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Search found 32 matches
- Fri Aug 17, 2007 9:02 pm
- Forum: Beginners Help
- Topic: Best way to switch between children?
- Replies: 11
- Views: 1242
- Fri Aug 17, 2007 7:20 am
- Forum: Beginners Help
- Topic: Best way to switch between children?
- Replies: 11
- Views: 1242
- Fri Aug 17, 2007 12:55 am
- Forum: Beginners Help
- Topic: Best way to switch between children?
- Replies: 11
- Views: 1242
- Thu Aug 16, 2007 7:35 am
- Forum: Beginners Help
- Topic: Best way to switch between children?
- Replies: 11
- Views: 1242
- Wed Aug 15, 2007 7:32 am
- Forum: Beginners Help
- Topic: Best way to switch between children?
- Replies: 11
- Views: 1242
Best way to switch between children?
I'm trying to make an equip system, and I've decided to do a very simple way: removing and adding children to a parent.
However, I get an error when I try to do this...
if (isHelmet00)
{
head_Head->removeAll();
head_Head->addChild(helmet01);
isHelmet00 = false;
}
else if (!isHelmet00)
{
head ...
However, I get an error when I try to do this...
if (isHelmet00)
{
head_Head->removeAll();
head_Head->addChild(helmet01);
isHelmet00 = false;
}
else if (!isHelmet00)
{
head ...
- Thu Aug 09, 2007 7:57 am
- Forum: Beginners Help
- Topic: Trying to attach something to a b3d joint
- Replies: 1
- Views: 523
Trying to attach something to a b3d joint
When I try:
hand->addChild(cube);
It errors me...
Here's what I have:
IAnimatedMesh* arm = smgr->getMesh("arm.b3d");
IAnimatedMeshSceneNode* arm00 = smgr->addAnimatedMeshSceneNode(arm);
arm00->setPosition(camera->getPosition());
arm00->setScale(vector3df(20, 20, 20));
ISceneNode* cube = smgr ...
hand->addChild(cube);
It errors me...
Here's what I have:
IAnimatedMesh* arm = smgr->getMesh("arm.b3d");
IAnimatedMeshSceneNode* arm00 = smgr->addAnimatedMeshSceneNode(arm);
arm00->setPosition(camera->getPosition());
arm00->setScale(vector3df(20, 20, 20));
ISceneNode* cube = smgr ...
- Wed Aug 08, 2007 12:40 am
- Forum: Beginners Help
- Topic: Runtime errors
- Replies: 1
- Views: 283
Runtime errors
http://pastebin.com/f23044a41
I'm getting an error at:
smgr->drawAll();
...again.
The IDE I'm using is VC++ and the following are my settings:
1. Lib = "D:\Irrlicht\lib\Win32-visualstudio\"
2. Include = "D:\Irrlicht\include\"
3. I have copied the dll from "D:\Irrlicht\bin\Win32-visualstudio ...
I'm getting an error at:
smgr->drawAll();
...again.
The IDE I'm using is VC++ and the following are my settings:
1. Lib = "D:\Irrlicht\lib\Win32-visualstudio\"
2. Include = "D:\Irrlicht\include\"
3. I have copied the dll from "D:\Irrlicht\bin\Win32-visualstudio ...
- Wed Aug 08, 2007 12:31 am
- Forum: Beginners Help
- Topic: OpenGL problem...
- Replies: 5
- Views: 779
- Tue Aug 07, 2007 10:17 am
- Forum: Beginners Help
- Topic: Camera move back
- Replies: 3
- Views: 541
- Mon Aug 06, 2007 10:37 am
- Forum: Beginners Help
- Topic: Dev-C++ with Irrlicht - could not find procedure entry point
- Replies: 4
- Views: 1018
- Mon Aug 06, 2007 10:00 am
- Forum: Beginners Help
- Topic: Dev-C++ with Irrlicht - could not find procedure entry point
- Replies: 4
- Views: 1018
- Mon Aug 06, 2007 4:33 am
- Forum: Beginners Help
- Topic: Dev-C++ with Irrlicht - could not find procedure entry point
- Replies: 4
- Views: 1018
Dev-C++ with Irrlicht - could not find procedure entry point
I tried using Dev-C++ with Irrlicht and it compiled fine. However, I then get the error in my exe:
"The procedure entry point _ZN3irr12createDeviceENS_5vido13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc could not be located in the dynamic link library Irrlicht.dll."
Help ...
"The procedure entry point _ZN3irr12createDeviceENS_5vido13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc could not be located in the dynamic link library Irrlicht.dll."
Help ...
- Sat Aug 04, 2007 11:55 pm
- Forum: Beginners Help
- Topic: Tiny models
- Replies: 3
- Views: 1099
- Sat Aug 04, 2007 11:09 pm
- Forum: Beginners Help
- Topic: Tiny models
- Replies: 3
- Views: 1099
Tiny models
My models that I make in Blender turn out really tiny, no matter how much I scale it in Blender.
This is in Blender:
http://img390.imageshack.us/img390/2747/omgomg01le6.th.jpg
This is in my program:
http://img480.imageshack.us/img480/2618/omgomg02tl0.th.jpg
Why does it always turn out so tiny ...
This is in Blender:
http://img390.imageshack.us/img390/2747/omgomg01le6.th.jpg
This is in my program:
http://img480.imageshack.us/img480/2618/omgomg02tl0.th.jpg
Why does it always turn out so tiny ...
- Sat Aug 04, 2007 12:16 pm
- Forum: Beginners Help
- Topic: Compile Irrlicht with Turbo C++
- Replies: 2
- Views: 1165
