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Search found 16 matches
- Tue Jul 31, 2007 10:43 am
- Forum: Beginners Help
- Topic: getSceneNodeFromCameraBB return node behind walls
- Replies: 1
- Views: 255
- Mon Jul 30, 2007 8:50 am
- Forum: Beginners Help
- Topic: Can You make a irrlicht Game For WII
- Replies: 6
- Views: 949
- Mon Jul 30, 2007 8:41 am
- Forum: Beginners Help
- Topic: getSceneNodeFromCameraBB return node behind walls
- Replies: 1
- Views: 255
getSceneNodeFromCameraBB return node behind walls
Hello,
I'm making an fps and i'm using the function getSceneNodeFromCameraBB when i shoot for check if the enemy has been hit:
scene::ISceneNode* selectedSceneNode = 0;
selectedSceneNode = smgr->getSceneCollisionManager()-> getSceneNodeFromCameraBB(camera);
for(int i=0;i<MAX_ENEMY;i++)
{
if ...
I'm making an fps and i'm using the function getSceneNodeFromCameraBB when i shoot for check if the enemy has been hit:
scene::ISceneNode* selectedSceneNode = 0;
selectedSceneNode = smgr->getSceneCollisionManager()-> getSceneNodeFromCameraBB(camera);
for(int i=0;i<MAX_ENEMY;i++)
{
if ...
- Sat Jul 28, 2007 9:04 pm
- Forum: Beginners Help
- Topic: NODE DROP ERROR
- Replies: 4
- Views: 383
- Sat Jul 28, 2007 12:40 pm
- Forum: Beginners Help
- Topic: NODE DROP ERROR
- Replies: 4
- Views: 383
- Sat Jul 28, 2007 11:24 am
- Forum: Beginners Help
- Topic: NODE DROP ERROR
- Replies: 4
- Views: 383
NODE DROP ERROR
Hi all,
I have a IAnimatedMeshSceneNode that I have to drop, this is the node:
enemy[i].mesh = smgr->getMesh("./data/enemy/zombie.b3d");
enemy[i].node = smgr->addAnimatedMeshSceneNode(enemy[i].mesh);
f(enemy[i].node)
{
enemy[i].node->setPosition(core::vector3df(enemy[i].pos));
enemy[i].node ...
I have a IAnimatedMeshSceneNode that I have to drop, this is the node:
enemy[i].mesh = smgr->getMesh("./data/enemy/zombie.b3d");
enemy[i].node = smgr->addAnimatedMeshSceneNode(enemy[i].mesh);
f(enemy[i].node)
{
enemy[i].node->setPosition(core::vector3df(enemy[i].pos));
enemy[i].node ...
- Sun Jul 15, 2007 3:49 pm
- Forum: Beginners Help
- Topic: DRAW PROBLEMS
- Replies: 2
- Views: 300
- Sun Jul 15, 2007 2:16 pm
- Forum: Beginners Help
- Topic: DRAW PROBLEMS
- Replies: 2
- Views: 300
DRAW PROBLEMS
Hi, I have a new problem, if I try to change the position of an object in the while loop like this:
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
vector3df pos = object->getPosition();
pos.Z += 100;
object->setPosition(pos);
smgr->drawAll();
guienv ...
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
vector3df pos = object->getPosition();
pos.Z += 100;
object->setPosition(pos);
smgr->drawAll();
guienv ...
- Thu Jul 12, 2007 5:48 pm
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Thu Jul 12, 2007 12:17 pm
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Thu Jul 12, 2007 11:59 am
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Thu Jul 12, 2007 10:56 am
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Thu Jul 12, 2007 8:37 am
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Wed Jul 11, 2007 7:52 pm
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236
- Wed Jul 11, 2007 7:44 pm
- Forum: Beginners Help
- Topic: 3D Model view problem
- Replies: 13
- Views: 1236