

Bounding Box Problem

I get the bounding box of IAnimatedMeshNode and send the edges to PhysX. But the dimensions of rendered image and Physx bounding box does not match. I must have divide the edges to 2 if i wanted to make physx bounding box with the same size of rendered image(sceneNodes bounding box). What can be the ...
by emre2345
Sat Aug 30, 2008 4:18 pm
Forum: Beginners Help
Topic: Difference between absoluteTransform & relativeTransform
Replies: 6
Views: 224

Thanx for the answers

Now i come across with another problem. i am working on physx and irrlicht implementation.

I get mesh from 3ds, then take its bounding box and send dimensions to physx. But my physic object and rendered mesh is different in dimensions. After a while i realize that irrlicht ...
by emre2345
Sat Aug 30, 2008 3:17 pm
Forum: Beginners Help
Topic: Difference between absoluteTransform & relativeTransform
Replies: 6
Views: 224

Difference between absoluteTransform & relativeTransform

Hi all,

I compare the ISceneNode::getAbsoluteTransform and
ISceneNode::getRelativeTransform functions. There was no difference.

What are these two?If they have difference what can be the reason of being the same of these two function' s return values?
by emre2345
Wed Aug 27, 2008 5:38 pm
Forum: Beginners Help
Topic: Problem in code
Replies: 2
Views: 188

Problem in code

Hi everyone, i wrote a simple particle system programme. But i cant see the texture. Below you can see the source code:


ICameraSceneNode *cam = smgr->addCameraSceneNode(0, vector3df(0, 0, -50));

IParticleSystemSceneNode *psn = smgr->addParticleSystemSceneNode(false, 0, 0, vector3df(200, 200 ...
by emre2345
Sun Feb 03, 2008 4:14 pm
Forum: Beginners Help
Topic: wchar_t to string or char
Replies: 8
Views: 714

ok i see, thnx
by emre2345
Sun Feb 03, 2008 3:10 pm
Forum: Beginners Help
Topic: wchar_t to string or char
Replies: 8
Views: 714

xDan wrote:
on some machines the quality of images can fall, what can be the reason of this thing?
some cards prefer only power of two textures, have you tried that?
i dont understand what you mean
by emre2345
Sun Feb 03, 2008 2:31 pm
Forum: Beginners Help
Topic: wchar_t to string or char
Replies: 8
Views: 714

wchar_t to string or char

hi everyone, i have a couple of questions. first;

i wanna convert string or char to whar_t, for ex. when the button is down i want to write a numerical variable to a static box, how can i do this?

my second question is:


http://img511.imageshack.us/img511/1918/fgdggo2.th.png
on some machines ...
by emre2345
Fri Jan 25, 2008 4:20 pm
Forum: Beginners Help
Topic: getElemenFromId problem
Replies: 7
Views: 388

actually there is no error, i was answerind so i used the word:).

The problem is that i must get a pointer to the element type i want, but the function return (iguielement *), and i cant convert it to anytype of elements.
by emre2345
Fri Jan 25, 2008 1:24 pm
Forum: Beginners Help
Topic: getElemenFromId problem
Replies: 7
Views: 388

yes i checked the pointer. nothing works!!! maybe i couldn't do, but for controlling xml base guis, there must be a way to get a pointer from specified element.
by emre2345
Thu Jan 24, 2008 7:21 pm
Forum: Beginners Help
Topic: getElemenFromId problem
Replies: 7
Views: 388

your suggestion does not work too, in my code there is no error while compiling, error comes in run time. IGUIButton b is empty
by emre2345
Thu Jan 24, 2008 7:08 pm
Forum: Beginners Help
Topic: getElemenFromId problem
Replies: 7
Views: 388

getElemenFromId problem

i want to get the button pointer from a xml based gui. The reason for this is wanting to configure the image of mouse_over image of button. But getElemenFromId returns an IGUIElement * type so i cant do what i want. i found the code below to do my will but it doesn't work.

IGUIButton *b = dynamic ...
by emre2345
Wed Jan 23, 2008 10:10 pm
Forum: Beginners Help
Topic: skin for scrollBar
Replies: 4
Views: 385

skin for scrollBar

I want to put a scrollbar with a skin, but i couldn't find any method to assign a skin to scrollbar. I am designing my gui from the guiEditor tool in irrlicht, so How can i assign a skin to scrollbar from guiEditor or xml or directly from c++ compiler?
by emre2345
Tue Jan 22, 2008 8:20 am
Forum: Beginners Help
Topic: IGUIFont::draw()
Replies: 3
Views: 300

IGUIFont::draw()

i have loaded the fonts with the oldFontEngine in irrlicht 1.3.1, but now draw() function doesn't work

f->draw(L"...", rect<s32>(180, 100, 280, 130), SColor(255, 255, 255, 255));

actually i want to add a white text to GUIEnvironment, but i couldn't manage to do it with addStaticText() function so ...