Search found 62 matches
- Tue Oct 09, 2007 7:27 pm
- Forum: Project Announcements
- Topic: "The First King" - My next project, Concept phase
- Replies: 21
- Views: 6762
- Fri Oct 05, 2007 2:12 pm
- Forum: Project Announcements
- Topic: A simple Cloth sceneNode for Irrlicht!
- Replies: 42
- Views: 17132
- Mon Oct 01, 2007 9:08 pm
- Forum: Project Announcements
- Topic: Gekkeiju Online
- Replies: 10
- Views: 4471
- Sun Sep 30, 2007 6:47 pm
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 25094
- Sat Sep 29, 2007 10:19 pm
- Forum: Beginners Help
- Topic: 'could not get lower surface level for mip map generation'
- Replies: 3
- Views: 351
- Sat Sep 29, 2007 8:37 pm
- Forum: Beginners Help
- Topic: 'could not get lower surface level for mip map generation'
- Replies: 3
- Views: 351
'could not get lower surface level for mip map generation'
I get that message on the console window when running my game on Vista.
It happens to some of my textures, not all of them. Anyone knows why?
It happens to some of my textures, not all of them. Anyone knows why?
- Wed Sep 26, 2007 4:45 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
You should be able to use draw2DImage that takes a source rect and a dest rect. The source rect would be (0, 0, 640, 480) and the dest rect would be the viewport rect, which would the same. Travis That's how to draw the texture on screen. But since the texture is created with a size of 1024x512 (th...
- Tue Sep 25, 2007 11:15 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
Hmm, I did not check the text, why would one create text in an image? Anyway, you should not give the dimensions of your current image, but of the target image. The current dimensions are known from the image you call the method on. So set 1024 and 512 as parmeters. Also the pitch should be the one...
- Tue Sep 25, 2007 10:06 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
- Tue Sep 25, 2007 9:07 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
- Tue Sep 25, 2007 8:39 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
At the api I find: virtual void copyToScaling (IImage *target)=0 copies the image into the target, scaling the image to fit virtual void copyToScaling (void *target, s32 width, s32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0)=0 copies the image into the target, scaling the image to fit Ho...
- Tue Sep 25, 2007 4:30 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
- Mon Sep 24, 2007 10:38 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 965
addTexture from IImage gets distorted?
So I create an IImage* using "createScreenShot ()". Convert it to ITexture* using: "addTexture(const c8 * name, IImage* image)" Draw it on screen using draw2DImage, but it doesn't look that good. It's a bit "distorted", like if some pixels were moved down or something. ...
- Sun Sep 23, 2007 12:29 pm
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 25094
- Sat Sep 22, 2007 9:44 am
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 25094
Here you get a new screenshot. It's a boss (ships are actually coming out of it). Its healthbar is temporary. http://bmf.veloren.com/images/ss22Sep.PNG You can see the new HUD system, a new skybox, new player and ship models, a boss model, a health powerup (red)... and some other things. =) Just so ...