Search found 62 matches
- Tue Oct 09, 2007 7:27 pm
- Forum: Project Announcements
- Topic: "The First King" - My next project, Concept phase
- Replies: 21
- Views: 7438
- Fri Oct 05, 2007 2:12 pm
- Forum: Project Announcements
- Topic: A simple Cloth sceneNode for Irrlicht!
- Replies: 42
- Views: 18970
- Mon Oct 01, 2007 9:08 pm
- Forum: Project Announcements
- Topic: Gekkeiju Online
- Replies: 10
- Views: 4874
- Sun Sep 30, 2007 6:47 pm
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 26903
- Sat Sep 29, 2007 10:19 pm
- Forum: Beginners Help
- Topic: 'could not get lower surface level for mip map generation'
- Replies: 3
- Views: 450
- Sat Sep 29, 2007 8:37 pm
- Forum: Beginners Help
- Topic: 'could not get lower surface level for mip map generation'
- Replies: 3
- Views: 450
'could not get lower surface level for mip map generation'
I get that message on the console window when running my game on Vista.
It happens to some of my textures, not all of them. Anyone knows why?
It happens to some of my textures, not all of them. Anyone knows why?
- Wed Sep 26, 2007 4:45 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
- Tue Sep 25, 2007 11:15 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
Hmm, I did not check the text, why would one create text in an image?
Anyway, you should not give the dimensions of your current image, but of the target image. The current dimensions are known from the image you call the method on. So set 1024 and 512 as parmeters. Also the pitch should be the one ...
Anyway, you should not give the dimensions of your current image, but of the target image. The current dimensions are known from the image you call the method on. So set 1024 and 512 as parmeters. Also the pitch should be the one ...
- Tue Sep 25, 2007 10:06 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
- Tue Sep 25, 2007 9:07 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
- Tue Sep 25, 2007 8:39 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
- Tue Sep 25, 2007 4:30 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
- Mon Sep 24, 2007 10:38 pm
- Forum: Beginners Help
- Topic: addTexture from IImage gets distorted?
- Replies: 13
- Views: 1422
addTexture from IImage gets distorted?
So I create an IImage* using "createScreenShot ()".
Convert it to ITexture* using: "addTexture(const c8 * name, IImage* image)"
Draw it on screen using draw2DImage, but it doesn't look that good. It's a bit "distorted", like if some pixels were moved down or something. My game's running on 640x480 ...
Convert it to ITexture* using: "addTexture(const c8 * name, IImage* image)"
Draw it on screen using draw2DImage, but it doesn't look that good. It's a bit "distorted", like if some pixels were moved down or something. My game's running on 640x480 ...
- Sun Sep 23, 2007 12:29 pm
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 26903
- Sat Sep 22, 2007 9:44 am
- Forum: Project Announcements
- Topic: ARMADA - Completed. 30th September.
- Replies: 49
- Views: 26903