Search found 37 matches
- Mon Sep 01, 2008 1:52 pm
- Forum: Beginners Help
- Topic: Bounding Box Problem
- Replies: 4
- Views: 347
- Mon Sep 01, 2008 9:36 am
- Forum: Beginners Help
- Topic: Bounding Box Problem
- Replies: 4
- Views: 347
- Mon Sep 01, 2008 9:21 am
- Forum: Beginners Help
- Topic: Bounding Box Problem
- Replies: 4
- Views: 347
Bounding Box Problem
I get the bounding box of IAnimatedMeshNode and send the edges to PhysX. But the dimensions of rendered image and Physx bounding box does not match. I must have divide the edges to 2 if i wanted to make physx bounding box with the same size of rendered image(sceneNodes bounding box). What can be the ...
- Sat Aug 30, 2008 4:18 pm
- Forum: Beginners Help
- Topic: Difference between absoluteTransform & relativeTransform
- Replies: 6
- Views: 224
- Sat Aug 30, 2008 3:17 pm
- Forum: Beginners Help
- Topic: Difference between absoluteTransform & relativeTransform
- Replies: 6
- Views: 224
Difference between absoluteTransform & relativeTransform
Hi all,
I compare the ISceneNode::getAbsoluteTransform and
ISceneNode::getRelativeTransform functions. There was no difference.
What are these two?If they have difference what can be the reason of being the same of these two function' s return values?
I compare the ISceneNode::getAbsoluteTransform and
ISceneNode::getRelativeTransform functions. There was no difference.
What are these two?If they have difference what can be the reason of being the same of these two function' s return values?
- Wed Aug 27, 2008 5:38 pm
- Forum: Beginners Help
- Topic: Problem in code
- Replies: 2
- Views: 188
Problem in code
Hi everyone, i wrote a simple particle system programme. But i cant see the texture. Below you can see the source code:
ICameraSceneNode *cam = smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
IParticleSystemSceneNode *psn = smgr->addParticleSystemSceneNode(false, 0, 0, vector3df(200, 200 ...
ICameraSceneNode *cam = smgr->addCameraSceneNode(0, vector3df(0, 0, -50));
IParticleSystemSceneNode *psn = smgr->addParticleSystemSceneNode(false, 0, 0, vector3df(200, 200 ...
- Sun Feb 03, 2008 4:14 pm
- Forum: Beginners Help
- Topic: wchar_t to string or char
- Replies: 8
- Views: 714
- Sun Feb 03, 2008 3:10 pm
- Forum: Beginners Help
- Topic: wchar_t to string or char
- Replies: 8
- Views: 714
- Sun Feb 03, 2008 2:31 pm
- Forum: Beginners Help
- Topic: wchar_t to string or char
- Replies: 8
- Views: 714
wchar_t to string or char
hi everyone, i have a couple of questions. first;
i wanna convert string or char to whar_t, for ex. when the button is down i want to write a numerical variable to a static box, how can i do this?
my second question is:
http://img511.imageshack.us/img511/1918/fgdggo2.th.png
on some machines ...
i wanna convert string or char to whar_t, for ex. when the button is down i want to write a numerical variable to a static box, how can i do this?
my second question is:
http://img511.imageshack.us/img511/1918/fgdggo2.th.png
on some machines ...
- Fri Jan 25, 2008 4:20 pm
- Forum: Beginners Help
- Topic: getElemenFromId problem
- Replies: 7
- Views: 388
- Fri Jan 25, 2008 1:24 pm
- Forum: Beginners Help
- Topic: getElemenFromId problem
- Replies: 7
- Views: 388
- Thu Jan 24, 2008 7:21 pm
- Forum: Beginners Help
- Topic: getElemenFromId problem
- Replies: 7
- Views: 388
- Thu Jan 24, 2008 7:08 pm
- Forum: Beginners Help
- Topic: getElemenFromId problem
- Replies: 7
- Views: 388
getElemenFromId problem
i want to get the button pointer from a xml based gui. The reason for this is wanting to configure the image of mouse_over image of button. But getElemenFromId returns an IGUIElement * type so i cant do what i want. i found the code below to do my will but it doesn't work.
IGUIButton *b = dynamic ...
IGUIButton *b = dynamic ...
- Wed Jan 23, 2008 10:10 pm
- Forum: Beginners Help
- Topic: skin for scrollBar
- Replies: 4
- Views: 385
skin for scrollBar
I want to put a scrollbar with a skin, but i couldn't find any method to assign a skin to scrollbar. I am designing my gui from the guiEditor tool in irrlicht, so How can i assign a skin to scrollbar from guiEditor or xml or directly from c++ compiler?
- Tue Jan 22, 2008 8:20 am
- Forum: Beginners Help
- Topic: IGUIFont::draw()
- Replies: 3
- Views: 300
IGUIFont::draw()
i have loaded the fonts with the oldFontEngine in irrlicht 1.3.1, but now draw() function doesn't work
f->draw(L"...", rect<s32>(180, 100, 280, 130), SColor(255, 255, 255, 255));
actually i want to add a white text to GUIEnvironment, but i couldn't manage to do it with addStaticText() function so ...
f->draw(L"...", rect<s32>(180, 100, 280, 130), SColor(255, 255, 255, 255));
actually i want to add a white text to GUIEnvironment, but i couldn't manage to do it with addStaticText() function so ...