Search found 20 matches

by fitfool
Sat Jun 28, 2008 11:44 pm
Forum: Bug reports
Topic: IMeshManipulator::setVertexColorAlpha
Replies: 4
Views: 628

Hmm, ive found a slight work around. Here is an example that doesnt work. SColor S; S.setAlpha( 0 ); S.setRed( 255 ); S.setGreen( 255 ); S.setBlue( 255 ); MeshManipulator->setVertexColors( Mesh, S ); The mesh would still be partially visible. but this, seems to work, even though it doesnt give the e...
by fitfool
Sat Jun 28, 2008 4:40 am
Forum: Bug reports
Topic: IMeshManipulator::setVertexColorAlpha
Replies: 4
Views: 628

Anyone?
by fitfool
Thu Jun 26, 2008 1:25 am
Forum: Bug reports
Topic: IMeshManipulator::setVertexColorAlpha
Replies: 4
Views: 628

IMeshManipulator::setVertexColorAlpha

I Have a problem, and i may have descovered a bug. If i call setVertexColorAlpha( someMesh, 255 ), and set it's material to EMT_TRANSPARENT_VERTEX_ALPHA it is perfectly visible, as expected. But if i call setVertexColorAlpha( someMesh, 0 ), it is somewhat visible, but not invisible, as expected? Wha...
by fitfool
Wed Jun 25, 2008 9:59 pm
Forum: Beginners Help
Topic: transparency fails?
Replies: 10
Views: 485

Works perfectly, thanks a bunch
by fitfool
Tue Jun 24, 2008 8:08 pm
Forum: Beginners Help
Topic: transparency fails?
Replies: 10
Views: 485

Hmm, i was hoping to avoid using shaders, ill try creating a new mesh instance for each, well... instance. Thanks a bunch

Hmm, btw, how should i use IMeshManipulator::setVertexColorAlpha? Is there any method within IAnimatedMesh were i can get() a IMeshManipulator?
by fitfool
Mon Jun 23, 2008 7:31 am
Forum: Beginners Help
Topic: transparency fails?
Replies: 10
Views: 485

Thanks, but what if i have muiltiple instances of that mesh and want to 'have' a different alpha for each?
by fitfool
Sat Jun 21, 2008 6:58 pm
Forum: Beginners Help
Topic: transparency fails?
Replies: 10
Views: 485

I see, is there anyway i can just call GetSceneNode()->getMaterial( 0 ).AmbientColor.setAlpha( 100 ) and will make the whole mesh appear transparent? without having to iterate over all vertices and such?
by fitfool
Sat Jun 21, 2008 6:34 am
Forum: Beginners Help
Topic: transparency fails?
Replies: 10
Views: 485

transparency fails?

Im trying to implement vertex transparancy in irrlicht but aren't getting any results, my mesh is still completely visible. Heres what im doing now. GetSceneNode()->setMaterialTexture( 0, Core.CoreVideoDriver->getTexture(BOX_TEXTURE) ); GetSceneNode()->getMaterial( 0 ).MaterialType = EMT_TRANSPARENT...
by fitfool
Wed Jan 30, 2008 9:02 pm
Forum: Advanced Help
Topic: Parralax mapping quake 3 .bsp
Replies: 0
Views: 418

Parralax mapping quake 3 .bsp

Hi, i want to improve the quality of the .bsp map via parralax mapping. Right now, im loading my "level's" from a .irr file that have the mesh, and a position for my camera. I need a way to get all the materials within the mesh, and assisgn a normal map to them for parralax mapping. Anyone...
by fitfool
Mon Jan 21, 2008 10:07 pm
Forum: Beginners Help
Topic: createTerrainTriangleSelector crashes...
Replies: 9
Views: 299

Would using a physics engine better suite my needs?
by fitfool
Mon Jan 21, 2008 7:07 am
Forum: Beginners Help
Topic: createTerrainTriangleSelector crashes...
Replies: 9
Views: 299

Yeah the terrain is pretty steep and mountainy. When i make my camera really large, (the bounding box), its a lot smoother. But for some reason, i cant Jump when im on the terrain. the camera looks like its bouncing up and down really fast.
by fitfool
Mon Jan 21, 2008 5:10 am
Forum: Beginners Help
Topic: createTerrainTriangleSelector crashes...
Replies: 9
Views: 299

What do you think would be the best way to set up a decent FPS Camera that utilizes terrain?

thanks
by fitfool
Sun Jan 20, 2008 11:57 pm
Forum: Beginners Help
Topic: createTerrainTriangleSelector crashes...
Replies: 9
Views: 299

Thanks a lot Vitek! it now will load mesh and terrain collision. But there is a problemo. I set up a FPSCamera with some gravity, but when i try to walk, its really bumpy, unrealistic, and sometimes i get stuck in the terrain. How could i make it so the collision is nice and smooth, like counterstri...
by fitfool
Sun Jan 20, 2008 6:05 am
Forum: Beginners Help
Topic: createTerrainTriangleSelector crashes...
Replies: 9
Views: 299

createTerrainTriangleSelector crashes...

hmm, ive been trying to implement collision with importing a .irr file. Ive been able to implement OCT_TREES but i cant get it right with ESNT_TERRAIN... void Level::RecursiveSelector( ISceneNode* Node ) { if( Node == NULL ) return; if( Node->getType() == ESNT_OCT_TREE ) { IAttributes* Attribs = Glo...
by fitfool
Mon Jul 16, 2007 4:12 am
Forum: Beginners Help
Topic: Collision Detection: .obj mesh vs. Q3 Bsp
Replies: 6
Views: 640

And this is how im doing it. Selector = Globals::SceneMgr->createOctTreeTriangleSelector( Globals::Map->getMesh(0), Globals::MapNode, 128 ); Globals::MapNode->setTriangleSelector( Selector ); ISceneNodeAnimator *Collision = Globals::SceneMgr->createCollisionResponseAnimator( Selector, RocketNode, ve...