Search found 22 matches

by varholl
Wed Sep 05, 2007 3:11 pm
Forum: Project Announcements
Topic: irrCommunity
Replies: 21
Views: 4156

Yeah it would be awesome... i would help for this.
by varholl
Wed Sep 05, 2007 3:06 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

Hi Arras, i'm using the scene node for a while, but my fps are always low... I had poor video card (nVidia GeForce 7300Le) and my fps were 15... now i have an Ati hd2600XT Dx10 GDDR4 and my fps are 25... what could it be?? My pc is a Pentium Dual Core 2.8 Ghz, 1 Gb Ram (2x512 533Mhz) with the Ati vi...
by varholl
Wed Jul 18, 2007 8:15 pm
Forum: Beginners Help
Topic: Questions about water and light effects...
Replies: 2
Views: 357

Ok, maybe my question is so stupid to answer.. i'm suppose i have to search on my own.. :(
by varholl
Wed Jul 18, 2007 7:59 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

It should be the same way if i want to use it right now right?? I can load the hegithmap and textures of my terrain on irredit.. set the correct scale and then start adding nodes..

then in my game... i replace the irr terrain for the shlterrain...

that should work too right?
by varholl
Wed Jul 18, 2007 7:42 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

How could i use this tiled terrain with IrrEdit? Is that possible?

Thanks!!
by varholl
Wed Jul 18, 2007 7:24 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

This editor that you are making will be able to add objects like the irredit??

It would be really great to do that..

One suggestion... let the possibility to add water... it would be nice :D
by varholl
Wed Jul 18, 2007 1:16 am
Forum: Project Announcements
Topic: BlindSide's HLSL Shader Pack
Replies: 24
Views: 10573

Hi BlindSide! i looked to your shader pack.. pretty nice :D

I have a doubt.. i didn't tested it yet.. but i want to know (sorry for my low shader known level) if this pack only allows me to have that incredible shadows..

Maybe it has another effects and i dont see them..

thanks in advance!
by varholl
Tue Jul 17, 2007 5:46 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

My water has wave effect.. just like in the example from irrlicht... now i have only one huge mesh... but.. let me show you how my terrain is.. http://img207.imageshack.us/img207/9726/nokturnafinaltxhh8.th.jpg if you see the image.. it hast a long coast.. and then a curved river all the way to the m...
by varholl
Tue Jul 17, 2007 4:12 pm
Forum: Beginners Help
Topic: Questions about water and light effects...
Replies: 2
Views: 357

Questions about water and light effects...

Hello everyone... i'm newbie with Irrlicht.. I have to questions.. First of all.. i made a water effect like in the irrlicht example.. but the problem is that my terrain is really huge (i use the TiledTerrainSceneNode) so.. i don't know if its good to create a mesh with the real size of the terrain....
by varholl
Tue Jul 17, 2007 12:57 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

One Question... yesterday i was testing the terrain.. it works awesome.. so i've started to build my world... i need to add some water... because there is the coast of the sea.. and a long river to the final mountains.. The only way i figure out how to do this.. was creating a mesh with the same siz...
by varholl
Mon Jul 16, 2007 9:59 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

EDITED:

It WORKS.. NOT GOOD... NOT FINE... IT WORKS INCREDIBLY GOOD AND FAST!!!!!!!

Arras... you are God...
by varholl
Mon Jul 16, 2007 6:50 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

Well the problem is that is not loading the color... the map is coolr, the texture is greate.. but the color is not loaded.. only a gray from textures... But i will check on it at night... maybe is a lighting issue or another small thing.. Thanks for everything... i'll post my results of this night..
by varholl
Mon Jul 16, 2007 5:53 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

well nevermind... the only thing left is that the terrain is not getting the right color from the colorMap.. my code is this ShTlTerrainSceneNode* terrain = new ShTlTerrainSceneNode(smgr, terrainWidth, terrainHeight, tileSize, meshSize); terrain->drop(); terrain->loadHeightMap("terrain/mapafina...
by varholl
Mon Jul 16, 2007 5:39 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

Arras.... you are a great man... lol This works now!! i didn't tested very much because i'm in job.. but this noght i will start to play with this baby... it seems that its only a matter of calculate wich size i want for my terrain... Thank you very much arras!!! PS: I've tested your Blender yesterd...
by varholl
Mon Jul 16, 2007 2:38 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117336

Can anyone post an example, of generating a tiled terrain based on a heightmap and some tiles??? I can't understand how to use it.. and no matter what i get always the same result.. so i'm start thinking i'm the problem, maybe i'm not using it as i should..