Search found 62 matches

by BMF
Tue Oct 09, 2007 7:27 pm
Forum: Project Announcements
Topic: "The First King" - My next project, Concept phase
Replies: 21
Views: 6762

Looks like a nice challenge, I'll keep an eye on this. :)
by BMF
Fri Oct 05, 2007 2:12 pm
Forum: Project Announcements
Topic: A simple Cloth sceneNode for Irrlicht!
Replies: 42
Views: 17132

Looks great, nice job. =)
by BMF
Mon Oct 01, 2007 9:08 pm
Forum: Project Announcements
Topic: Gekkeiju Online
Replies: 10
Views: 4471

That looks really nice! Kudos. =)
by BMF
Sun Sep 30, 2007 6:47 pm
Forum: Project Announcements
Topic: ARMADA - Completed. 30th September.
Replies: 49
Views: 25094

Completed! 5 levels and 3 bosses. Have fun!
by BMF
Sat Sep 29, 2007 10:19 pm
Forum: Beginners Help
Topic: 'could not get lower surface level for mip map generation'
Replies: 3
Views: 351

I've not tried the SVN version, sorry. It's 1.3.1 that has the issue.
by BMF
Sat Sep 29, 2007 8:37 pm
Forum: Beginners Help
Topic: 'could not get lower surface level for mip map generation'
Replies: 3
Views: 351

'could not get lower surface level for mip map generation'

I get that message on the console window when running my game on Vista.

It happens to some of my textures, not all of them. Anyone knows why?
by BMF
Wed Sep 26, 2007 4:45 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

You should be able to use draw2DImage that takes a source rect and a dest rect. The source rect would be (0, 0, 640, 480) and the dest rect would be the viewport rect, which would the same. Travis That's how to draw the texture on screen. But since the texture is created with a size of 1024x512 (th...
by BMF
Tue Sep 25, 2007 11:15 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

Hmm, I did not check the text, why would one create text in an image? Anyway, you should not give the dimensions of your current image, but of the target image. The current dimensions are known from the image you call the method on. So set 1024 and 512 as parmeters. Also the pitch should be the one...
by BMF
Tue Sep 25, 2007 10:06 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

I've tried doing this like this: paused_image = irrDriver->createScreenShot(); paused_texture = irrDriver->addTexture(dimension2d<s32>(1024,512), "screenshot", ECF_A8R8G8B8); const dimension2d<s32> sz = paused_image->getDimension(); paused_image->copyToScaling(paused_texture->lock(), sz.Wi...
by BMF
Tue Sep 25, 2007 9:07 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

I'm not sure about how to do it. Could you elaborate a little, please? Currently, my code is: //at startup IImage* paused_image; ITexture* paused_texture; ... //when you press the pause button paused = true; paused_image = irrDriver->createScreenShot(); paused_texture = irrDriver->addTexture("p...
by BMF
Tue Sep 25, 2007 8:39 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

At the api I find: virtual void copyToScaling (IImage *target)=0 copies the image into the target, scaling the image to fit virtual void copyToScaling (void *target, s32 width, s32 height, ECOLOR_FORMAT format=ECF_A8R8G8B8, u32 pitch=0)=0 copies the image into the target, scaling the image to fit Ho...
by BMF
Tue Sep 25, 2007 4:30 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

Hm... any way I could possibly overcome this problem?
by BMF
Mon Sep 24, 2007 10:38 pm
Forum: Beginners Help
Topic: addTexture from IImage gets distorted?
Replies: 13
Views: 965

addTexture from IImage gets distorted?

So I create an IImage* using "createScreenShot ()". Convert it to ITexture* using: "addTexture(const c8 * name, IImage* image)" Draw it on screen using draw2DImage, but it doesn't look that good. It's a bit "distorted", like if some pixels were moved down or something. ...
by BMF
Sun Sep 23, 2007 12:29 pm
Forum: Project Announcements
Topic: ARMADA - Completed. 30th September.
Replies: 49
Views: 25094

@Virion & SiriusCG: Thanks! =) @Wyszo: Thanks for the constructive criticism. =) Particle effects never looked well on static screenshots. =P I think you'll like it better when you see it in the next release, in motion. ^_^ About the models, christianclavet is doing an excellent job, especially ...
by BMF
Sat Sep 22, 2007 9:44 am
Forum: Project Announcements
Topic: ARMADA - Completed. 30th September.
Replies: 49
Views: 25094

Here you get a new screenshot. It's a boss (ships are actually coming out of it). Its healthbar is temporary. http://bmf.veloren.com/images/ss22Sep.PNG You can see the new HUD system, a new skybox, new player and ship models, a boss model, a health powerup (red)... and some other things. =) Just so ...