Search found 32 matches

by NoodlePowa
Fri Aug 17, 2007 9:02 pm
Forum: Beginners Help
Topic: Best way to switch between children?
Replies: 11
Views: 680

Thanks a bunch, vitek!

You rock. :wink: Thanks for the reminder for the destructor, heh.
by NoodlePowa
Fri Aug 17, 2007 7:20 am
Forum: Beginners Help
Topic: Best way to switch between children?
Replies: 11
Views: 680

I am doing that. PlayerEquips.h #ifndef _PLAYEREQUIPS_H_ #define _PLAYEREQUIPS_H_ #include <irrlicht.h> using namespace irr; using namespace core; using namespace scene; class CPlayerEquips { private: array<ISceneNode*> Helmets; s32 Helmet; // init to -1 in constructors ISceneNode* head_Head; public...
by NoodlePowa
Fri Aug 17, 2007 12:55 am
Forum: Beginners Help
Topic: Best way to switch between children?
Replies: 11
Views: 680

It crashes when I call pickNextHelmet()

I debugged and hovered over Helmet. It showed that it had the value
-858993460
O_O

Is there a specific way I'm supposed to call these?


My console says:
Assertion failed: !(index)=used), file d:\irrlicht-1.3.1\include\irrarray.h, line 270

Thanks again.
by NoodlePowa
Thu Aug 16, 2007 7:35 am
Forum: Beginners Help
Topic: Best way to switch between children?
Replies: 11
Views: 680

Thanks a bunch, vitek, I'll try it out. :)

There doesn't seem to be an operator+ for array<ISceneNode*> :?
Was it meant to be Helmet instead of Helmets?
by NoodlePowa
Wed Aug 15, 2007 7:32 am
Forum: Beginners Help
Topic: Best way to switch between children?
Replies: 11
Views: 680

Best way to switch between children?

I'm trying to make an equip system, and I've decided to do a very simple way: removing and adding children to a parent. However, I get an error when I try to do this... if (isHelmet00) { head_Head->removeAll(); head_Head->addChild(helmet01); isHelmet00 = false; } else if (!isHelmet00) { head_Head->r...
by NoodlePowa
Thu Aug 09, 2007 7:57 am
Forum: Beginners Help
Topic: Trying to attach something to a b3d joint
Replies: 1
Views: 378

Trying to attach something to a b3d joint

When I try: hand->addChild(cube); It errors me... Here's what I have: IAnimatedMesh* arm = smgr->getMesh("arm.b3d"); IAnimatedMeshSceneNode* arm00 = smgr->addAnimatedMeshSceneNode(arm); arm00->setPosition(camera->getPosition()); arm00->setScale(vector3df(20, 20, 20)); ISceneNode* cube = sm...
by NoodlePowa
Wed Aug 08, 2007 12:40 am
Forum: Beginners Help
Topic: Runtime errors
Replies: 1
Views: 177

Runtime errors

http://pastebin.com/f23044a41 I'm getting an error at: smgr->drawAll(); ...again. The IDE I'm using is VC++ and the following are my settings: 1. Lib = "D:\Irrlicht\lib\Win32-visualstudio\" 2. Include = "D:\Irrlicht\include\" 3. I have copied the dll from "D:\Irrlicht\bin\W...
by NoodlePowa
Wed Aug 08, 2007 12:31 am
Forum: Beginners Help
Topic: OpenGL problem...
Replies: 5
Views: 370

If you have downloaded the latest driver from NVIDIA and installed it, try restarting.
by NoodlePowa
Tue Aug 07, 2007 10:17 am
Forum: Beginners Help
Topic: Camera move back
Replies: 3
Views: 321

I don't quite understand your question (because my brain is a couch potato right now), but if you mean to reverse where the camera looks: camera->setRotation(vector3df(0.0f, 180.0f, 0.0f)); I think that'll work... :oops: But if you don't mean that, and you mean to move the camera back: camera->setPo...
by NoodlePowa
Mon Aug 06, 2007 10:37 am
Forum: Beginners Help
Topic: Dev-C++ with Irrlicht - could not find procedure entry point
Replies: 4
Views: 699

Thanks hybrid! :)
by NoodlePowa
Mon Aug 06, 2007 10:00 am
Forum: Beginners Help
Topic: Dev-C++ with Irrlicht - could not find procedure entry point
Replies: 4
Views: 699

I am using the Win32-gcc one...

Image
by NoodlePowa
Mon Aug 06, 2007 4:33 am
Forum: Beginners Help
Topic: Dev-C++ with Irrlicht - could not find procedure entry point
Replies: 4
Views: 699

Dev-C++ with Irrlicht - could not find procedure entry point

I tried using Dev-C++ with Irrlicht and it compiled fine. However, I then get the error in my exe: "The procedure entry point _ZN3irr12createDeviceENS_5vido13E_DRIVER_TYPEERKNS_4core11dimension2dIiEEjbbbPNS_14IEventReceiverEPKc could not be located in the dynamic link library Irrlicht.dll."...
by NoodlePowa
Sat Aug 04, 2007 11:55 pm
Forum: Beginners Help
Topic: Tiny models
Replies: 3
Views: 790

Ah, okay, thanks. :D

But my main problem is that my model turns out so tiny!
by NoodlePowa
Sat Aug 04, 2007 11:09 pm
Forum: Beginners Help
Topic: Tiny models
Replies: 3
Views: 790

Tiny models

My models that I make in Blender turn out really tiny, no matter how much I scale it in Blender. This is in Blender: http://img390.imageshack.us/img390/2747/omgomg01le6.th.jpg This is in my program: http://img480.imageshack.us/img480/2618/omgomg02tl0.th.jpg Why does it always turn out so tiny? And a...
by NoodlePowa
Sat Aug 04, 2007 12:16 pm
Forum: Beginners Help
Topic: Compile Irrlicht with Turbo C++
Replies: 2
Views: 919

I don't know, and I'm not sure, but whenever my linker nags at me, I'm forgetting to use Irrlicht.lib...